Thalassicus
Bytes and Nibblers
It really all boils down to what the AI can handle. Like units with 5 or 6 movement speed, I'm hesitant to make a unit into a 'glass cannon' the AI would likely not be able to understand. Lancers themselves might not have been used as recon, but light cavalry did exist, right? It's not represented in the game right now... and lancers are a miscellaneous cavalry unit, so it seems logical to make them light cavalry.
In comparison to movement speed or glass cannons, I know for certain the AI handles flanking well and is quite skilled at it. This is basically what it all boils down to for me: how can we give the unit a unique role the AI can also understand?
In comparison to movement speed or glass cannons, I know for certain the AI handles flanking well and is quite skilled at it. This is basically what it all boils down to for me: how can we give the unit a unique role the AI can also understand?