Txurce
Deity
The status quo isn't good!
Happy?
I have seen many complaints that people feel that knights and particularly cavalry are underpowered relative to longswords and most particularly (resourceless!) riflemen.
I don't find this that relevant. There are rarely roads that come into play on the front line of a fight; roads are relevant strategically, but they seldom apply tactically for melee units (they do often apply tactically for ranged units, particularly artillery, but the road doesn't need to be as close to use this). And roads do nothing in enemy territory.
Longswords are currently more useful than knights, whereas swordsmen are not necessarily more useful than horsemen.
Lancer issue should be fixed separately, for example giving them a bonus when attacking.
Siege units are not underpowered. They're fantastic vs cities (as they should be), and they're still a bit too good vs units in the field.
I think I may have been unclear. I was intending primarily to criticize the AI's relative lack of cavalry.
This statement makes no sense to me. If pikes counter mounted units, and there are more mounted units around, then pikes are more useful, and so its more worth building pikes.
The issue with pikes was never about whether or not they are good enough vs mounted units, its whether being good vs mounted units was a valuable enough role.
If all you're saying is that changing knights doesn't literally directly affect how good a pikeman is vs a mounted unit, thats correct, but I think irrelevant.
Most of the complaints about knights and cavalry faded out after the last set of mod revisions. In fact, I think there have been none in a long time until yesterday.
You don't have to find roads relevant. Thal does.
I find swordsmen about as useful as longswordsmen - very useful.
Making lancers stronger is a watery solution in my opinion. And they are obviously part of any dialogue about same-era mounted units.
I never said siege units are UP. I responded to you saying pikes would serve as a nerf to siege units by saying that siege units had only just been buffed, and don't need any sort of nerf (specifically the one you mentioned).
I said buffing knights makes pikemen theoretically more useful to the AI, but has nothing to do with inherent strength or weakness. For example, consider MP, or the AI playing vs Mongols, Songhai, Spain, Ottomans, Siam, Arabia. The distinction seems useful to me; it doesn't have to be for you.