Tomice
Passionate Smart-Ass
I understood the first time, but thanks anyway.![]()
My mistake, I have confused something

I understood the first time, but thanks anyway.![]()
@Pouakai
Yes, that'd be very easy to do. I'm unsure how valuable it would be though... after a certain point, the cost of upgrading a newly-built one to present tech level (which I'm guessing is the purpose of your request) would get extraordinarily expensive. I'll try it out in a dev build though.![]()
A very limited form of the "strategic balance" setting, giving you at least one (small) deposit of iron and horses (very) close to your capital could be beneficial IMO, at least as option for those who like it.
Actually, it's in a way cheaper than building it because it costs gold instead of production. In a pinch, gold is easier to come by than hammers and it's probably cheaper than purchasing the unit
@Tomice
The problem with upgrade costs is we can't control it on a per-unit basis. It's a global setting. In contrast, purchase costs can be modified individually. Most tier-1 buildings have a +20% purchase cost modifier or so.
I think Tomice's basic point is if you have zero of a resource within a dozen tiles your civ needs for its UU, that's rather frustrating.