cephalo
Deity
Would it not be easier just to forbid founding cities on polar terrain?
Well, then there's no benefit to the polar terrain.
Would it not be easier just to forbid founding cities on polar terrain?
Well, then there's no benefit to the polar terrain.
In my view, the polar terrain should be pretty small, and surrounded by a ring of civs. If the amount of water there is valuable, then it should be an opportunity for all the civs to go there and fight over it. They would ship it back to their existing cities somehow.
In terms of mechanics, we might need some improvement like "Ice Drilling"; then a civ could build a fort and this improvement. But, if the goal is to ship it back, how does that work? Maybe some new bonus like "ice" which gives +1 food at every city? (Is that possible?)
When giving polar terrain additional food, you could build cities next to polar terrain.
The configuration of the maps I've seen of Dune, the polar area (worm line) seems to be surrounded by the usual deep desert. I've modeled it this way in the map script. If we keep it that way, you won't really be able to reach the polar terrain with your borders. I sortof imagined it out in the desert.
That's exactly why I was thinking national wonder. It would be a small SDK change. I had to do this for happiness in my Gross National Happiness mod.
I did not follow that. Perhaps you would build an improvement on the polar terrain in order to get a resource, and that resource enables building a national wonder in your city (which is not on polar terrain), and that wonder gives a +1 food in every city. Is that what you meant? Which part of that requires an SDK change?
Not sure what to call a factory that makes water out of ice, maybe Polar Water Factory is good enough. Then we can have an Ice bonus only appearing on Polar Terrain.
The National Wonder idea is doable, but... we now have two corporations to replace
you removed water??
what does this mean??