Deliverator
Graphical Hackificator
With moving the +1 water bonus from Hills to Peaks, there is the issue that Peaks (Mesa) really needs to be much more common. Before these alterations you could usually guarantee to have several hills nearby to improve with Windtraps - we need to make the new Mesa terrain equally prevalent. On Archipelago with the terrain patch, growth is several curtailed by the combination of scarce Mesa tiles and the changes that have been made to reduce yields of Windtraps/Wells.
Edit: Decided to amend Archipelago.py myself. Find attached. I've made the following post-processing changes:
+ Lakes now filled with Sink/Salt instead of Rock
+ Graben terrain replaced with Sink/Graben
+ Replaced other non-Graben or Salt Sink terrain with Mesa for increased prevalence
+ Dunes terrain replaced with Rugged
Looks better now...
One issue I can see is that starting positions tend to be right next to the salt pans which is a bit crap. Still, if cephalo is going to produce the best-yet Arrakis.py then Archipelago may become a thing of the past.
One request for Arrakis.py is that you make More Islands / Less Islands a selected option.
Edit: Decided to amend Archipelago.py myself. Find attached. I've made the following post-processing changes:
+ Lakes now filled with Sink/Salt instead of Rock
+ Graben terrain replaced with Sink/Graben
+ Replaced other non-Graben or Salt Sink terrain with Mesa for increased prevalence
+ Dunes terrain replaced with Rugged
Looks better now...
One issue I can see is that starting positions tend to be right next to the salt pans which is a bit crap. Still, if cephalo is going to produce the best-yet Arrakis.py then Archipelago may become a thing of the past.
One request for Arrakis.py is that you make More Islands / Less Islands a selected option.