Ahriman
Tyrant
Maybe. If we did it, it would probably be for a specific worker unit with a small national limit.
Even if we did it then though, how would the resource capture work? Building a harvester acted like a fort, providing your faction's influence on just that tile?
Partly though, this would put the entire maps' spice in play, which could be too much when its all being channeled through a single city for each faction.
I worry then that basically the entirety of a player's commerce income would end up coming from the spice corp, which would weaken the buildings in all the other cities, and the commerce producing improvements, and mess with the general commerce pacing.
I think its probably best to stick with just getting resources within borders, as current.
Even if we did it then though, how would the resource capture work? Building a harvester acted like a fort, providing your faction's influence on just that tile?
Partly though, this would put the entire maps' spice in play, which could be too much when its all being channeled through a single city for each faction.
I worry then that basically the entirety of a player's commerce income would end up coming from the spice corp, which would weaken the buildings in all the other cities, and the commerce producing improvements, and mess with the general commerce pacing.
I think its probably best to stick with just getting resources within borders, as current.