RFormica
Imperator Silvae
Wow! New wonder?
What program did you use to make the model?
What program did you use to make the model?
Wow! New wonder?
What program did you use to make the model?
SOLVED ! at least the Himeji Castle now works ingame hahaha the reason was so stupid...unbelievable...![]()
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you have to check per right click on the Project file in modbuddy, if under Properties----> In-Game Actions and then that UpdateArt is set...and under files you Need to add ( Mod Art Dependeny File )View attachment 476831
and btw, another question : what is the unit trait ? what the unit trait tells the game ?
<Row UnitType="UNIT_LONGBOWMAN" BaseMoves="2" Cost="180" AdvisorType="ADVISOR_CONQUEST" BaseSightRange="2" ZoneOfControl="false"
Domain="DOMAIN_LAND" FormationClass="FORMATION_CLASS_LAND_COMBAT" Name="LOC_UNIT_LONGBOWMAN_NAME"
Description="LOC_UNIT_LONGBOWMAN_DESCRIPTION" PurchaseYield="YIELD_GOLD" PromotionClass="PROMOTION_CLASS_RANGED"
Maintenance="3" Combat="30" RangedCombat="40" Range="2" PrereqTech="TECH_MACHINERY"
MandatoryObsoleteTech="TECH_SYNTHETIC_MATERIALS" TraitType="TRAIT_CIVILIZATION_UNIT_LONGBOWMAN"/>
<CivilizationTraits>
...
<Row CivilizationType="CIVILIZATION_ENGLAND" TraitType="TRAIT_CIVILIZATION_UNIT_LONGBOWMAN"/>
thanks Deliverator. all works fine now except of the Icons...what i have to do to get those Icons to work ?
So I went through the steps to put my model in game, but I get a giant red exclamation mark. Does this give any hints on what may be wrong?
View attachment 476865
This Modbuddy project demonstrates how to cook your .dds icons into .blp files:
https://github.com/iainmillar23/EvenMoarUnitsMacedonAndPersia/tree/master/MoarUnitsMacedonAndPersia
thank you Deliverator...there is still something i do not understand by now...the index number how can i know which index number is correct ?
Not really. Does you're asset display OK in the Asset Previewer? If so then try the Firetune Asset Preview tab to see if your .blp has been successfully cooked and is available to the game. Otherwise it could be something to do with your .blp files either not being cooked properly or not referenced properly due a problem or omission in your Modbuddy project.
Without a Look into your Asset txt file...as Long as it doesnt show up in the asset previewer, it is too early to test it in game. Do you get error messages ( red colored text ) in the asset previewer ?
Without a Look into your Asset txt file...as Long as it doesnt show up in the asset previewer, it is too early to test it in game. Do you get error messages ( red colored text ) in the asset previewer ?
Getting it working in Asset Preview is the first step. Fortunately the Output tab is pretty helpful in identifying errors e.g. missing or misnamed references.
Looks like deleting those values in cooker and the bushes and brick base stuff worked. It was super tiny though so I have to set scale to 100. Question though, If I change the scale in that Transform box in Asset Previewer will it be reflected in game?
Also, do I need to choose a DSG? If So, which one?
No. Those values only affect the Previewer. You can use CivNexus6 to rescale things by inserting a rescaling adjustment bone under Additional Actions. Just remember to backup the .fgx file before you do it and regenerate the .geo file afterwards.
I think you only need to specify a .dsg for animated assets.
I am trying to remember this from off the top off my head but i believe that there is a separate icon file that is used for the startup and another for the in game. In mod buddy they are inserted at different point into the database but I cant remember where.got every unit Icon finsihed and working now, except of the Icons shown at the Screen, when you choose a civ and a leader. cant get those Icons to work ingame by now...DEliverator you have those Icons working in your MOAR UNits Mod...maybe you can help me here once again ?
i mean the Icons in my painted red circles on this Image :
View attachment 476968
And another Thing, deliverator i ask you for permission to use the Unit Icon of your sohei from Moar Units Mod...Hope you Allow Me to use this Icon.