Congratulations! I know it is a real mission getting your head around all this stuff so well done.
Some feedback on some of the points in your outline.
I've never used Mark Seams so it isn't essential to the process. I guess is something you can use to achieve a certain look for your model in Blender.
Only the Albedo or Base texture is essentially. You can just use a 4x4 texture of RGB 255,128,128 for a completely flat normal map. I've added several assets where the only non plain texture is the base and they can look fine - especially if the shading, balance of dark/light and saturation match the levels of other assets.
Again I've never used this so I don't believe it is essential to the process.
As I've said there is no need to use Blender to make your textures - you can use Gimp 2, Paint.NET or Photoshop to make your .dds files.