Deliverator
Graphical Hackificator
The good news is that Beyond Earth units go into Civ 6 just as easily as Civ 5 ones do. It took about 15 mins to get this in the game animations working fine.
I figured it out the path is a little different. I am using Win 7. you must be using a new version so the file path is a little different.When I extract the project to My Documents\Firaxis ModBuddy\Civilization VI, Windows 7 says its invalid.
Update: Super-helpfully the Asset Editor now has a preview facility so you can see how your Asset will render in game:
Check if there's a proper UV and make sure the poly count is reasonable (what is "reasonable" depends on the model, but I would avoid going above 5000~ for a building or unit personally).Wow really amazing ... so I got a question... suppose I were to purchase 3D models for the community from a website like turbosquid how am I able to determine which are capable of being used ?!?
Ok .. so in the OP Geo file section step 6) you mean .fgx not .fbx it will be saved as. Got that way working for importing stuff now, but no joy with .fbx yet.
Also using Open fbx option, only the animation is in the created fgx, no mesh or materials. Or is that only for animation? Is fbx version important, I am using fbx 2015 version.