Actually... I feel like I'm playing like the AI, and that's why I struggle with it in Deity when I take care of what I'm doing. (otherwise I get completely eclipsed in research) Should I call myself Non-artificial Stupidity ? Sounds like just Stupidity heh ? Anyway all this to say that I find Civ6 pretty much complicated and forces me to THINK, thing I must say I'm not accustomed in video games at least. I guess also that I play the game as is intended to be played by the devs, I use basically 0 exploit in my games, for I don't even know them, eventhough they must be numerous in a game with such complexity, depending also of what you call exploits. But for example I never sabotaged ALL my enemy's spaceports to prevent him to reach the victory, seems like to much hassle and anyway I often neglect my spies, and when not, they fail miserably in stealing gold for XP or there is simply no known target to do so.
My gripes with the game are, non-exhaustively :
- bad production city spots
- not enough city spots due to c-S and barbarians (I desactivate them all now, just try to find regular trade partners) and mountains and deserts and water and toundra and ice.... and even rainforests are not so good as a starting location.
- early warfare in Deity nearly impossible, just I like I feel it is in Civ5 Deity ; this has not changed much, therefore no fun.
- Disappointing situations where you fixed you an objective at the start of a game and couldn't reach it. (for example, having a religion and keep it or even try to spread it abroad) Bad luck because AI sends tons of Apostols this time. And that's just an example : whenever I fix myself any objective, I generally fail due to bad luck. This game is so spread out that it creates the conditions for disappointment. And maybe unplayability in Deity too.
- But hey, famous youtubers beat Deity everytime so I guess it's fine... not. The most famous Civ6 youtubers are actually the luckier ones because they feel good and everybody wants to learn from them. But hey, it's just luck you know. Marbozir, PotatoMcWhiskey, the SpiffingBrit, etc. all guys with bad love situations IRL if you ask me. (j/k : "heureux aux jeux, malheureux en amour" = "happy in games, unhappy in love") They are all like les ravis de la crèche and play the game huh... in a surprisingly naive way. (damn I have so few gold... let's build markets, then ! And their problems disappear - I've tryed to do the same but it doesn't work because the more units you build, the more they cost, and the more you upgrade them, the more they cost, so dealing with dedicated districts that are supposed to give you gold, and very little and are very long to build, not talking about the pop cap, and the buildings you have to build inside on top of that, make the efficiency of such naive tactics debatable)
- Etc.
- To sum it up Civ6 is too spread out, and has too many factors for bad luck, including the whole "unfolding of events" that makes saves useless unless you take a save 100 turns before if it exists.