about artillery problem in civ4...
(sorry if this idea has already been discussed)
- reduce collateral damage efficiency
- remove artillery withdraw capacity
- give artillery units a 100% bonus when attacking
- increase anti-artillery promotion to 50% bonus
- artillery can't capture town (just like gunship)
- artillery is captured if attacked in ennemy land
- artillery units get a 50% malus if attacked in your land
===>
a pack of units with anti-artilelry promotion will still be able to defend a city against artillery stacks
no more suicide artillery strategy
more strategy to avoid loosing artillery when attacking
(sorry if this idea has already been discussed)
- reduce collateral damage efficiency
- remove artillery withdraw capacity
- give artillery units a 100% bonus when attacking
- increase anti-artillery promotion to 50% bonus
- artillery can't capture town (just like gunship)
- artillery is captured if attacked in ennemy land
- artillery units get a 50% malus if attacked in your land
===>
a pack of units with anti-artilelry promotion will still be able to defend a city against artillery stacks
no more suicide artillery strategy
more strategy to avoid loosing artillery when attacking