Does anyone else feel that artillery, especially the actual Artillery unit, is broken? And I'm not talking about artillery mechanics, but game balance with the system as it is. I've increasingly often came across cases where artillery units alone win major battles. This is especially true in the late industrial / early modern era with Infantry, Machinegunners and Tanks. Often I don't even have to send my main forces into combat, because my Artillery (with Barrage I) destroys the city defences, kills the defenders, captures the city - and survives. All by itself. This with equal number of defenders versus the attacking artillery. What's weirdest however is that many if not most of the charging artillery units usually survive the attack. It's not because of the difficulty level either (unless there's some weirdass bug related to it) since I've had the same happen the other way around as well: a city defended by 8 infantry and machinegunners gets annexed by the same number of artillery units without any other support. Unless it's a pure bug, I think Firaxis should really rethink its artillery model. This can't be the way it's supposed to work.