If this has changed significantly, I apologize for redundant posting.
In FfH 0.23 the Ashen Veil is so utterly IMBAlanced compared to any
other religion, that it's not even funny. Let's have a look at the religion advantages:
Order:
* High Priests and Inquisitors get Pillar of Flame & Ring of Fire
* Confessors get the Ring of Fire
* Sphener
* Free acolytes from spreading order
* Possibility to have -100% maintenance, if you are willing to spend nearly 500 hammers on producing the buildings on each city.
* Religion civic that is "ok", but too expensive to be useful.
Kilmorph:
* +1 Money from religion
* Arete gives +1 hammers from mines and "Can buy units with money"
* Soldiers of Kilmorph, if you have a long period of peace you can boost your production.
* Graft
* Mines of Gal-Dur, that can make up for having bad luck with resources.
Leaves:
* Guardian of Nature, even with the High Upkeep it's THE thing for Ljosalfar. For others, it's pretty much useless since they have no way of producing commerce in the Ancient Forests.
* Bloom, once again good for Ljos.
* Woodsman 2, making Recon units practical.
* The only religion to get Dispel Undead and Poison Blades on their priests.
* High Priests get Heal
Overlord:
* Hemah
* Krakens
* Asylums, if you have time to build them
* Burning Blood, for dealing the first damage to high strength units in cities.
* Useless civic, Slavery is worthless in it's own tree.
Ashen Veil:
* Sacrifice the Weak, the best civic in the game, that is FREE on top of everything else.
- Population consumes only 1 food. Results in maybe 50% increase in production of whatever you want, since you don't need farmers any more and can use your population effectively.
- +10% Money and Research.
- 2 Unhealth. Seriously, how does this affect anything? For a city of size 15 you get 15 more food and lose 2. Make this -10 and it starts having an effect, but StW is STILL the best civic to use for developed civilizations.
* Ritualists, the most powerful unit for their level. Can cast Ring of Fire (which is the best offensive spell for the level) and summon Sand Lion (which is the best summonable for the level), and they still have Medic II. The Unholy taint makes sure you get enough exp to get whatever you want for them, as your Ritualist shouldn't have to fight anyways.
* Infernal Grimoire, free tech is always nice to have.
* Tech bonus from temple.
* Diseased Corpse, str 5 (3+2) unit that is 25% cheaper than Maceman, and can use up to Mithril Weapons.
* Mardero
Trying to think of a downside to using Ashen Veil I can come up with.. not having Cure Disease - which does not matter as you use Diseased Corpses anyways for your melee.
Not getting Altar of Luonnotar because of your alignment? Boo-hoo, you can instead spend your GPPs on Great Sages and improve your already impressive tech production.
Veil has every good thing in the game, or similar-but-better alternative (Arete mine bonus vs. StW food bonus) to match them.
As a disclaimer: I only play FfH as multiplayer, so these balance issues both really distort the gameplay. Having one religion be such an overpowered choice in every way might add to fun if you want to have evil uber-sheaim as your AI-opponent. Not quite so if you are looking for a somewhat equal-opportunity game with human players.
In FfH 0.23 the Ashen Veil is so utterly IMBAlanced compared to any
other religion, that it's not even funny. Let's have a look at the religion advantages:
Order:
* High Priests and Inquisitors get Pillar of Flame & Ring of Fire
* Confessors get the Ring of Fire
* Sphener
* Free acolytes from spreading order
* Possibility to have -100% maintenance, if you are willing to spend nearly 500 hammers on producing the buildings on each city.
* Religion civic that is "ok", but too expensive to be useful.
Kilmorph:
* +1 Money from religion
* Arete gives +1 hammers from mines and "Can buy units with money"
* Soldiers of Kilmorph, if you have a long period of peace you can boost your production.
* Graft
* Mines of Gal-Dur, that can make up for having bad luck with resources.
Leaves:
* Guardian of Nature, even with the High Upkeep it's THE thing for Ljosalfar. For others, it's pretty much useless since they have no way of producing commerce in the Ancient Forests.
* Bloom, once again good for Ljos.
* Woodsman 2, making Recon units practical.
* The only religion to get Dispel Undead and Poison Blades on their priests.
* High Priests get Heal
Overlord:
* Hemah
* Krakens
* Asylums, if you have time to build them
* Burning Blood, for dealing the first damage to high strength units in cities.
* Useless civic, Slavery is worthless in it's own tree.
Ashen Veil:
* Sacrifice the Weak, the best civic in the game, that is FREE on top of everything else.
- Population consumes only 1 food. Results in maybe 50% increase in production of whatever you want, since you don't need farmers any more and can use your population effectively.
- +10% Money and Research.
- 2 Unhealth. Seriously, how does this affect anything? For a city of size 15 you get 15 more food and lose 2. Make this -10 and it starts having an effect, but StW is STILL the best civic to use for developed civilizations.
* Ritualists, the most powerful unit for their level. Can cast Ring of Fire (which is the best offensive spell for the level) and summon Sand Lion (which is the best summonable for the level), and they still have Medic II. The Unholy taint makes sure you get enough exp to get whatever you want for them, as your Ritualist shouldn't have to fight anyways.
* Infernal Grimoire, free tech is always nice to have.
* Tech bonus from temple.
* Diseased Corpse, str 5 (3+2) unit that is 25% cheaper than Maceman, and can use up to Mithril Weapons.
* Mardero
Trying to think of a downside to using Ashen Veil I can come up with.. not having Cure Disease - which does not matter as you use Diseased Corpses anyways for your melee.
Not getting Altar of Luonnotar because of your alignment? Boo-hoo, you can instead spend your GPPs on Great Sages and improve your already impressive tech production.
Veil has every good thing in the game, or similar-but-better alternative (Arete mine bonus vs. StW food bonus) to match them.
As a disclaimer: I only play FfH as multiplayer, so these balance issues both really distort the gameplay. Having one religion be such an overpowered choice in every way might add to fun if you want to have evil uber-sheaim as your AI-opponent. Not quite so if you are looking for a somewhat equal-opportunity game with human players.