ashen viel

Sureshot said:
but i want to be petty and destroy my cities before my enemies can get them!!!! lol

At first I thought it said "I want to be pretty...."

And my first thoughts were - Is it more important to destroy cities, or to LOOK GOOD while destroying cities? The jury's still out on this one.
-Qes
 
Sureshot said:
if someone doesn't think you look good just destroy their cities

afterall, beauty is in the eye of the beholder, so just kill everyone who doesnt see eye to eye with you

If beauty is in the eye of the beholder, does that mean that beauty isnt magical? [Think on it..]

-Qes
 
Sureshot said:
just go find one and stare really close til you're certain and you won't have to ask

Some creatures consider staring them in the eye a challange, others - consider it the beginnings of a mating ritual. Considering the "beholders" anatomical nature, I worry about it being the latter.
-Qes
 
personally , i play at it a bit differently i guess. then again i have been saying this for a very very long time.

-- diseased corpses -- only used to pillage ... i want them to be killed sometimes

many aspects of the veil jsut need tweaking ... add a beaker here or a percent there kind of thing until it feels useful.

i do however really want my strenght 3 prophets or such...
-- soul slave 3/1 version of prophet ( think lightbringer )
available at way of the wise and way of the wicked
 
rief_s said:
Hello,

I try to make Demon Altar more usefull. But I have no success yet :(. My idea is to make high priest sacrificable to create a priest soul (building). This building will grant immune to disease to unit that created in the city with this soul. Another idea is to make inquisitor sacrificable to grant taskmaster promotion (slave, balseraph unique unit).

rief_s

Sorry for long progress. I have successfully done this. I have to add combat unit that promotion_immune_disease could apply, to make it work. I use panter_cage as a test buidling. But after I test it, I think it's better to attach the free promotion into demon altar itself, rather than have to sacrifice a creature first. It's fits flavor too. "You gain demon power from the altar".

rief_s
 
Exploit or strategy? Either way, Demon's Alters can be useful in the city that builds the Soul Forge. Then any unit that is sacrificed produced production and science. Obviously worthless if that city is making units to sac, but from other cities they can act as caravans to hurry wonders and tech at the same time.
Oh, and for the numbers-the city could produce a warrior every turn, which would give 14 science when sac'ed(on standard/normal). Producing science straight gave 23 beakers, obviously better but for the soul forge. (I don't know if anything will increase science produced at the alter, but I tried blood pet and moroi and both gave the same amount.)
 
What if with demon alters you got access to several AV specific mini-rituals. Not world changing like with apocolaps, but nation changing, for 1000-2000 hammers. Early in the game it would be huge investment to dedicate one of your largest cities to a ritual... but the payback could be work it. It would require a demon alter in the city. Suggestions (all of these need balancing):

1. 30%-50% of your units are destroyed, the rest mutate.

2. All farms are turned into "killing fields", getting +1 food and +1 commerce as you work and tax the peasants to death. Any new farm in the radius of one of your AV cities also becomes a killing field.

3. Your land becomes shrouded in poisoness mists. Any invaders, or even any travellers coming in under open boarders have a chance of getting a disease (a weakening effect, not a killing one). The disease doesn't effect units of your nationality.

4. This one must be done from the holy city. It acts similar to the internet... any tech held by 3 other civs within which AV has spread you get.

5. Another holy city ritual. Any city to which AV has spread, in which AV is not also the state religion, gets +2 unhealthy counters. This would effect you if you ever dropped AV as the state religion.

Pel
 
Pelaka said:
What if with demon alters you got access to several AV specific mini-rituals. Not world changing like with apocolaps, but nation changing, for 1000-2000 hammers. Early in the game it would be huge investment to dedicate one of your largest cities to a ritual... but the payback could be work it. It would require a demon alter in the city. Suggestions (all of these need balancing):

1. 30%-50% of your units are destroyed, the rest mutate.

2. All farms are turned into "killing fields", getting +1 food and +1 commerce as you work and tax the peasants to death. Any new farm in the radius of one of your AV cities also becomes a killing field.

3. Your land becomes shrouded in poisoness mists. Any invaders, or even any travellers coming in under open boarders have a chance of getting a disease (a weakening effect, not a killing one). The disease doesn't effect units of your nationality.

4. This one must be done from the holy city. It acts similar to the internet... any tech held by 3 other civs within which AV has spread you get.

5. Another holy city ritual. Any city to which AV has spread, in which AV is not also the state religion, gets +2 unhealthy counters. This would effect you if you ever dropped AV as the state religion.

Pel

These actually look really cool. Perhaps the ritual w/ killing fields soups up the civic sacrifice the weak instead of making it civ specific? that way if you dropped AV, you wouldn't keep your killing fields.
 
Most rotten followers of the Ashen Veil. Rejoice!
After extensive necromancy experiments by Kael Coalbane and some messing up by me, a new spell has been developed. From now on, if our diseased minions die in battle, we can resurrect them as diseased corpses!
Onwards to victory!


To be more precise, if you're running the Sacrifice the Weak civic and a diseased or plagued unit (that is not a Diseased Corpse) dies in combat, there is 1/3 chance a Diseased Corpse will be created on or adjacent to the tile you lost the battle.

Anyone interested in testplaying this event to see how it affects your Ashen Veil playstyle, and see if the chance of spawning a corpse is balanced?

I've uploaded the eventmanager file (zipped), and also included it in my personal mod-of-a-mod.
 
loki1232 said:
Wow I really liek this--acutally definetly should be included.

I agree, though with correct spelling.
-Qes
 
love it... gonna give it a test run

although I do think that AV needs a bit more.. Like someone else said, I like to see it as something you dont want to have in your city, kinda like the Cult of the Dragon (which is totally useless IMO, never seen a unit convert from it, and not from lack of trying to get it spread)

ok there are issues with that, but still, AV is pretty weak even with the occasional free diseased corpse :)
 
yeah, but not by any amount that you would notice, except in a brand new colony..
 
a -10% culture added on would make it a little scarier and troublesome later in the game (why am i suggesting this!?!? noooo!!)

another good suggestion
 
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