revision 342 is out on the svn. Changelog :
Content :
-Crime system pass 2 : Civ-unique crime buildings
-New lair results, including unique ones that can only pop up once in a game
-Two completed dynamic trait Slaver for Athel Revus and Demon of the Deep for Blackheart
-Removal of the scions' creepers, mostly for debugging reasons
-Realistic cultural spread game option, with civ-specific effects
-Various translations and pedia texts provided by the community, most notably
@DKD,
@MechanosGuy and
@azatote
Behind the scenes:
-Ongoing improvement of the AI by taking components of MNAI, this time focused on grouping and unit movement.
-Addition of timing code, to determine where the slowdowns come from ( to help, please provide your time.log file in the Log folder)
-Various Bug fixes
Modules :
-Churel : A new leader for the Calabim, Churel Alexis, a vampire cursed to only be able to feed from undead( on module only till design is finalized, will be merged after)
-CrimeBalanceTest : a community suggestion that most crime buildings decrease crime rate a bit
-Dao : The elementalist civ from Orbis back by popular demand. Early version, will need further work down the road
-LoyalCorrupt : Loyal is now renamed Virtuous at community's suggestion
-NavalUnits : Major Rework of the naval unitlines by
@vogtmurr, currently in WIP folder, pending further testing
-OnePotion : showcase for the Promotionclass feature, units can only take one potion at a time
-PPQ : Integration of the 2020 version of PPQ modules