Ashes of Erebus (RifE's Follow-up) Download and Bug Reports

Found an error with the red devil mask, instead of charmed it blocks zzztestpromo
upload_2020-12-4_4-21-45.png
and I can clearly see a Doviellon Lucian wearing it
upload_2020-12-4_4-22-26.jpeg
 
I double checked by replacing the hunter unit with a fresh axeman class that has no extra perception but could still see him
Edit: Nevermind, must've had something too close, just checked on a fresh game and it made them invisible
 
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Could anyone help me to install svn version of this mod? If I'm trying to begin the game, it will crash.
 
I'm still getting the "Wandering Curse" python exception -- sorry I forgot to take and post a screenshot, but will do so next time it happens.

I remember reading that you'd gotten rid of the Scion Creepers, so that can't be it. I play with the Dark Forest option, so I'm wondering if that's the source of the problem.

SVN Revision 343.

Active modules are the following: Advanced Workers, Black Duke, Chislev Expansion, Dao, Dural, Dwarves, Emergent Leaders, Everchanging, Fortifications, Frozen, Lizard Art Fix, MOM Buildings, More Events, Noggormotha, PPQ Effects, PPQ Flavor, PPQ Navy, and Scion Healthcare
 
Mirya have you followed the instructions in the thread "Where do i download Ashes of Erebus?" How far does it get and does the crash give an error message?
 
Okay, here's a screenshot of the Wandering Curse python exception. As I said above, since you said you got rid of the Scion Creepers, maybe this has something to do with the Dark Forests option?

SVN Revision 343.

Active modules are the following: Advanced Workers, Black Duke, Chislev Expansion, Dao, Dural, Dwarves, Emergent Leaders, Everchanging, Fortifications, Frozen, Lizard Art Fix, MOM Buildings, More Events, Noggormotha, PPQ Effects, PPQ Flavor, PPQ Navy, and Scion Healthcare.

Screenshot (107).png
 
Minor issue with the Lizardman Shapers for the Mazatl and Cualli. When you mouse over the Create Swamp and Clear Swamp options, there's no indication of how the tile yield will change, unlike when you mouse over the options to build other improvements. If it's easy enough to program, that would be helpful to have. Thanks.
 
wouldn't that be because those are "terraforming spells" and not improvement per se ?
 
wouldn't that be because those are "terraforming spells" and not improvement per se ?

I think that's right, they're treated (and have been programmed) as spells, like Scorch, Vitalize, Spring, etc., rather than worker actions, even though they're not listed under "Spells and Abilities" in the Civilopedia and the Civilopedia lists Swamp under Improvements, with the Base Terrain being Marsh. Is there some way to change them from Spells to worker actions that take only one turn to complete? Or is that too much trouble to re-program?
 
I don't know if this is intended but I find the AI in the SVN version to be extremely stingy with trading resources. Like I can't ever get a standard 1 for 1 trade going. Not even a 2 for 1 trade. Even when the AI has 3+ of a resource they always demand something like 4+ other resources from me for just that one. This happens irregardless of the AI leader and on Noble difficulty.
 
I just had an AI controlled city on my border (a vassal of mine) vanish and turn into ruins as if it was raised. There was no combat or anything. And the only indicator as to what happened was a white face effect above it which makes me think this is intentional.

What just happened? I can attach a save if need be. But it's not the latest SVN version but a slightly older one.
 
M-M-Murderhoof? In Worldbuilder can you see any units in range that might take it and see if deleting them stops it? Or have you tried switching places with the vassal (chipotle cheatcode and ALT-Z) and seeing if it still happens to you?
 
I'm playing Dural, SVN343 all default modules and have found a few minor anomalies:
Dural Statues do not appear in the City Build popup list but are selectable to build from within the city screen.
Floating Volcanoes have reappeared but as far as I can tell only if they do not have Obsidian nearby. So far both the Volacanoes that I have seen without Obsidian are floating, three with Obsidian are anchored.
After a number of "Load Games" within a single Civ4 session a Windows popup appears "Windows - No Disk - Error Processing Message 0xc0000013 - Unexpected parameters" appears each time a saved game is loaded. The game loads properly after clicking on "Cancel" or "Continue" twice. If I exit Civ4 completely and restart the problem goes away but will appear again after a number of "Load Games".

Also, can anyone tell me why the Dural have a Nature magical symbol with a number in brackets next to it in the score display ? The number counts down each turn. The Dural do not have Nature magic.

upload_2020-12-16_9-53-7.png
 
The windows - no disc issue should have nothing to do with the game. It's a windows error telling you that either you unplugged a device (USB, hard drive, floppy etc) wrong or its malfunctioning and now windows is confused. If it's happening when you try and load a game than you might have issues with your hard drive.
 
I'm more interested to this "chipotle cheatcode and ALT-Z" what does that mean ? how to apply it ?
 
I think that's right, they're treated (and have been programmed) as spells, like Scorch, Vitalize, Spring, etc., rather than worker actions, even though they're not listed under "Spells and Abilities" in the Civilopedia and the Civilopedia lists Swamp under Improvements, with the Base Terrain being Marsh. Is there some way to change them from Spells to worker actions that take only one turn to complete? Or is that too much trouble to re-program?
That's probably doable, i'll look into it (there may be a need to add civ-specific worker actions, but that shouldn't be too complicated)


I don't know if this is intended but I find the AI in the SVN version to be extremely stingy with trading resources. Like I can't ever get a standard 1 for 1 trade going. Not even a 2 for 1 trade. Even when the AI has 3+ of a resource they always demand something like 4+ other resources from me for just that one. This happens irregardless of the AI leader and on Noble difficulty.
Haven't touched that specific code as far as i remember. will look into tweaks to make it a bit fairer

Python exception, screenshot attached.

EDIT: The python exception is followed by a repeatable CtD, so I've also uploaded the saved game -- just hit "Enter."

View attachment 578473
thanks for the report


I just had an AI controlled city on my border (a vassal of mine) vanish and turn into ruins as if it was raised. There was no combat or anything. And the only indicator as to what happened was a white face effect above it which makes me think this is intentional.

What just happened? I can attach a save if need be. But it's not the latest SVN version but a slightly older one.
Hidden unit with blitz maybe ?


What's Murderhoof?
the discord name for the pegasi units that wander maps.


I'm playing Dural, SVN343 all default modules and have found a few minor anomalies:
Dural Statues do not appear in the City Build popup list but are selectable to build from within the city screen.
Floating Volcanoes have reappeared but as far as I can tell only if they do not have Obsidian nearby. So far both the Volacanoes that I have seen without Obsidian are floating, three with Obsidian are anchored.
After a number of "Load Games" within a single Civ4 session a Windows popup appears "Windows - No Disk - Error Processing Message 0xc0000013 - Unexpected parameters" appears each time a saved game is loaded. The game loads properly after clicking on "Cancel" or "Continue" twice. If I exit Civ4 completely and restart the problem goes away but will appear again after a number of "Load Games".

Also, can anyone tell me why the Dural have a Nature magical symbol with a number in brackets next to it in the score display ? The number counts down each turn. The Dural do not have Nature magic.

View attachment 578537
still haven't figured out how to make a building show in the popup list, so that one is pending.
the nature magical symbol is used to indicate that one of the rituals is active ( don't remember which though and i'm not near the computer i have the game on)


I'm more interested to this "chipotle cheatcode and ALT-Z" what does that mean ? how to apply it ?
see PPQ's post which explains it perfectly.
 
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