AttackonJot_Titan
Chieftain
- Joined
- Aug 9, 2020
- Messages
- 46
wouldn't that be because those are "terraforming spells" and not improvement per se ?
That's probably doable, i'll look into it (there may be a need to add civ-specific worker actions, but that shouldn't be too complicated)I think that's right, they're treated (and have been programmed) as spells, like Scorch, Vitalize, Spring, etc., rather than worker actions, even though they're not listed under "Spells and Abilities" in the Civilopedia and the Civilopedia lists Swamp under Improvements, with the Base Terrain being Marsh. Is there some way to change them from Spells to worker actions that take only one turn to complete? Or is that too much trouble to re-program?
Haven't touched that specific code as far as i remember. will look into tweaks to make it a bit fairerI don't know if this is intended but I find the AI in the SVN version to be extremely stingy with trading resources. Like I can't ever get a standard 1 for 1 trade going. Not even a 2 for 1 trade. Even when the AI has 3+ of a resource they always demand something like 4+ other resources from me for just that one. This happens irregardless of the AI leader and on Noble difficulty.
thanks for the reportPython exception, screenshot attached.
EDIT: The python exception is followed by a repeatable CtD, so I've also uploaded the saved game -- just hit "Enter."
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Hidden unit with blitz maybe ?I just had an AI controlled city on my border (a vassal of mine) vanish and turn into ruins as if it was raised. There was no combat or anything. And the only indicator as to what happened was a white face effect above it which makes me think this is intentional.
What just happened? I can attach a save if need be. But it's not the latest SVN version but a slightly older one.
the discord name for the pegasi units that wander maps.What's Murderhoof?
still haven't figured out how to make a building show in the popup list, so that one is pending.I'm playing Dural, SVN343 all default modules and have found a few minor anomalies:
Dural Statues do not appear in the City Build popup list but are selectable to build from within the city screen.
Floating Volcanoes have reappeared but as far as I can tell only if they do not have Obsidian nearby. So far both the Volacanoes that I have seen without Obsidian are floating, three with Obsidian are anchored.
After a number of "Load Games" within a single Civ4 session a Windows popup appears "Windows - No Disk - Error Processing Message 0xc0000013 - Unexpected parameters" appears each time a saved game is loaded. The game loads properly after clicking on "Cancel" or "Continue" twice. If I exit Civ4 completely and restart the problem goes away but will appear again after a number of "Load Games".
Also, can anyone tell me why the Dural have a Nature magical symbol with a number in brackets next to it in the score display ? The number counts down each turn. The Dural do not have Nature magic.
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see PPQ's post which explains it perfectly.I'm more interested to this "chipotle cheatcode and ALT-Z" what does that mean ? how to apply it ?