Ashes of Erebus (RifE's Follow-up) Download and Bug Reports

I'm not sure I understand why the Ljosalfar and Svartalfar were changed to Ljosalfheimr and Svartalfheimr. Ljosalfar and Svartalfar are the names of the civilizations themselves. Ljosalfheim(r) -- or Alfheim(r) -- and Svartalfheim(r) are the Old Norse names for the realms where they live: "home of the light elves" and "home of the dark elves," respectively. I don't think there are any other civilizations named for their countries, unless that's the plan for all civs going forward. It was just a bit jarring, since they've been known as the Ljosalfar and Svartalfar since the early days of FfH2.

If the plan is to change all the civs' names to the names of their countries, then okay, I understand starting with the easy ones.

There was a thread a long time ago asking about the adjectival and national forms for each civ, if that would be of interest:

it was part of a big text update that i didn't notice . There is indeed a discussion about the adjective and national form currently, but i would have prefered do it all at once ( or not at all, or in a module, depending on what's the main opinion coming out of the discussion ^^)
 
it was part of a big text update that i didn't notice . There is indeed a discussion about the adjective and national form currently, but i would have prefered do it all at once ( or not at all, or in a module, depending on what's the main opinion coming out of the discussion ^^)

I'm not sure a redo is necessary, given that this is what they've been called since the beginning, but if that ends up being the main opinion, then okay. It's not critical either way. As I said, it was just a bit jarring -- maybe unexpected is a better word. I'll still keep playing. ;)
 
Getting an apparent repeatable CtD when I hit "Enter." Save game attached.

SVN Revision 376.

Active modules are the following: Advanced Workers, Animal Lairs, Arachnophobia, Bannor Expansion, Black Duke, Chislev Expansion, Churel, City Guards, Coaxoch, Dao, Dural, Dwarves, ElfnDeath, Emergent Leaders, Saila the Everchanging, Flight of Drakes, Fortifications, Frozen, Goblin, GotNBandaid, Important Leaders, Lizard Art Fix, Ljosalfar Expansion, Magister Ashes, MOM Buildings, RifE More Events, More Goodies, New Traits, Node Yields, Keepers of Noggormotha, One Potion, PPQ Effects, PPQ's Unit Models, PPQ's Unit Models-Naval, Scion Healthcare, Sidar Wanes, Watering the Flames.
 

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Cosmetic issue.

SVN Revision 376.

Active modules are the following: Advanced Workers, Animal Lairs, Arachnophobia, Bannor Expansion, Black Duke, Chislev Expansion, Churel, City Guards, Coaxoch, Dao, Dural, Dwarves, ElfnDeath, Emergent Leaders, Saila the Everchanging, Flight of Drakes, Fortifications, Frozen, Goblin, GotNBandaid, Important Leaders, Lizard Art Fix, Ljosalfar Expansion, Magister Ashes, MOM Buildings, RifE More Events, More Goodies, New Traits, Node Yields, Keepers of Noggormotha, One Potion, PPQ Effects, PPQ's Unit Models, PPQ's Unit Models-Naval, Scion Healthcare, Sidar Wanes, Watering the Flames.



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Another cosmetic issue.

SVN Revision 376.

Active modules are the following: Advanced Workers, Animal Lairs, Arachnophobia, Bannor Expansion, Black Duke, Chislev Expansion, Churel, City Guards, Coaxoch, Dao, Dural, Dwarves, ElfnDeath, Emergent Leaders, Saila the Everchanging, Flight of Drakes, Fortifications, Frozen, Goblin, GotNBandaid, Important Leaders, Lizard Art Fix, Ljosalfar Expansion, Magister Ashes, MOM Buildings, RifE More Events, More Goodies, New Traits, Node Yields, Keepers of Noggormotha, One Potion, PPQ Effects, PPQ's Unit Models, PPQ's Unit Models-Naval, Scion Healthcare, Sidar Wanes, Watering the Flames.



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why my civ4BTS can play C2C mod but CANNOT play this mod?
I put the ashesoferebus-code-r376 in D:/Sid Meier's Civilization 4/Beyond the Sword/Mods/ ,then I CANNOT even open the game.After hundreds of warning popups say such of civ4gametxt_shortcut.txt intalian germen spanish not campatible because of /TEXT somewhere line ** ,then game crashed.
I changed the mod dir name to Ashes of Erebus,after the same tons of warning,the game succeeded to open,but tons of TXTs displayed TXT_****_****.
My Civ4 is English version,C2C can work.
PLS tell me how can I play Ashes of Erebus mod.Thank you so much to help me.
 
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such warnings are over 100 then game crashed
My BTS is 319 newest version
 
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This is your issue in part; the folder MUST be Ashes of Erebus exactly; though you said you changed it in the first post, I'm not seeing it here. Your system language being outside of supported... probably shouldn't be an issue, but I'm not sure.
If you have the technical familiarity, you could try changing system settings. I have no clue if it'll help if the above doesn't fix it, but you could try this. Sometimes it helps me run programs that were designed in non-english systems, and the reverse might be true if it's e.g. having trouble somehow parsing \ characters in the xml.
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I'm downloading

BeyondTheSwordsV3.19En​

clean one. My game is CHS ,deleted CHS,only En left,no French Deu Ita Spa
 
Vengo a dejar un mensaje de amor a todos los que estan trabajando para mejorar este MOD dia a dia. Gracias, creo que hablo por muchos cuando les digo que este es el unico juego (RifE/AoE) que me devuelve la paz y las ganas de jugar. Hacen un gran trabajo y recien ahora me entero que siguen actualizando AoE asi que si pueden dejar un link con la descarga actualizada les agradeceria un monton. Tambien si saben de algun link donde descargar modulos para agregar, bienvenido. De nuevo gracias, muchas gracias por su trabajo, les aseguro que para mucha gente vale MUCHO la pena la energia que le dedican.

I'm here to leave a message of love for everyone working to improve this mod every day. Thank you. I think I speak for many when I say that this is the only game (RifE/AoE) that restores my peace and the desire to play. You're doing a great job, and I just found out you're still updating AoE, so if you could leave a link with the updated download, I'd be really grateful. Also, if you know of any links where I can download modules to add, welcome. Thank you again, thank you very much for your work. I assure you that for many people, the energy you put into it is VERY worth it.
 
Vengo a dejar un mensaje de amor a todos los que estan trabajando para mejorar este MOD dia a dia. Gracias, creo que hablo por muchos cuando les digo que este es el unico juego (RifE/AoE) que me devuelve la paz y las ganas de jugar. Hacen un gran trabajo y recien ahora me entero que siguen actualizando AoE asi que si pueden dejar un link con la descarga actualizada les agradeceria un monton. Tambien si saben de algun link donde descargar modulos para agregar, bienvenido. De nuevo gracias, muchas gracias por su trabajo, les aseguro que para mucha gente vale MUCHO la pena la energia que le dedican.

I'm here to leave a message of love for everyone working to improve this mod every day. Thank you. I think I speak for many when I say that this is the only game (RifE/AoE) that restores my peace and the desire to play. You're doing a great job, and I just found out you're still updating AoE, so if you could leave a link with the updated download, I'd be really grateful. Also, if you know of any links where I can download modules to add, welcome. Thank you again, thank you very much for your work. I assure you that for many people, the energy you put into it is VERY worth it.
all the compatible moduels are integrated in the download. you'll find them either in Assets/Modules/Normal Modules for the active ones and Assets/Inactive Modules/Normal Modules for the inactive ones. If you want to try one of the inactive, just move the module from one folder to the other.
 
such warnings are over 100 then game crashed
My BTS is 319 newest version
Try this, I got this from a Chinese civ website back when I was still a student, just put it in the Beyond the Sword folder and run it.
By running it right there, it would find and replace accent letters like î,ù in .xml files, thus cure the problem,
Hope this help.
 

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The End of Winter game option under Custom Game doesn't appear to be working in the latest revision.

SVN Revision 377.

Active modules are the following: Animal Lairs, Arachnophobia, Black Duke, Chislev Expansion, Churel, City Guards, Coaxoch, Dao, Dural, Dwarves, ElfnDeath, Emergent Leaders, Saila the Everchanging, Flight of Drakes, Fortifications, Frozen, Goblin, GotNBandaid, Important Leaders, Lizard Art Fix, Ljosalfar Expansion, Magister Ashes, MOM Buildings, RifE More Events, Keepers of Noggormotha, One Potion, PPQ Effects, PPQ's Unit Models, PPQ's Unit Models-Naval, Scion Healthcare, Sidar Wanes, Watering the Flames, Widen Technology, Worker-Rework.
 
The End of Winter game option under Custom Game doesn't appear to be working in the latest revision.

SVN Revision 377.

Active modules are the following: Animal Lairs, Arachnophobia, Black Duke, Chislev Expansion, Churel, City Guards, Coaxoch, Dao, Dural, Dwarves, ElfnDeath, Emergent Leaders, Saila the Everchanging, Flight of Drakes, Fortifications, Frozen, Goblin, GotNBandaid, Important Leaders, Lizard Art Fix, Ljosalfar Expansion, Magister Ashes, MOM Buildings, RifE More Events, Keepers of Noggormotha, One Potion, PPQ Effects, PPQ's Unit Models, PPQ's Unit Models-Naval, Scion Healthcare, Sidar Wanes, Watering the Flames, Widen Technology, Worker-Rework.
Never mind, it seems to be working now.

Probably not connected, but I changed my active modules slightly.

Active modules are the following: Animal Lairs, Arachnophobia, Black Duke, Chislev Expansion, Churel, City Guards, Coaxoch, Dao, Dural, Dwarves, ElfnDeath, Emergent Leaders, Saila the Everchanging, Flight of Drakes, Fortifications, Frozen, Goblin, GotNBandaid, Important Leaders, Lizard Art Fix, Ljosalfar Expansion, Magister Ashes, MOM Buildings, RifE More Events, More Goodies, New Traits, Keepers of Noggormotha, One Potion, PPQ Effects, PPQ's Unit Models, PPQ's Unit Models-Naval, Scion Healthcare, Sidar Wanes, Watering the Flames, Widen Technology, Worker-Rework.
 
SVN 376 Default modules + Flight of Drakes, Vicious Seas - Playing as Bezen

Catacomb Libralis shows in city build options after KoE research but is greyed out and not showing any missing pre-reqs

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Tidecaller has an image problem (or is just very embarassed...)

Civ4ScreenShot0028.JPG
 
Python exception, screenshot attached.

SVN Revision 377.

Active modules are the following: Animal Lairs, Arachnophobia, Black Duke, Chislev Expansion, Churel, City Guards, Coaxoch, Dao, Dural, Dwarves, ElfnDeath, Emergent Leaders, Saila the Everchanging, Flight of Drakes, Fortifications, Frozen, Goblin, GotNBandaid, Important Leaders, Lizard Art Fix, Ljosalfar Expansion, Magister Ashes, MOM Buildings, RifE More Events, More Goodies, New Traits, Keepers of Noggormotha, PPQ Effects, PPQ's Unit Models, PPQ's Unit Models-Naval, Scion Healthcare, Sidar Wanes, Watering the Flames, Worker-Rework.



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