Ashes of Erebus (RifE's Follow-up) Download and Bug Reports

Sorry for the consecutive posts, but hope they're helpful.

Another repeatable CtD at the end of the turn.

SVN Revision 379.

Active modules are the following: Animal Lairs, Arachnophobia, Black Duke, Chislev Expansion, Churel, City Guards, Coaxoch, Dao, Dural, Dwarves, ElfnDeath, Emergent Leaders, Saild the Everchanging, Flight of Drakes, Frozen, Goblin, GotNBandaid, Important Leaders, Lizard Art Fix, Ljosalfar Expansion, Magister Ashes, MOM Buildings, RifE More Events, More Fortifications, More Goodies, New Traits, Keepers of Noggormotha, PPQ Effects, PPQ's Unit Models, PPQ's Unit Models - Naval, Scion Healthcare, Sidar Wanes, Watering the Flames, Worker-Rework.
 

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Playing as the Sidar in my current game. The Sidar Ghost UU is a replacement for the Assassin, so I believe it's supposed to be classified as a Rogue unit, not a Recon unit. As a Rogue unit it won't need the Secondary Rogue promotion any more, right?

SVN Revision 379.

Active modules are the following: Animal Lairs, Arachnophobia, Black Duke, Chislev Expansion, Churel, City Guards, Coaxoch, Dao, Dural, Dwarves, ElfnDeath, Emergent Leaders, Saild the Everchanging, Flight of Drakes, Frozen, Goblin, GotNBandaid, Important Leaders, Lizard Art Fix, Ljosalfar Expansion, Magister Ashes, MOM Buildings, RifE More Events, More Fortifications, More Goodies, New Traits, Keepers of Noggormotha, PPQ Effects, PPQ's Unit Models, PPQ's Unit Models - Naval, Scion Healthcare, Sidar Wanes, Watering the Flames, Worker-Rework.
 
Playing as the Sidar in my current game. The Sidar Ghost UU is a replacement for the Assassin, so I believe it's supposed to be classified as a Rogue unit, not a Recon unit. As a Rogue unit it won't need the Secondary Rogue promotion any more, right?

SVN Revision 379.

Active modules are the following: Animal Lairs, Arachnophobia, Black Duke, Chislev Expansion, Churel, City Guards, Coaxoch, Dao, Dural, Dwarves, ElfnDeath, Emergent Leaders, Saild the Everchanging, Flight of Drakes, Frozen, Goblin, GotNBandaid, Important Leaders, Lizard Art Fix, Ljosalfar Expansion, Magister Ashes, MOM Buildings, RifE More Events, More Fortifications, More Goodies, New Traits, Keepers of Noggormotha, PPQ Effects, PPQ's Unit Models, PPQ's Unit Models - Naval, Scion Healthcare, Sidar Wanes, Watering the Flames, Worker-Rework.

One other thing on the Sidar. The Divided Soul is a Hunter replacement, and just as Hunters used to be upgradable to either Assassins or Rangers, the Divided Soul can upgrade to either a Ghost (the Sidar Assassin replacement, which shoud become a Rogue unit instead of Recon) or a Ranger. I kind of like this, actually, the opportunity for your recon line -- Rangers, Beastmasters, -- to have the Soul Divider promotion.

The alternative would be to make the Divided Soul a Thief replacement, so the Sidar would probably need to be able to build the Thieves' Den and Thieves' Guild. And then just let them build regular Hunters, upgradable to Rangers but not Ghosts.

Or flip that around, keep the Divided Soul as a Hunter replacement, upgradable to Rangers, and let the Sider build Thieves, upgradable to Ghosts.

Again, I kind of like how it is now, but was just thinking through the possibilities.
 
Okay. As I said, I just assumed it was an upgrade from a priest unit that had attained level 6, but I'll wait to see what you do.

On another note, I had something strange happen with Acheron in my latest game. I sank a Barbarian Galleon that had come close to my territory and a notification popped up that Acheron had been killed, with an arrow pointing to that tile where the Galleon had been. That was an easy way to kill him and leave his city open to capture, but not what I was expecting and not what I think is supposed to happen, I don't think he's supposed to be able to board ships and go attack other continents. Classic dragon behavior from fantasy, as I recall, is to defend his hoarded treasure, which is why he's leashed.

SVN Revision 377.

Active modules are the following: Animal Lairs, Arachnophobia, Black Duke, Chislev Expansion, Churel, City Guards, Coaxoch, Dao, Dural, Dwarves, ElfnDeath, Emergent Leaders, Everchanging, Flight of Drakes, Fortifications, Frozen, Goblin, GotNBandaid, Important Leaders, Lizard Art, Ljosalfar Expansion, Magister Ashes, MOM Buildings, More Events, More Goodies, New Traits, Noggormotha, PPQ Effects, PPQ Flavor, PPQ Navy, Scion Healthcare, Sidar Wanes, Watering the Flames, Worker-Rework.
Fixed this for later version, leashed units can't board ships. Pretty funny situation though, not gonna lie; thanks for report.

Will likely also make it so that cargo units have a chance of spitting out and damaging their contents when they die, provided the unit they're carrying is valid for any of the surrounding tiles. Sink the galley, and out pops the drakes it was carrying, or if you sink the naval invasion offshore, some of the units might still wash ashore, that type of thing.

As for the crashes, it is v helpful to post, even if my setup is atm struggling to debug properly >.>
 
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