Ashes of Erebus (RifE's Follow-up) Download and Bug Reports

Sorry for the consecutive posts, but hope they're helpful.

Another repeatable CtD at the end of the turn.

SVN Revision 379.

Active modules are the following: Animal Lairs, Arachnophobia, Black Duke, Chislev Expansion, Churel, City Guards, Coaxoch, Dao, Dural, Dwarves, ElfnDeath, Emergent Leaders, Saild the Everchanging, Flight of Drakes, Frozen, Goblin, GotNBandaid, Important Leaders, Lizard Art Fix, Ljosalfar Expansion, Magister Ashes, MOM Buildings, RifE More Events, More Fortifications, More Goodies, New Traits, Keepers of Noggormotha, PPQ Effects, PPQ's Unit Models, PPQ's Unit Models - Naval, Scion Healthcare, Sidar Wanes, Watering the Flames, Worker-Rework.
 

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Playing as the Sidar in my current game. The Sidar Ghost UU is a replacement for the Assassin, so I believe it's supposed to be classified as a Rogue unit, not a Recon unit. As a Rogue unit it won't need the Secondary Rogue promotion any more, right?

SVN Revision 379.

Active modules are the following: Animal Lairs, Arachnophobia, Black Duke, Chislev Expansion, Churel, City Guards, Coaxoch, Dao, Dural, Dwarves, ElfnDeath, Emergent Leaders, Saild the Everchanging, Flight of Drakes, Frozen, Goblin, GotNBandaid, Important Leaders, Lizard Art Fix, Ljosalfar Expansion, Magister Ashes, MOM Buildings, RifE More Events, More Fortifications, More Goodies, New Traits, Keepers of Noggormotha, PPQ Effects, PPQ's Unit Models, PPQ's Unit Models - Naval, Scion Healthcare, Sidar Wanes, Watering the Flames, Worker-Rework.
 
Playing as the Sidar in my current game. The Sidar Ghost UU is a replacement for the Assassin, so I believe it's supposed to be classified as a Rogue unit, not a Recon unit. As a Rogue unit it won't need the Secondary Rogue promotion any more, right?

SVN Revision 379.

Active modules are the following: Animal Lairs, Arachnophobia, Black Duke, Chislev Expansion, Churel, City Guards, Coaxoch, Dao, Dural, Dwarves, ElfnDeath, Emergent Leaders, Saild the Everchanging, Flight of Drakes, Frozen, Goblin, GotNBandaid, Important Leaders, Lizard Art Fix, Ljosalfar Expansion, Magister Ashes, MOM Buildings, RifE More Events, More Fortifications, More Goodies, New Traits, Keepers of Noggormotha, PPQ Effects, PPQ's Unit Models, PPQ's Unit Models - Naval, Scion Healthcare, Sidar Wanes, Watering the Flames, Worker-Rework.

One other thing on the Sidar. The Divided Soul is a Hunter replacement, and just as Hunters used to be upgradable to either Assassins or Rangers, the Divided Soul can upgrade to either a Ghost (the Sidar Assassin replacement, which shoud become a Rogue unit instead of Recon) or a Ranger. I kind of like this, actually, the opportunity for your recon line -- Rangers, Beastmasters, -- to have the Soul Divider promotion.

The alternative would be to make the Divided Soul a Thief replacement, so the Sidar would probably need to be able to build the Thieves' Den and Thieves' Guild. And then just let them build regular Hunters, upgradable to Rangers but not Ghosts.

Or flip that around, keep the Divided Soul as a Hunter replacement, upgradable to Rangers, and let the Sider build Thieves, upgradable to Ghosts.

Again, I kind of like how it is now, but was just thinking through the possibilities.
 
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