Ashes of Erebus (RifE's Follow-up) Download and Bug Reports

I'm not sure where in the Civilopedia you're seeing that. Here's the page I get for Agoge in the Civilopedia for the version of Ashes of Erebus that I have installed on my computer -- SVN Revision 343. It says +40% Military Unit Production, not double.

Is there somewhere else in the 'pedia that says something different?

Screenshot (132).png
 
I'm not sure where in the Civilopedia you're seeing that. Here's the page I get for Agoge in the Civilopedia for the version of Ashes of Erebus that I have installed on my computer -- SVN Revision 343. It says +40% Military Unit Production, not double.

Is there somewhere else in the 'pedia that says something different?

View attachment 596076

I'm pretty sure i fixed it at some point in the svn.

As for the double unit thing, it was removed towards the end of rife with the intent of using it for another civ, which wasn't finalized (The Goblin civ).
 
I'm pretty sure i fixed it at some point in the svn.

As for the double unit thing, it was removed towards the end of rife with the intent of using it for another civ, which wasn't finalized (The Goblin civ).
Hmm, with that in mind, is that something you'd consider reverting or are you happy with how the Clan is without the double unit feature?
 
I've played a recent game as the Amurite Necromancer Emergent leader and have found a display problem with the Level 3 Deathmark spell. After casting the spell the unit shows 2 pink squares when selected, one for when the spell is effective and the other for its negation of spell casting effect:
upload_2021-5-12_7-48-53.png


The spell and its effects do not have icons in the unit display but the turns remaining do show up (in the 2 positions under the mobility promotion):
upload_2021-5-12_7-52-38.png


I am not sure whether this is as intended but the spell also affects non-living units and I now have a couple of undead catapults.

As a side effect of the Govannon education ability (I think) I also have magic-using Floating Eyes controlling summoned Skeletons:
upload_2021-5-12_7-57-22.png


Is there a problem with the effect of the Heartstone Gem ? It shows that it allows free Exp up to 35 but any unit I have passed it to does not appear to gain Exp. It also shows as a pink square in the spells/actions section for any unit that can take it from its existing owner.

And I also get a repeatable CTD when either of our two new kittens land four-square on the keyboard, especially when in a city screen.
upload_2021-5-12_8-11-17.png
 
I've played a recent game as the Amurite Necromancer Emergent leader and have found a display problem with the Level 3 Deathmark spell. After casting the spell the unit shows 2 pink squares when selected, one for when the spell is effective and the other for its negation of spell casting effect:
View attachment 596460

The spell and its effects do not have icons in the unit display but the turns remaining do show up (in the 2 positions under the mobility promotion):
View attachment 596461

I am not sure whether this is as intended but the spell also affects non-living units and I now have a couple of undead catapults.

As a side effect of the Govannon education ability (I think) I also have magic-using Floating Eyes controlling summoned Skeletons:
View attachment 596462

Is there a problem with the effect of the Heartstone Gem ? It shows that it allows free Exp up to 35 but any unit I have passed it to does not appear to gain Exp. It also shows as a pink square in the spells/actions section for any unit that can take it from its existing owner.

And I also get a repeatable CTD when either of our two new kittens land four-square on the keyboard, especially when in a city screen.
View attachment 596467

Thanks for the reports, i'll fix those ( and no undead catapults shouldn't be a thing ).
For the Heartstone, if i remember it only increases the cap, units must still have a natural per turn xp gain ( mages). I know there's an issue with the help text for this, which doesn't separate the rate and the cap well enough.

Note that i'm not liable for kitten-induced crashes though ^^
 
Python exception, screenshot attached. Non-fatal, didn't cause a CtD.

SVN Revision 343.

Active modules are the following: Advanced Workers, Black Duke, Chislev Expansion, Dao, Dural, Dwarves, Emergent Leaders, Everchanging, Fortifications, Frozen, Lizard Art Fix, MOM Buildings, More Events, Noggormotha, PPQ Effects, PPQ Flavor, PPQ Navy, and Scion Healthcare.


Screenshot (133).png
 
Thanks for that one, it's now fixed for the next version.

(I still have three weeks of heavy work, but i should be able to work more seriously on next version after that. Next version is mostly bug fixes and new lair results. I'm taking suggestions if some of you want to contribute)
 
Python exception, screenshot attached. Non-fatal, didn't cause a CtD.

SVN Revision 343.

Active modules are the following: Advanced Workers, Black Duke, Chislev Expansion, Dao, Dural, Dwarves, Emergent Leaders, Everchanging, Fortifications, Frozen, Lizard Art Fix, MOM Buildings, More Events, Noggormotha, PPQ Effects, PPQ Flavor, PPQ Navy, and Scion Healthcare.


Screenshot (134).png
 
Python exceptions, screenshots attached. Non-fatal, didn't cause a CtD.

SVN Revision 343.

Active modules are the following: Advanced Workers, Black Duke, Chislev Expansion, Dao, Dural, Dwarves, Emergent Leaders, Everchanging, Fortifications, Frozen, Lizard Art Fix, MOM Buildings, More Events, Noggormotha, PPQ Effects, PPQ Flavor, PPQ Navy, and Scion Healthcare.

Screenshot (135).png
Screenshot (136).png
Screenshot (137).png
 
Getting some sort of a freeze at the end of this turn after hitting "Enter." The globe spins, but unlike with a normal WoC hang I can't move around the map with the mouse. So maybe eventually you get to the next turn, but after waiting about 15 minutes I gave up and force-closed.

SVN Revision 343.

Active modules are the following: Advanced Workers, Black Duke, Chislev Expansion, Dao, Dural, Dwarves, Emergent Leaders, Everchanging, Fortifications, Frozen, Lizard Art Fix, MOM Buildings, More Events, Noggormotha, PPQ Effects, PPQ Flavor, PPQ Navy, and Scion Healthcare.
 

Attachments

Python exception, screenshot attached. Didn't cause a CtD, but the game wouldn't move on to the next turn and the globe just kept spinning, so I had to force close. I reloaded the previous autosave and resumed playing -- this python exception didn't happen the second time arouind.

SVN Revision 343.

Active modules are the following: Advanced Workers, Black Duke, Chislev Expansion, Dao, Dural, Dwarves, Emergent Leaders, Everchanging, Fortifications, Frozen, Lizard Art Fix, MOM Buildings, More Events, Noggormotha, PPQ Effects, PPQ Flavor, PPQ Navy, and Scion Healthcare.



Screenshot (138).png
 
Getting a repeatable CtD at the end of this turn, just hit "Enter."

SVN Revision 343.

Active modules are the following: Advanced Workers, Black Duke, Chislev Expansion, Dao, Dural, Dwarves, Emergent Leaders, Everchanging, Fortifications, Frozen, Lizard Art Fix, MOM Buildings, More Events, Noggormotha, PPQ Effects, PPQ Flavor, PPQ Navy, and Scion Healthcare.
 

Attachments

Getting a repeatable CtD at the end of this turn, just hit "Enter."

SVN Revision 343.

Active modules are the following: Advanced Workers, Black Duke, Chislev Expansion, Dao, Dural, Dwarves, Emergent Leaders, Everchanging, Fortifications, Frozen, Lizard Art Fix, MOM Buildings, More Events, Noggormotha, PPQ Effects, PPQ Flavor, PPQ Navy, and Scion Healthcare.
 

Attachments

Python exception, screenshot attached.

SVN Revision 343.

Active modules are the following: Advanced Workers, Black Duke, Chislev Expansion, Dural, Dwarves, Emergent Leaders, Everchanging, Fortifications, Frozen, Lizard Art Fix, MOM Buildings, More Events, Noggormotha, PPQ Effects, PPQ Flavor, PPQ Navy, and Scion Healthcare.

Screenshot (139).png
 
A couple of python exceptions, screenshots attached.

SVN Revision 343.

Active modules are the following: Advanced Workers, Black Duke, Chislev Expansion, Dural, Dwarves, Emergent Leaders, Everchanging, Fortifications, Frozen, Lizard Art Fix, MOM Buildings, More Events, Noggormotha, PPQ Effects, PPQ Flavor, PPQ Navy, and Scion Healthcare.

Screenshot (141).png

Screenshot (140).png
 
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