Ashes of Erebus (RifE's Follow-up) Download and Bug Reports

Encountering the old problem with Werewolves that have the Subdue Animals and/or Subdue Beasts promotion.

Specifically, I built Duin, levelled him up, and took the Subdue Animals and Subdue Beasts promotions. In a few cases, when Duin an Animal or Beast unit in combat, I captured both the regular Animal and a Ravenous Werewolf version of the unit, so I ended up with two. With a captured Elephant it didn't matter so much, I upgraded both of them to War Elephants and the Ravenous Werewolf ran off and got killed, so no effect on the game. The more serious issue was when it happened with both Gurid and Margalard. Of course there aren't supposed to be two Gurids or Margalards in the game, so I deleted the Ravenous Werewolf and kept the regular captured unit.

Anyway, something to look into to get fixed, please. Thanks.

SVN Revision 343.

Active modules are the following: Advanced Workers, Black Duke, Chislev Expansion, Dural, Dwarves, Emergent Leaders, Everchanging, Fortifications, Frozen, Lizard Art Fix, MOM Buildings, More Events, Noggormotha, PPQ Effects, PPQ Flavor, PPQ Navy, and Scion Healthcare
 
Python exception, screenshot attached.

EDIT:

SVN Revision 343.

Active modules are the following: Advanced Workers, Black Duke, Chislev Expansion, Dural, Dwarves, Emergent Leaders, Everchanging, Fortifications, Frozen, Lizard Art Fix, MOM Buildings, More Events, Noggormotha, PPQ Effects, PPQ Flavor, PPQ Navy, and Scion Healthcare



Screenshot (149).png
 
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Getting what appears to be a repeatable CtD when I hit "Enter" at the end of this turn. I replayed the turn a few times doing some things differently but it didn't make a difference, still got the CtD. Saved game attached.

EDIT:

SVN Revision 343.

Active modules are the following: Advanced Workers, Black Duke, Chislev Expansion, Dural, Dwarves, Emergent Leaders, Everchanging, Fortifications, Frozen, Lizard Art Fix, MOM Buildings, More Events, Noggormotha, PPQ Effects, PPQ Flavor, PPQ Navy, and Scion Healthcare
 

Attachments

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Iram Damarr of the Mekara Order is another Important Leader who starts out with two Tratis, Industrious and Charismatic, instead of one. So as an Important Leader, of course, he can acquire a third Trait.

Easiest would be to make him a Historical Leader, but the Mekara Order already has one Historical Leader, Jamal Dahkar, and one Emergent Leader, Zaria Scheras. So maybe better to keep Iram Damarr as an Important Leader and drop one of his starting Traits. Maybe drop Charismatic and have him start out with Industrious only. I didn't see any other Important Leaders that began only with Industrious, but there were one (or two?) that start with Charismatic, and I think one or two Historical Leaders that start with both Charismatic and Organized. So would make him distinctive to have him start with Industrious only.
 
Not sure if this thread is still active, but I have been having an issue where all of the units in the game start with maxed out experience. From warriors to demons to bears. It sort of makes it unplayable. I'm currently using the steam version and the ashes of erebus launcher. The game otherwise works fine. Is there any fix to this?
 
it's still active indeed, though i'm very late with the next version currently.

Your issue is a new one to me though, so i'm not quite sure what's happening. Which version of the game are you using ?
 
Not which version of BtS, but which version of Ashes of Erebus. If you check the first post in the "Final Fixes Reborn" thread you'll see information about downloading and installing the latest SVN, which is what most people are playing these days.

If you're using the latest SVN revision, then it will also be helpful to list which modules you have active.
 
Not sure how helpful these are, but here's a zip file of some recent crash dump files.

EDIT:

SVN Revision 343.

Active modules are the following: Advanced Workers, Black Duke, Chislev Expansion, Dural, Dwarves, Emergent Leaders, Everchanging, Fortifications, Frozen, Lizard Art Fix, MOM Buildings, More Events, Noggormotha, PPQ Effects, PPQ Flavor, PPQ Navy, and Scion Healthcare
 

Attachments

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Some more crash dump files.

EDIT:

SVN Revision 343.

Active modules are the following: Advanced Workers, Black Duke, Chislev Expansion, Dural, Dwarves, Emergent Leaders, Everchanging, Fortifications, Frozen, Lizard Art Fix, MOM Buildings, More Events, Noggormotha, PPQ Effects, PPQ Flavor, PPQ Navy, and Scion Healthcare
 

Attachments

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And a few more crash dump files.

EDIT:

SVN Revision 343.

Active modules are the following: Advanced Workers, Black Duke, Chislev Expansion, Dural, Dwarves, Emergent Leaders, Everchanging, Fortifications, Frozen, Lizard Art Fix, MOM Buildings, More Events, Noggormotha, PPQ Effects, PPQ Flavor, PPQ Navy, and Scion Healthcare
 

Attachments

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A few more crash dump files.

SVN Revision 343.

Active modules are the following: Advanced Workers, Black Duke, Chislev Expansion, Dural, Dwarves, Emergent Leaders, Everchanging, Fortifications, Frozen, Lizard Art Fix, MOM Buildings, More Events, Noggormotha, PPQ Effects, PPQ Flavor, PPQ Navy, and Scion Healthcare
 

Attachments

Okay, getting a bunch of crashes on startup with Revision 344. Different combinations of modules and different game settings, so not sure how helpful this is, but attached are some crash dump files.
 

Attachments

SVN Revision 344.

When I click "Manage Modules" in the AoE Launcher I get the following two popups:

Failed to parse PPQ_Flavor\info.txt file.
[rifeversion] - Unable to convert "svn" to float.

Failed to parse PPQ_NAVY\info.txt file.
[rifeversion] - Unable to convert "SVN" to float.
 
Some crash dump files, mainly when trying to reload an Autosave. (There's one or two that are CtDs at the end of a turn, but I don't have saved games for those because the game crashed when I tried to load the previous Autosave.)

SVN Revision 344.

Active modules are the following: Advanced Workers, Black Duke, Chislev Expansion, Churel, CrimeBalanceTest, Dao, Dural, Dwarves, Emergent Leaders, Everchanging, Flight of Drakes, Fortifications, Frozen, Lizard Art Fix, Magister Ashes, MOM Buildings, More Events, Node Yields, Noggormotha, One Potion, PPQ Effects, PPQ Flavor, PPQ Navy, and Scion Healthcare
 

Attachments

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Some more crash dump files. Again, these are mainly when trying to reload an Autosave, so I don't have a saved game to upload. There might be one that was a CtD at the end of a turn, but it didn't repeat.

SVN Revision 344.

Active modules are the following: Advanced Workers, Black Duke, Chislev Expansion, Churel, CrimeBalanceTest, Dao, Dural, Dwarves, Emergent Leaders, Everchanging, Flight of Drakes, Fortifications, Frozen, Lizard Art Fix, Magister Ashes, MOM Buildings, More Events, Node Yields, Noggormotha, One Potion, PPQ Effects, PPQ Flavor, PPQ Navy, and Scion Healthcare

Attached Files:
 

Attachments

Getting a WoC hang when I hit "Enter" at the end of this turn. Maybe you eventually get to the next turn, but after waiting about 10 minutes I gave up and force-closed.

SVN Revision 344.

Active modules are the following: Advanced Workers, Black Duke, Chislev Expansion, Churel, CrimeBalanceTest, Dao, Dural, Dwarves, Emergent Leaders, Everchanging, Flight of Drakes, Fortifications, Frozen, Lizard Art Fix, Magister Ashes, MOM Buildings, More Events, Node Yields, Noggormotha, One Potion, PPQ Effects, PPQ Flavor, PPQ Navy, and Scion Healthcare
 

Attachments

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