Jerrian
Warlord
- Joined
- Jul 31, 2016
- Messages
- 132
I've started to tease the next update on the discord so i'll do it here too. I was expecting to be done by the end of last month, but ended up having technical issues causing delays. We're on track for a release soon. Here's an extract of the patch notes :
Art :
-Art Revamp part 1 : all civs got a look at, from minor tweaks to changed unit lines, to new units, to full rework.
I'll not detail everything to leave some surprise, but highlights include not naked lizards, more horses on the hippus, and so on...
Some spawns got a new look too.
Part 2 will include more spawns stuff, a look at heroes and buildings
-A number of fixes were provided for large models taking way more empty space ( making it hard to click around them) than expected . Thanks TiberiusW for the help. ( Also, if someone is an experienced modder, we made this not knowing what we were doing so a second look would be appreciated)
-A number of new icons were made by TiberiusW for various promotion sets, in keeping with the standard promotion artstyle ( Races, Naval Crews, SecondaryUnitCombat, and more)
-In terms of tools for modders :
-UnitArtstyle now allow for an additional promotion parameter ( allowing the same unit to have two or more designs based on promotions it gets) (see * * * * * *)
-BuildingArtStyle is now a thing, allowing civs to get unique looks for standard buildings without having to make a new one ( currently unused, models are welcome)
-two new art-related effects on promotions ReplaceArtType that replaces the art of a unit (without resorting to an ad-hoc UnitArtstyle) and ExtraArtType which adds an additional model to the unit ( if you have three people in your unit, you now have 4, with the fourth one being controled by the promotions)
Modules
-all modules now get a ModuleId entry. This helps to reference the module whenever a dependency needs to be done in python code or in another module.
-Moved Module Art to Pak file for faster initial loading
-Updated Arachnophobia (by Leastcraft), City Guards (by FoxXavier), Ljosalfar Expansion (by FoxXavier) , NewTraits (by wuxiangjinxing),
-Fixed a bug with Churel Module where Graveleeches could feed on themselves
-Fixed a bug with Churel TraitTriggers interefering with similar triggers for other traits
-Started Dural Rework with an art change. Instead of neo-classical, their units now look regular classical, though with a color scheme that match their flag and buildings style
-Added Help Techs to Religious Traits and Techs for DynRel Module
-Saila doesn't duplicate equipment on death anymore
-Frozen module doesn't cause Duplicate Auric Ascended anymore
-Frozen will now ally with their summoner if Illian, Doviello or White Hand Follower
-Fixed Mahon not showing up as a Calabim Leader
-Jotnar : added trait triggers for Blacksmith trait (from wuxiangjinxing)
-giving access to fishing boats to Jotnar
-MagisterAshes : Adding a new UF ( the Whispering Woods) with half a dozen unique results ( see Once Elves)
-Full Noggomortha Code Rework and Rebalance by TiberiusW
3 New Modules :
Goblin : A new civilization of green people organized in a clannic society. Makes heavy use of the new CityClass System
NotYetEmergenLeaders : The remnant of 25Hour's More Leaders mod.
The Blight by FoxXavier
Wow, I can´t wait for the update, a new goblin Civ will give it a try .