Ashes of Erebus (RifE's Follow-up) Download and Bug Reports

I've noticed in the last couple of SVN revisions that the Tower of Eyes is no longer claimable as a fort. I don't remember when it started, but is that intended?

Does the More Fortifications module have to be enabled for the Tower of Eyes to be claimable as a fort, or is that feature just completely gone now?

Thanks.

SVN Revision 381.

Active modules are the following: Animal Lairs, Arachnophobia, Black Duke, Chislev Expansion, Churel, City Guards, Coaxoch, Dao, Dural, Dwarves, ElfnDeath, Emergent Leaders, Saila the Everchanging, Flight of Drakes, Frozen, Goblin, GotNBandaid, Important Leaders, Lizard Art Fix, Ljosalfar Expansion, Magister Ashes, MOM Buildings, RifE More Events, More Goodies, Keepers of Noggormotha, PPQ Effects, PPQ's Unit Models, PPQ's Unit Models - Naval, Scion Healthcare, Sidar Wanes, Watering the Flames, Worker-Rework.
 
I've noticed in the last couple of SVN revisions that the Tower of Eyes is no longer claimable as a fort. I don't remember when it started, but is that intended?

Does the More Fortifications module have to be enabled for the Tower of Eyes to be claimable as a fort, or is that feature just completely gone now?

Thanks.

SVN Revision 381.

Active modules are the following: Animal Lairs, Arachnophobia, Black Duke, Chislev Expansion, Churel, City Guards, Coaxoch, Dao, Dural, Dwarves, ElfnDeath, Emergent Leaders, Saila the Everchanging, Flight of Drakes, Frozen, Goblin, GotNBandaid, Important Leaders, Lizard Art Fix, Ljosalfar Expansion, Magister Ashes, MOM Buildings, RifE More Events, More Goodies, Keepers of Noggormotha, PPQ Effects, PPQ's Unit Models, PPQ's Unit Models - Naval, Scion Healthcare, Sidar Wanes, Watering the Flames, Worker-Rework.
as far as i remember, it was never claimable as a fort outside of the module ( which was called fortifications till a few revs ago, when blaze expanded it, and renamed it morefortifications)
 
as far as i remember, it was never claimable as a fort outside of the module ( which was called fortifications till a few revs ago, when blaze expanded it, and renamed it morefortifications)

Okay, that makes sense. I deactivated the module for some reason, so will enable it next time I start a new game. Thanks.
 
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