100AE
Alderia-NMR. Banks jack.
Amazonia-NMR. Banks jack.
Arab Empire-Gains modest ground in Levant, halted by Egyptian landgrabs. No gains in Ur.
Aztexas-Enters classical age, and expands.
Beneria-Expands
Capi'Latsu-Expands economy and borders...
Carthage-NMR. Banks jack.
Egypt-Gains ground down the river, and in the levant, but loses the entire anatolian force to Sumeria, and ground with it.
Germanica-Attacks Russia, and gains ground.
Gojoseon-Only 1 wonder can be in progress at one time. I went ahead with your first wonder listed. Also, you still had to pay your upkeep for the turn, but will not have to pay this coming turn.
Han Empire-Expands.
Harrapa-Keeps pushing against Sinhala. Loses a division and if forced back a bit. Meets Persian barbarians to the west.
Louisianna-Expandseconomy and borders.
Minneston-Destroys great lakes barbarians. Camp'ell and the holy soup have succeeded!
Rome-Fixed stats, and invades Germanica. Populace resists, but it shut down. (Gains 1 loot)
Russia-Destroys barbarians in the east, and invades further into Sumeria. Gets invaded by Germanica and Hittite barbarians in the west. Loses a division to finnish barbarians.
Siam-Grows a big army and attacks into Capi'Latsu. No resistance is found, so good ground is made. Barbarians attack in the south.
Sinhala-Upgrades army and defends. Loses 1 division, but pushes back the invader somewhat. Third turn in a row that it's NMRed... It becomes NPC

Sumeria-Destroys the opposition in Anatolia. Loses ground in the Levant, but holds the Arabs where they are in Ur. Loses 2 divisions.
Te-Reo-Expands economy, and still doesn't enter bronze age!
Yahkma-Expands on sciences. I did the research, and your stats are correct as they are right now.
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I got asked a question last night about tech trading. Yes, you can share tech with one another.