Commander Bello
Say No 2 Net Validations
And that is exactly the reason why I am concerned.Edit: well I think a missunderstood your post. If your saying someone could dl the dlc, then basicly make a mod with the contents, then I guess they could? Not knowing how to mod, I'd say anythings possible. Maybe they have hidden markers in the dlc in certain parts, that if steam sees will alert them to give it more scrutiny, or to ask you to sign on if in offline mode. Your guess is as good as mine.
I foresee all kind of technical and legal implications which actually would render the "unprecedented modding capability" obsolete, although from a pure technical point of view, and only taking vanilla Civ5, but not the DLC, into consideration, it might still be "true".
Because DLC is going to be sold, there must be a way to "protect" it. Otherwise, it would be distributed like a wildfire.But the planned DLCs aren't a game withing a game. It's a few maps, scenarios, and civilization data. Aside from analyzing the file data or the file name, there's no way to know it is part of a particular DLC. Unless of course DLCs are somehow distinguished from mods, which would imply a limitation on mods, which we are assured there isn't in this regard. And analyzing the data is easily circumvented, because a slight change could easily alter the hash without changing the appearance.
So, picking some items of a given DLC and incorporating it into your mod (although you've paid for the DLC) seems to be "problematic", to say the least.
Exactly.Another thing, even without programic protection, DLCs limit modders, who want to include the DLC content in their own mods. For instance, it is perfectly reasonable for a person to want to create a colonization scenario that includes Spain. But likely Spain will only be available though DLC. Creating one's own version of Spain would result in an inferior product, because it's hard to do quality leader models and model animations. So the scenario developer, and every one who wants a quality colonization scenario (including 2k, because the success of civ is tied to the quality of scenarios made with it) would want to include Spain from the DLC with the scenario. But now there is a question of is such a scenario allowed, and what restrictions exist on distributing it. Ideally, it would be allowed to distribute the scenario with DLC Spain to people who don't have that particular DLC. But unless this is explicitly allowed, it is disallowed, and the official mod hosting sites of steam/2k/fireaxis (if they will exist), as well as high visibility reputable sites like civfanatics may not host such mods.
Now, what about "unprecedented modding capability", if in effect we cannot make proper use of it?