That Other Guy
Chieftain
- Joined
- Feb 11, 2010
- Messages
- 93
These things are incredible!
For those of you who haven't gotten a chance to play with them, they're a melee siege unit that replaces catapults.
First off, the downsides - melee range only, and they can only attack cities.
Upsides:
It seems to me that a beeline to mathematics sets you up for a couple of these things (and some archer support) to roll across anybody nearby and steal their techs.
What am I missing?
For those of you who haven't gotten a chance to play with them, they're a melee siege unit that replaces catapults.
First off, the downsides - melee range only, and they can only attack cities.
Upsides:
- They have 12 strength, over the catapult's 7. This is the same as the trebuchet (and yes, they have the 200% city attack bonus)
- When near an enemy city, they provide all other units within 2 tiles with a 50% boost against that city (ranged, melee, whatever)
- They're melee, so they can capture cities on their own. No more hauling around useless melee units to capture cities.
- No setup period. Roll that sucker in and flatten the city.
- Free cover 1 promotion - if you've got a barracks in the city you can roll these things out with cover 2, for an extra 66% ranged resist
- No sight range penalty
It seems to me that a beeline to mathematics sets you up for a couple of these things (and some archer support) to roll across anybody nearby and steal their techs.
What am I missing?