T071, 1225 BC:
Entremont settler -> settler
Alesia worker -> worker
Verulamium galley -> harbor
Chariot hops on Galley-V, which goes E-2S.
Worker at Verulamium chops forest, worker 1N of Augustodurum starts road.
Worker from Alesia joins another one 1N and both start irrigating.
Two workers move 1NW of Lugdunum and start another mine.
Agedincum founded, starts barracks. (Not yet final.)
Scout 1W.
Warrior hops on Galley-G, which moves 2W-SW. We meet the Russians, they have 60g and are completely backwards. We sell them Philosophy for 60g. An embassy costs 41g and reveals again a pathetic picture:
Galley-R: W-NW-N
The two Entremont workers go NW and SW-W-N in preparation for the next settler.
Settler 1E.
Worker at Richborough starts road.
Writing down all the micro-management becomes too tedious now, so I'll omit it from now on. Here just a little trick: Agedincum is using the grassland marked red instead of the one 1S of Agedincum. That way the tile is blocked for Augustodurum (which would otherwise pick it up during growth as it doesn't have enough food), and so it has no other choice than picking up the forest or the iron hill, giving an extra shield. Next turn Agedincum will switch to the other grassland and Augustodurum can have the one marked red...
The warrior from Alesia moves to Entremont, as I will need some warriors in the western area next turn for protecting all towns that are in the path of the Chinese warrior. We have a RoP, but leaving towns unprotected is sometimes too tempting for them and they sneak attack without caring for their reputation...
T072, 1200 BC:
Camulodunum warrior -> warrior
Warrior from Camulodunum goes to Lugdunum, the one from Entremont to Camulodunum. The Chinese warrior has indeed moved onto the deer tile, but now all towns reachable from that tile are protected.
Galley-V: SE-S-W
Settler NE-N.
Two workers start to road.
Galley-R: E. Spots coast just out of reach. Too risky. I still have much to explore in my northern hemisphere.
Galley-G: W-N-W.
Scout 1W.
America knows Monarchy! What a waste... Why didn't they research something useful...
T073, 1175 BC:
Alesia worker -> worker
The three workers move to the three unroaded tiles NE of Alesia.
Eboracum founded. Starts barracks.
Galley-V: 2E-S.
Move warriors around so that all towns within reach of the Chinese warrior are protected.
Galley-R: N-2E.
Galley-G: N-NW-W.
Scout 1S.
T074, 1150 BC:
Camulodunum warrior -> warrior
Now something very strange happened: if you open the attach 1175 save, you will notice that Lugdunum is producing 4s and should finish the chariot this turn.
But if you just click "Enter", the chariot does not get produced!! Another shield gets lost due to waste making it only 3s nett?! WTH is happening here?? Two of my towns have grown interturn, but that is nothing that can change the corruption distribution, is it?
Darn.
Workers at Lugdunum finished mine and start mining 1S, worker at Richborough starts irrigating. Three eastern workers start roading.
Galley-V 2S-W.
Galley-R NE-2E.
Galley-G W-2S.
Scout SW.
Need to increase lux to 30% and can now get rid of the two taxmen in Lugdunum and Augustodurum.
We send the warrior in Agedincum S to explore that black spot on the map.
Some MM with Entremont and Alesia.
T075, 1125 BC:
Entremont settler -> settler
Alesia worker -> worker
Lugdunum chariot -> warrior
Settler NW-2N, chariot on same tile.
The worker at Verulamium has chopped the forest into Verulamium's harbor and starts a road.
New worker NW-2N, the two existing workers up there start irrigating the desert for the town that'll get founded next turn.
Again a bit of MM for Entremont and Alesia.
Galley-V 2E-NE.
Scout S-W.
Galley-G 2S-SE.
Galley-R E-S-E.
Lux back to 20%, Verulamium, Lugdunum and Augustodurum need a taxman again.
T076, 1100 BC:
Camulodunum warrior -> warrior.
Richborough barracks -> warrior.
America now knows Mathematics! And they have founded San Francisco right by the fish on the NW coast. This can't be tolerated...
Worker at Eboracum starts road.
Burdigala founded -> barracks
Galley-V 2N-W. There is a save passage next turn!
Scout SW.
Galley-G 3S.
Galley-R NE-E-SE.
Tax needs to be increased to 30% again, taxmen sent back to work - except for Lugdunum. Very strange again! Two turns ago it was happy at size 5, 30% lux and the same tile assignment! Did the corruption increase again in that town?!
The Americans want 430g for Mathematics, a tech that is currently worth 148b!! We'll get it for free...
T077, 1075 BC:
Alesia worker -> worker
The worker at Lugdunum go on the hill.
Rome now also has Mathematics. Price has dropped to 200g now. We can wait...
Galley-V 3E. A 1-tile island...
Scout SE.
Galley-G 2S-SE.
Galley-R E-S-SW.
The new worker goes S. Obvious worker management in the north.
MM again for Entremont and Alesia.
Lux temporarily increased to 40% for Lugdunum. It can grow in 2 now and finishes the warrior in 1.
T078, 1050 BC:
Lugdunum warrior -> warrior
Camulodunum warrior -> warrior
Richborough warrior -> warrior
We have 12 warriors now, so I guess the time has come to connect our iron... Therefore two workers move on the iron hill.
Galley-R 2S-W.
Galley-V 2E-NW, yellow borders within reach next turn!
Scout S.
Galley-G 2S-SE.
The usual MM. Lux reduced to 30%, Lugdunum gets the coastal tile, which is enough to keep it happy. The shield will be regained during growth.
T079, 1025 BC:
Entremont settler -> settler
Alesia worker -> worker
Settler NW-2E.
The Americans are building the Hanging Gardens...
Galley-V 2E-SE. Contact Egypt: they have Mathematics and HB, they are lacking Philo, CoL, Republic and Map Making.
Trade Math and HB for Philo and CoL. Now I see: they also know construction! Excellent. I trade it for Republic.
Embassy can wait till later. F7 shows that Thebes is working on the Pyramids. Hopefully Rome will beat them?!
Galley R 2S-SW.
Scout N.
Galley-G 2S-E.
More MM. Lugdunum needs a taxman again.
T080, 1000BC:
Camulodunum warrior -> warrior
Richborough warrior -> aqueduct
Moscow starts the Pyramids now, too. Well, that shouldn't be dangerous.
Settler 2E.
Galley-V E-SE-S. Blue borders spotted. Unfortunately I can't unload my chariot: the beach is all jungle

Galley-R SE-2S.
Scout N.
Galley-G 2S-SE.