1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Asterix the Gaul -- Or: How to get the biggest bang out of the Gallic Swordsman

Discussion in 'Civ3 - Succession Games' started by Lanzelot, Sep 25, 2011.

  1. Lanzelot

    Lanzelot Moderator Moderator

    Joined:
    Jun 25, 2007
    Messages:
    5,829
    Location:
    Heidelberg
    splunge the 2nd:
    The core is making progress, Republic almost finished, the game is definitely on the road to victory. At the moment there is only one problem: the war with America. It came about 5 turns too early, and this could cost you dearly:
    • A GA at this point of time would be quite inconvenient, because you still have 3 turns in Despotism and then 2 turns in anarchy. Also your towns are still a bit too small to make good use of the GA. If the warrior attacks the Gallic swordsman near Gergovia, your GA will start this turn. Let's hope he doesn't. (Not sure how the AI reacts in this situation: that warrior looks like an escort for the worker, and normally the AI never attacks with escorts.)
    • You still have 2-3 towns to settle in the NE to complete your core there. This is more difficult when fighting a war precisely in that area...

    So if it can be done, for the next 5 turns you should try to fend off the Americans only with warriors and keep the GSs out of harm's way.

    Trade tip: try to buy Construction from China and sell it to Rome for HB. (At the moment it is not yet possible, but maybe later with some gold -- or even with Republic: no need to hold that tech back, as you don't want to fight despotic enemies, who can pop-rush a spearman in every size-2 town... making your progress much slower and preventing you from taking their towns (most will auto-raze...)

    Aabraxan: I understand. Real life of course has priority.


    Ok, I guess we can play the next 10 turns now, up to the end of 750 BC.
     
  2. splunge the 2nd

    splunge the 2nd King

    Joined:
    Mar 17, 2007
    Messages:
    741
    Lanz, good thought! I love giving "poison techs" like education to mess up the GL. It never occured to me to trade an enemy Republic to help kill them in a war.
    Playing ahead, I sucked up the early GA. With Rome building centurians, there's a bit of tiem pressure on me to wipe out America and turn on Rome, but I'll try it your way, deferring the GA if possible till after revolution.
     
  3. templar_x

    templar_x usually walks his talks

    Joined:
    Jun 15, 2008
    Messages:
    2,690
    Location:
    on a learning curve
    i did not take any notes but just used a few minutes i got to play the game out. my next save is only 550bc... so whatever i remembered i took down into the spoiler, and i could not tell you what i did when. therefore, bit by bit is not possible, sorry.

    in the contrary, i believe that city spacing is rather one of my strengths. may be pure hybris though :D however, having it played out and having seen how things turned out, i would say: my settling pattern is quite the optimum, and it did not require a single duct or harbour. however, i had to beat the date of someone who got the slingshot, so i needed to be more radical ;)

    i now remember that you stated you wanted to "test" the temporary town approach. a nice move to do make test in a competition (or maybe not, now that i think about it: it may also mean you do not see any chances on my side... you may have got a point there *g*).

    t_x
     
  4. Lanzelot

    Lanzelot Moderator Moderator

    Joined:
    Jun 25, 2007
    Messages:
    5,829
    Location:
    Heidelberg
    I went ahead and played the next set.

    Spoiler :

    Pre-flight: move a warrior into Entremont and the chariot into Alesia, just to prevent that the Americans get funny ideas... (I said earlier that I've never yet seen an escort attack anything, even the most juicy target that would be 100 times as worthy as the settler he is protecting, but you never know...)

    T081, 975 BC:
    We meet Babylon. They are down Republic, but have nothing to offer. Now it may be worth it to establish an embassy on the other continent, so I can start fishing for war happiness. On the other hand, either Egypt or Babylon may come up with Currency soon, and it would be a shame, if I can't buy it. I'll wait a few more turns.
    The Babylonians are building Artemis, darn. No idea when they started. I hope the Americans will be faster.

    Cataractonium founded, starts another harbor...

    A bit of MM to finish the harbor in Verulamium a turn earlier.

    T082, 950 BC:
    Iron is now connected, and I upgrade my first 7 vet GS for 630g...

    T083, 925 BC:
    Verulamium completes harbor, will grow to size 7 next turn. Starts barracks.
    Lugdunum no longer needs the taxman.

    My GSs move to Agedincum.

    T084, 900 BC:
    GSs move within reach of Cumae. Rome still hasn't connected iron!

    T085, 875 BC:
    Found Lapurdum -> harbor. This is going to be another fisher village.

    Here I have been thinking for a while. The army is ready for attack, so should I start? But there are a few points I don't like: I don't want my GA yet. A bit later it will be much stronger. And also the two Roman towns on my border, Cumae and Viroconi, are only size 1, so would only get burned down anyway. Therefore I decided to move my troops into position further down first, where I can strike with great damage as follows:


    Rome is to be spared (it's currently building the Pyramids...) and the size 1 towns I can probably get in the peace treaty...

    T086, 850 BC:
    As the forest next to Entremont is getting chopped, I squeeze a barracks in-between two settlers.

    GSs move south.

    T087, 825 BC:
    Rome starts the Temple of Artemis in Antium (size 2)...

    Normally I would incite a war now between China and Rome, as preparation for my coming attack on Rome. (If they first weaken each other, it'll be easier for me...) I could probably do this by declaring on China and then signing an MA with Rome. This is even more tempting, as my western galley could snatch a Chinese worker now north of Pisa and even bring it home. But in this case I refrain from this, as Rome is quite vulnerable at the Chinese border, and the Chinese might easily overrun Rome, before the Pyramids are ready. (China seems to be much stronger than Rome, and also, towns which currently build a wonder, don't produce defenders and are notoriously weakly defended...) This would of course be a disaster.

    T088, 800 BC:
    Rome is the first to finish Currency! And I have nothing to trade. Also they started connecting their iron, so it's about time to start the campaign:


    Well, everything is ready now.

    The galley that discovered Egypt and Babylon spots pink borders now:

    Good that I took an explorer on the voyage...!

    The Americans currently build 4 wonders, with a total of 8 towns... That's going to be easy later on...

    Aargh, coincidentally I notice that I had one of the two workers building a mine at Lugdunum fortified instead of mining!! No wonder that mine is still not finished! That worker slept for 7 turns now, darn mis-click...

    T089, 775 BC:
    America knows Literature.

    Aargh, just when I want to start my war, Veii drops to size 1!!! Well, I can't wait any longer. I cancel my RoP with Rome, then declare war and attack Ravenna:
    GS (4/4) vs spear (3/3): GS (4/5), GA started, Ravenna captured. Wow, that was easy!

    Two GS destroy Veii, no losses. (I need the roads over there for a quick advance.)

    T090, 750 BC:
    Contact France. They know Monarchy and are down Republic. They are also building Artemis. Let's keep our fingers crossed for Washington...

    Difficult question: 3 GS are waiting at Agedincum. Should I destroy Cumae and send them south as reinforcements. Or should I hope that Cumae grows in the next 1-2 turns. After all it has an irrigated grassland for quite a while, should be any moment now that it grows. I wait one more turn, because it doesn't make much of a difference, whether I advance this turn or next, because the road S of Agedincum is ready only next turn anyway.

    11 GSs are ready, many towns already at or close to a magic number (Lugdunum will grow interturn and in addition the mine will finish, bringing it from 8gpt to 10gpt). After the last remaining warriors are upgraded and embassies on the other continent are established, the gold is stored for after the GA, when I will turn to disconnect/connect tactics.
     
  5. templar_x

    templar_x usually walks his talks

    Joined:
    Jun 15, 2008
    Messages:
    2,690
    Location:
    on a learning curve
    now for answering your rethorical questions ;)

    no

    Richborough??? no, i cannot see that potential. :scan:
    first class in such a game would for me mean 20 shields after GA. i mean, you may want to play this until MINI, but until then those will be hard to muster, i guess. and even if you would manage to get there, you would have to take tiles from the cap for that, which could much easier become such a town, and with no need for a duct.

    t_x
     
  6. splunge the 2nd

    splunge the 2nd King

    Joined:
    Mar 17, 2007
    Messages:
    741
    I just got a scientific great leader. Are we playing with them?
     
  7. splunge the 2nd

    splunge the 2nd King

    Joined:
    Mar 17, 2007
    Messages:
    741
    Finished the next 10.
    I got a SGL and built the pyramids. I considered the Lighthouse, but we're agricultural and it fit better. On continents, I think I'd rather Go all out war on my neighbors and take the luxes rather than trade. Plenty of time to meet the other continents once I'm in control at home.
    Spoiler :
    Turn 81
    American Galley drops warrior/settler pair in jungle right next to my warrior/settler!
    Americans build Miami on coast 4 spaces from Entrement.
    Lugdunum GS>GS Alesia Worker>spear
    Augustudorum built on dyes. Spear.
    Happiness down to 20, science down to 50 with Republic in 2.

    Turn 82
    American settler/warrior pair move away. American warriors mill about.
    Kill 2 American warriors. Lose 1 warrior, 1 promotes. Shift GS's to protect wounded and hope the american's won't attack and start a GA too early.

    Turn 83
    American conscript warrior sets up on mountain by Gorgovia.
    We learn Republic, start literature and start revolution. Several towns get unrest, let them!
    Trade Republic to Rome for Horseback riding. China has construction and won't trade. I gift Philosophy and then trade Republic for Construction. Trade Russia
    Polytheism for 18 gold (all they have).
    Reg warrior kills American constrict on mountain, loses 1 health.
    Curraugh sails west into uncharted seas. Apparently I got a SGL for Republic. Are
    we playing with SGL's?

    Turn 84
    Out of Anarchy and into Republic.
    Research to 0. Happiness to 20.
    Verulanium is still in unrest. Has only a few shields to GS. Change to pyramids and
    move SGL there. Will wait on Forbidden Palace for a milatery great leader.
    Curraugh sinks.

    Turn 85
    GS redlined by american warrior, retreats.
    GS kills warrior GOLDEN AGE. A few other americanwarriors fall.

    Turn 86
    Entrement GS>GS Richborough, Barracks>GS
    Verulanium Pyramids>GS Sell Enterment granary for 15 gold. Upgrade a wounded vet
    warrior to GS.
    Move 2 GS to Entrement to heal and 2 towards Philly.

    Turn 87
    Rome wants 23 gold. One war at a time, we concede.
    Miami, near our core is now size 2, send 2 GS's there.

    Turn 88
    Capture Philly with 1 health off an elite GS and no damage to a vet. We get 2
    slaves. Start a cat (why not?)
    Move a GS NW and spot San Fransisco.

    Turn 89
    Entremont GS>GS Lugdunum same
    Take Miami losing 1 GS to kill 1 spear. Galley in 30.
    GS takes SF with no losses. Oops, was only size 1 and razes. Change Entermont to
    settler.
    Promote a reg warrior to GS (no better ones around).
    Ministack of GS stumble on Washington.
    Move adjacent in woods for defense.

    Turn 90
    Alesia GS>worker (1 turn, no wasted shields)
    Rome's starting the GL (mine soon!)
    Move up more GS's, set to attack Washington.
    Promote another warrior.

    In hindsight, I'd probably be better off not working on literature as Rome has it and instead do lone scientist towards currency.
     

    Attached Files:

  8. templar_x

    templar_x usually walks his talks

    Joined:
    Jun 15, 2008
    Messages:
    2,690
    Location:
    on a learning curve
    L is going to give you the details, only very short:

    it was said that SGLs are to be abandoned. you cannot learn independently of such a random event if you use it. L mentioned that above.

    only ToA and TGLight would have made sense. TGLight probably better by a large extent, if you want a good date. i mentioned that above and adviced you to read some continents military XOTM spoilers to see what the real bottlenecks are in such games.
    Pyras are never bad, but in such a game you would hope to conquer it or just live without it.

    absolutely the contrary, as i already said.

    ok you are trying this way, but just to repeat it, Lit does not do you ANY good in that game.

    t_x
     
  9. Lanzelot

    Lanzelot Moderator Moderator

    Joined:
    Jun 25, 2007
    Messages:
    5,829
    Location:
    Heidelberg
    Ok, having said the above, I think you don't need to replay your turns... As templar already mentioned, the Pyramids won't do you any good in a game like this (they'll give you a higher score because of more population, but not necessarily a faster finish date), so you can just play on with them...
     
  10. Lanzelot

    Lanzelot Moderator Moderator

    Joined:
    Jun 25, 2007
    Messages:
    5,829
    Location:
    Heidelberg
    Why 20spt? For some cities 10spt will be everything we need, when building warriors. I will have some of the inner cities at 20spt, and for the rest all we need is high commerce. Which Richborough will definitely have at size 12 - and nearly uncorrupted!
     
  11. templar_x

    templar_x usually walks his talks

    Joined:
    Jun 15, 2008
    Messages:
    2,690
    Location:
    on a learning curve
    you were talking about a "first class production city"...
     
  12. splunge the 2nd

    splunge the 2nd King

    Joined:
    Mar 17, 2007
    Messages:
    741
    I'll play on with the pyramids. Thanks all.
     
  13. Lanzelot

    Lanzelot Moderator Moderator

    Joined:
    Jun 25, 2007
    Messages:
    5,829
    Location:
    Heidelberg
    Yep you are right... I meant to say "highly productive", not necessarily "high shield output". So in any case, I guess it'll depend on how long this game is going to take. On lower levels it may be a waste, but emperor may offer some resistance, so the invested 50s for getting a 10spt/50gpt city may pay off.
     
  14. templar_x

    templar_x usually walks his talks

    Joined:
    Jun 15, 2008
    Messages:
    2,690
    Location:
    on a learning curve
    if you want to get it to size 12 and make so much money, you also will have to build a harbour and a market :eek:

    t_x
     
  15. splunge the 2nd

    splunge the 2nd King

    Joined:
    Mar 17, 2007
    Messages:
    741
    Here's my next 10. I kind of lost track of where we are. If we're waiting for critique, that's fine. I really wanted to play on.

    Spoiler :
    Turn 91
    American archer kills warrior brought along

    for pacification. Should have had him

    stacked.
    Entremont settler>settler
    Alesia worker>worker
    Gorgovia GS>GS
    Vet GS kills archer, no losses
    Vet GS kills spear in Washington no losses.

    Vet GS redlined and retreats in

    Wawshington. Elite kills spear, losing 1

    health, no leader. Washington settler.

    Turn 92
    Conundunum GS>GS
    GS's take Boston, losing health but no

    deaths.
    Promote a Vet warrior to GS.

    Turn 93
    Alesia worker>worker
    Richborough GS>GS
    Verulanium GS>Barracks
    Augustodorum Spear (oops)>galley
    Vet GS redlined killing spear in Chicago

    Reg GS redlined killing spear in Chicago
    Vet GS redlined killing spear in Chicago

    and it's ours netting a slave

    2GS's kill 2 spears in New Yok, netting a

    slave

    Turn 94
    Archer from fog redlines vet GS
    Enterment Settler>settler
    Lug GS>GS
    Vet GS dies redlining spear in Atlanta

    (Capital). Wounded Elite GS kills spear

    and we take Atlanta.

    Turn 95
    Alesia worker>worker
    Seattle falls with no losses. (great

    another useless tundra city!)
    Houston falls with no losses and self

    destructs. America is no more. Start

    moving GS's south to regroup for war with

    Rome.
    Build Agedincum on coast site of old

    American city NW of Gergovia
    MAke some tundra citiess to make wealth.

    Turn 96
    Richborough unrest (crud) Make a taxman.
    Gergovia GS>GS

    Turn 97
    Roman galley on our coast
    Cumae has iron (has a legionaire)
    Enterment settler>settler
    Alesia worker>worker
    Camulundunum GS>GS
    Philly Catapult>catapult

    Turn 98
    Roman settler/archer pair heads north

    towards my lands
    Lugdunum GS>GS
    Richborough GS>GS, disorder again.
    Build spice city in American north. New

    lux!

    Turn 99
    Alesia worker>worker
    Build Burdigala East of Agedinicum

    Turn 100
    Verulanium Racks>GS
    Demand Rome withdraw units. They agree.
    Attack Cumae and have 2 GS's redlined and

    retreat. Lose 1 GS but kill the spear and

    Legionaire there, taking city. Take Veli

    similarly. Kill 2 warriors on the path to

    Virocunium, defended by spear only. I

    think taking Veli shifted their borders so

    they lose iron!
     

    Attached Files:

  16. templar_x

    templar_x usually walks his talks

    Joined:
    Jun 15, 2008
    Messages:
    2,690
    Location:
    on a learning curve
    in 550bc things looked like this.



    around that time i could take Rome, the 2nd lux is about to be connected soon.
    war on the Yanks was started in parallel.

    all core towns are already placed or conquered and will get brought up to their max soon.

    t_x
     

    Attached Files:

  17. Lanzelot

    Lanzelot Moderator Moderator

    Joined:
    Jun 25, 2007
    Messages:
    5,829
    Location:
    Heidelberg
    Yes, that was the plan. I used a similar setup recently in COTM88, and there it worked quite well. However, perhaps you are right and here it is overkill. COTM88 was different in four important points:
    • It was Demigod, which usually requires much better preparations than Emperor.
    • It was necessary to research up to Chivalry, while here Iron Working is all that's needed.
    • Horse -> Knight upgrade takes much more gold than Warrior -> Gallic upgrade.
    • Carthage gets half-priced harbours.
    Depending on how much resistance I meet in the next 10 turns or so, I will perhaps skip the market and the harbour...
     
  18. Lanzelot

    Lanzelot Moderator Moderator

    Joined:
    Jun 25, 2007
    Messages:
    5,829
    Location:
    Heidelberg
    First tip for splunge the 2nd: when copying text from notepad into a post here at CFC, please make sure that the "Format --> Wordwrap" flag in Notepad is not set... That avoids those empty lines that you are getting in the middle of each sentence... ;)

    Now some tips for turnset 81-90:
    As you already pointed out yourself, doing a lone scientist on Literature isn't really useful, Currency would be better, but no research is the best. Just wait until you can extort the techs you want in a peace-deal, or wait until you make contact overseas, where you will most probably be able to get anything you want for your Republic, or wait until you can capture the GLib from someone. So that's three possible ways to catch up in technology, one of them is bound to work. Guaranteed!
    But if you run a lone scientist, then please not in Lugdunum, which is a top core town! With your scientist, Lugdunum makes only 8spt, while without it, it could make 10spt:




    That's 4-turn Gallics instead of 5-turn Gallics!

    In 750 BC Gergovia is wasting a ton of shields?! (39 shields in the box, the town is going to produce a 40s Gallic with 6spt next turn, 5s wasted!) Looks like you missed a short-rush somewhere on the way. If you had rushed a settler for 12 gold two turns ago, when the box had 27s, then the Gallic would already have finished last turn, with only 2s wasted.

    You don't need catapults in this game. They only eat your gold and slow your army down. Better would be a galley in Philadelphia. You will need them by the time it finishes.
    The same holds true for the spearman in Augustodurum.

    Not completely sure, but you probably could have rejected the demand from Rome. Now with your GA and Gallics production well under way, there isn't anything to fear from Rome... The WH would be welcome, considering the lack of luxuries on this map...

    2-3 towns are building units without a barracks. I don't think you need the units that desperately that this is necessary?! Better build only vet units from now on, the chances for an MGL are much higher that way. (After all, the number of enemy units is "unfortunately" only limited... :D)

    Assessment of turns 91-100:
    A look into F7 in the T090/750BC save tells me, that you have the very good luck that all three capitals on your continent (Rome, Washington and Beijing) are building Temple of Artemis. Usually the AI builds the wonders I really want in some crap town that will never be able to finish it, but capitals have a good chance of finishing them, especially with the 20% discount the AI gets on Emperor. Nevertheless you capture Washington in turn 91? Did you make sure that one of the other two capitals is further ahead? (Ok, you were right in this case, I played on for 2-3 turns from your 750BC save and found out that Rome is indeed the farthest advance, so capturing Washington didn't do you any harm. I'd just like to know, whether you thought about this topic, before taking Washington? E.g. did you write down, when each city started ToA? (Didn't find it in your past spoilers.)

    On the military side, your game made impressive progress this turnset! The Americans fell apart like nothing, and the war with Rome got off to a splendid start, already depriving them of iron in the first turn of the campaign. (Only one suggestion for improvement: 1-2 American size-1 towns got auto-razed. You could have tried to gain them in a peace treaty and then backstab, or just let them survive as OCC for 20 turns, so you can repeat the trick in Rome and China. These size-1 AI towns really help to get to the domination limit much faster, especially with ToA around the corner.)

    One part where your game fell back, however: exploration! Still no contact with the other continent. Basically you went 20 turns now without taking up your exploration, and this could hurt you quite a bit, because you still don't know, whether galleys will be enough for victory, or whether you should build the Lighthouse (in which case you'd need to hurry, because the other continent could build it any moment now...) or whether you will even be forced to make preparations for researching up to Astronomy (in which case you would need to slow down your military buildup a bit -- because just for capturing your own continent it will be overkill ;) -- to start a few libraries and fire up research again during your GA).
    Ok, because of the spoilers of the other players you already know that for this game galleys will suffice... But if this were unknown, you might end up capturing your continent in let's say 15 more turns, and then your huge GS army is stuck for the next 40-50 turns (which is probably the time it takes to find out by exploration that you will need caravels, build some libraries, research the missing 6 techs and then ship the troops over.)

    One more point on micro-management. The following is really a no-no...


    What are you doing to your capital?? You are wasting a truckload of shields and at the same time shrinking it down to size 2! During golden age, your capital should be at least size 10 and making 20spt to build 2-turn Gallics!! (And also making like 50gpt for upgrading warriors from the smaller/more corrupt towns.) If you really need more settlers at this point, make them in captured crap towns very close to the area where they are needed. (If necessary use some cash to rush them.) But not in the most productive city of your empire...

    Also I notice you built a mine on the iron hill? So you are not using the disconnect/connect strategy? You have already 368 gold in the treasury, which could be utilized that way. (But I guess the necessary worker power for that is missing. Which reminds me: build more workers... :D There are also still many tiles unimproved around Entremont at this point of time! This is hurting you badly during your golden age.)
     
  19. splunge the 2nd

    splunge the 2nd King

    Joined:
    Mar 17, 2007
    Messages:
    741
    Lanzelot, I appreciate the valuable feedback.
    I think the scientist in Lugdunum was made originally for happiness. It corresponds to my keeping the capital lowish population- I always agonize over turning up the luxury slider, sacreficing money throughout my empire to avoid unrest in 1 or 2 high pop cities and often resort to scientists/taxmen to avoid it. Can you offer some genral advide on happiness management?

    I wasn't sure if fighting Legionaires whether I'd need cats or not. With a fast unit based force, I can see it was a bad idea.

    The shield counting is (another) area I need to work on, agreed. I'm not sure how Gergovia got off like that. I don't often use short rushing in a cash rush government.

    Sorry about the text formatting.

    Yeah, I lost a few curraghs and stopped pushing the exploration. I actually didn't think ahead about conquest of the other continent(s). Again, need practice in the big picture. As an aside, I didn't "get" from the others that there's a shallow route to the other continent. I'll find it soon.

    Simialrly, I wasn't thinking in terms of capturing the ToA when I took Washington. You're thinking in terms of the cultureal border expansion from the temples as a means to holding more land towards a conquest victory? You'd suggest I try to beseige Rome (and wherever they're building the GL), take the second line cities, demand the size 1 towns for peace and wait till they build the wonders for me?

    I suppose I can always build a warrior in some disconnected newly conquered town to upgrade, rather than diconencting the iron. I ahdn't been thinking of a disconnect/reconnect strategy.

    With 2 more AI's on the continent, I didn't want to backstab America as I was hoping to get techs from Rome with a peace treaty. Am I right in assuming I would lsoe out on peace deals after an early re-declare. Along those lines, I could have refused Rome's demand, made a good peace with America and then after beating Rome, finished off Lincoln.

    Lots to think about!
     
  20. Lanzelot

    Lanzelot Moderator Moderator

    Joined:
    Jun 25, 2007
    Messages:
    5,829
    Location:
    Heidelberg
    Spoiler :

    Preflight:
    Ok, let's start this session with another interesting example from the world of micro-management. (But then I think, we have dwelled long enough on this topic and will concentrate solely on strategic questions...)

    If you open the 750 BC save from the end of last session, you will notice, that Lugdunum is going to grow this interturn. If we would leave everything as it is, it would pick up the jungle tile, not one of the two mountains, as we only have +2fpt. (A town needs at least +4fpt, before the governor prefers a shield-rich tile over a food-rich tile on growth, even if the "Emphasize Production" flag is set!). As the food is wasted on growth anyway, this is of course not desirable, especially, as Lugdunum could reach 10spt this interturn, finishing the GS, which currently has 30s in the box. (In fact, this turn I short-rushed a 30s settler for a handful of coins in order to fill the shield-box in anticipation of what I'm about to explain here.)
    So anyway, Lugdunum is currently making 8spt, the mine on the hill SE is about to finish, yielding 1 more shield (the other one is lost to corruption), so if we could make the governor select the mountain for another two shields (due to GA), we would get the missing 10th shield. One way would be to let Gergovia "block" the jungle tile, and then there's only those mountains left for the governor to select. However, then Gergovia would riot due to the missing commerce. So what we do is: let Lugdunum take the jungle, and Gergovia blocks the coastal tile so far used by Lugdunum:


    T091, 730 BC:
    And as expected, Lugdunum produces the GS this turn...!


    America has Currency this turn. Perhaps I can buy it for gpt, shortly before I'm about to attack...

    T092, 710 BC:
    Cumae has finally grown to size 2. Four GS are ready for attack: the first one takes it. Three more move south, two get into position for an attack on Viroconium, which has grown to 2 as well.

    T093, 690 BC:
    First GS captures Viroconium and two workers. 4 GS get into position near Neapolis.
    The Americans found a town next to the road towards Antium, so I need to sign a ROP with them in order to keep using that road.

    T094, 670 BC:
    3 GS take Neapolis, one loss. 6 GS get ready for the attack on Antium.
    Rome is willing to talk again, and they also have Currency. Good to know.

    I think it's time now to start thinking about overseas invasions. Therefore Verulamium starts galley production (at 3 turns per galley). I have 13 GS now operating in the south, 5 more got finished/upgraded in the core, some of which I will send south, while the others start forming the American task force already. I can use my ROP to bring them into position nicely, and then attack several towns on the first strike.

    T095, 650 BC:
    Antium captured at no losses. 5 GS move on to Pisae.

    Trade China Polytheism for Literature. You never know what it's good for...

    Russia has 22g, so I sell them CoL. I will soon have to gift them Republic, so I may as well get a few coins out of them...

    T096, 630 BC:
    Two GS take Pisae. Now only Rome and 3 size 1 towns are left. One of these size 1 towns (Hispalis) is unfortunately next to the silk resources on the west coast, so they won't give it to me. Nevertheless I make peace now. It'll take a while, before I can get Gallics to Hispalis, and perhaps it'll have grown by that time. If not, I will need some time to get a settler there, anyway...
    Rome gives Pompeii and Currency for peace. For some reason they didn't give the other size 1 town Lutetia?! (Perhaps there's oil or uranium next to it :D)

    Three GS can use the road from Pisae to Canton to attack China next turn. Three other GS have meanwhile healed and moved from Neapolis next to Tientsin...

    In the north, our GS are using the American roads to move to the north tip of the continent. Once I have three towns covered with 3 GS each, the attack will begin. Actually it's a shame to attack America, because with their total of 9 towns they are building 5 wonders:
    Washington: Artemis
    New York: Pyramids
    Boston: Hanging Gardens
    Atlanta: Great Library
    Philadelphia: Oracle

    Actually, all of them would be worth preserving, but Atlanta, New York and Philadelphia are only small (size 2-3 and some even in the tundra) so they'll probably lose the race to the other continent. (And if they don't, the game will be over by the time they finish their wonder... :)) So I'll just preserve Washington and Boston, as these are quite productive and have a good chance of actually completing their project. These are the most important anyway. Artemis for the culture expansion and both because of the extra happiness they'll provide, which is particularly important considering the lack of luxuries on this map...

    As I kind of have enough GS for the moment, I start a marketplace in Entremont. It'll need a few more turns before getting to 20spt so would be wasting shields when building GS atm anyway.

    Verulamium could actually use a market as well, so I postpone galley production for a moment. Hopefully this isn't a stupid idea...

    T097, 610 BC:
    Sell Egypt Currency for 98g and 16gpt. Now we are in business!
    Gift Russia Math, Currency, Construction and Polytheism. They get Engineering, yes! However, they want Republic, Literature, 235g and 36gpt for it! Unthankful cheapskates! I get them to agree to Rep+Lit+45gpt and then declare war... My reputation with them is busted, but their only contact so far is China, and China will soon hate me anyway...
    Now I can finally cross the rivers without loss of time!

    Sell France Rep for Monarchy and 8g. Babylon would pay their last 7g for Currency, but they might get Feudalism as freebie, and I don't necessarily want that to be known...

    Attack on China! Two GS take Canton, no losses. Now I only need a road between Pisae and Antium, and incense will be connected! Rush a worker in Antium for 32g.

    One GS attacks Tientsin, killing the reg spear without losing a hitpoint. Then I get bold and attack with an elite GS: the defending spear goes down to 1/3, and then my GS goes from 5/5 to 0/5!! It's always the same. The last unit in a city seems to have super-human powers! But I have another elite GS and that one captures Tientsin going down to 2/5 in the process... But I don't complain, I had nearly no losses so far.

    Now I want to ignore Beijing (as it's currently producing a wonder, so doesn't produce units) and the size 1 towns along the south-western border and proceed via Shanghai to the eastern coast. For this the roads around Rome would be quite useful, and for some strange reason, the Romans are willing to sign a RoP!?!? Well, I take it. Reinforcements march towards Shanghai and will get there from all sides within the next two turns.

    T098, 590 BC:
    Babylon seems to have gotten Currency now anyway. Fortunately they got Engineering as well.

    I join a worker to Entremont, and at size 8 it now finally makes 20spt. I short-rush a library to avoid shield overrun, and the marketplace will complete next turn.

    Ok, 3 GS are in place at Atlanta, 3 at New York, and there are 6 American workers I can capture close to my border (one is even inside my territory, next to Burdigala). More GS are ready in the core to march on San Francisco and Philadelphia next turn, so the time is ready...

    Attack on America! 3 GS capture Atlanta, one loss, one promotes to elite. 3 GS attack a reg spearman in New York, 2 die, one retreats 1/4! Darn.

    3 GS attack Philadelphia, two kill a spear, the third retreats from a warrior. Good luck I upgraded my chariot to a horseman in Burdigala last turn! The horse attacks and takes Philadelphia, capturing a settler. 4 more workers captured. (A little trick worth knowing: if a unit captures workers, then it can still attack the same turn, even if it doesn't have blitz! However, the other way around it doesn't work: first attacking a unit and then trying to capture a worker can't be done.)

    T099, 570 BC:
    Entremont finishes marketplace and starts 2-turn Gallics production.
    Camulodunum is now also making 20spt.
    Unfortunately I had to cut Verulamium back to 9spt, but 3 turns before the market completes, I can prune with a library and then give the BG from Camulodunum back to Verulamium.

    4 GS attack Shanghai, one dies, one retreats, the other two take the town.
    2 GS attack San Francisco, one retreats, the other one kills a spear. Both are at 1/4 outside the town, but I think there aren't any units in it for a counterattack.

    T100, 550 BC:
    Buy furs from Rome for Engineering. Unfortunately that is not yet enough to lower luxury to 10%. But with the incense that I'll get in a couple of turns, it'll be enough.
     

Share This Page