Preflight:
Shortrush a horse in Lugdunum to avoid too much shield overrun.
Change the MM around a bit.
T101, 530 BC:
Rome finishes Feudalism.
Ok, I think it's finally time to ferment a few wars on the other continent. This will weaken the enemy and at the same time provide an opportunity to fish for war happiness. The first prerequisite is some embassies, so I finally establish the missing ones: Babylon 46g, Egypt 47g, France 79g.
The same pathetic picture everywhere, unfortunately except for Paris:
Let's hope Washington started early enough!
So as Babylon is the biggest of the three, and as it's located in the middle, I choose it as my "target" and declare war.
Next I ring up Joan and pull the peace treaty from the "Active Deals" onto the table and then check, whether they would be willing to combine that with a military alliance against Babylon. They even give me their 9g on top... (Note: sometimes an AI is not willing to agree to such a MAPT deal (military alliance plus peace treaty). For these cases it is good to have some extra value to offer, in this case Engineering or some gold. Otherwise you are forced to make peace again without the MA, which can then not be re-negotiated for the next 20 turns. To prevent something like this, it is good to check whether they would be willing to join a MA, before pulling the peace treaty out of the active deals...)
Same procedure is repeated with Egypt. They are not willing to accept the MAPT deal, so I have to soften it up with 20g.
Galley-R has scouted enough now and returns to the Egyptian west coast, where transportation will soon be needed. Galley-V would need forever to return to the other side of the second continent, so it just keeps going.
Two GS capture Philadelphia, one loss.
Three GS take Miami, one retreats from a warrior...
T102, 510 BC:
Two GS attack Tsingtao, both retreat.
Three attach Chengdu, one retreats, one wins, one dies.
I pillage my iron. Not yet quite ready for connect/disconnect, but that way I can finally run Alesia as a 2-turn warrior/worker combo.
T103, 490 BC:
Entremont needs to build 1-turn archers until the iron is reconnected...
Two GS capture New York.
Seattle has grown to 2. Strangely enough, the Americans would be willing to give it for peace anyway! Same for Chicago, which is also size 2. But unfortunately they won't give both.
First two GS land in Russia.
T104, 470 BC:
Rome finishes the Pyramids! (And starts Sun-Tzu's...) We still have 13 turns left on our peace treaty, but I'll prepare the final assault as soon as I got all I can get from the Americans and the Chinese...
Two more GS land in Russia.
Two GS finally take Chengdu, three take Beijing, one loss. One GS takes Tsingtao.
Time for a peace deal: China gives Shantung, Anyang, Xinjian and Nanking for peace.
"The offer is a bit light - we'll agree to it." Quite funny...
Rush another galley in Philadelphia. Large-scale shipping to Babylon or Egypt needs to start now.
T105, 450 BC:
Two GS take Chicago, no losses. Time for a peace deal: they give me Seattle (size 2!) for peace. Boston is still working on the Hanging Gardens and Washington on Artemis. They started quite early, so chances are that they will finish it before the other nations.
Thanks to the peace deal, the spices at New York are now connected to my empire, and I can lower luxury to 10%, making 208gpt.
I rush a worker in New York in order to build a colony in the second spices and gift them to America. Don't want Washington or Boston to employ any clowns now...!
One more GS lands in Russia, four are now ready for action and attack St.Petersburg: three take the town, no losses.
Buy America's worker for Engineering.
Iron is reconnected and all productive cities switched back to GS. Lugdunum is making 12spt, Burdigala 11spt, so I leave them at warrior.
T106, 430 BC:
When the two towns finish the warrior, I open the city popup and upgrade them to GS. They are ready to go right away, thanks for the tip, Spoonwood!
The Chinese start building the Great Library...
The Americans kick my GS out of their country, unfortunately back to Chicago. Now way to get them back into main territory, so I rush a Galley in Chicago.
Two more GS land in Russia. I decide to move southward from St.Petersburg and leave Rostov and Moscow alone for now, as both of them are building wonders (GLib and Zeus Statue). 5 GS are ready to strike at Yekaterinburg next turn.
Iron is pillaged, Alesia and Lugdunum are set to warrior, and iron is reconnected by the 6 workers.
Burdigala builds an aqueduct now in the last remaining turns of the GA.
T107, 410 BC:
One GS takes Yekaterinburg and captures 3 workers, which hurried into that town in the interturn...
Gift spices to America.
For this turn Camulodunum gets a plains tile from Richborough and gives a 3spt BG to Verulamium. This has the following effect:
- Verulamium now makes 10spt instead of the 9spt it made the previous two turns. I cash-rush the missing two shields via archer (8g) and then switch to galley, which will finish next turn.
- Camulodunum now makes only 19spt, but I can switch back to 20spt next turn and rush the missing shield for 4g.
- Richborough gets a coast tile and still makes enough shields for finishing the GS next turn.
Two more GS land in Russia at Yaroslavl. Situation in Russia:
I think I have enough GS there now. I will have to take Orenburg, Yaroslavl and perhaps the town in the fog, then get the remaining towns in a peace deal. Afterwards I no longer need to care for my reputation and can re-declare on China, Rome or America as I like. (The other continent did not yet make contact to anyone but me.
)
After that peace deal, the units can march back north and take the remaining Moscow and Rostov and then ship back to the main continent and over to the other continent.
T108, 390 BC:
Two GS kill two spears in Yaroslavl, town still holds.
T109, 370 BC:
Egypt and Babylon sign a peace treaty, which means Egypt auto-declares on me...! Luxury slider can be reduced to 0%...
Boston completes the Hanging Gardens - and starts the Great Library...
My second incense is connected, so I gift it to America.
GS attacks Yaroslavl and promotes the spearman to 4/4! The next GS takes it.
One GS takes Smolensk, the other two move south.
First four GS land at Memphis (not Tennessee, but Egypt...). They were meant to go to Babylon, but Egypt is actually closer...
Golden Age is over now, so some changes are in order:
First of all, Camulodunum will now be settler-disbanded to make room for bigger cities in the core. This means I will need some more marketplaces there. I've reached 51 GS now, so slowing down a bit on GS production doesn't matter: instead of GS, I will soon need lots of cash for rushing settlers in Russia and on the other continent, and marketplaces help with that as well.
Richborough and Lugdunum start on markets.
T110, 350 BC:
I have everything in position to attack Rome now, but the Russian campaign would still take a while, as most units are currently healing over there. So I make peace with Russia now, taking Yakutsk in the deal. Unfortunately the other towns have grown to size 2 meanwhile, and Novgorod has the Colossus, so they won't give that of course. (How did they build a wonder in a size 1 town?!)
Redeclare on Rome! ! GS takes Lutetia (isn't that a Gallic town anyway?) 5 GS take Rome (one retreat and one loss).