Asterix the Gaul -- Or: How to get the biggest bang out of the Gallic Swordsman

The first 20 turns should go quickly. I expect to spend a lot more time on the turn log and screenshots. I'm working tonight and trying to resist the temptation to play today because I should really go mow my lawn and do some other chores.
 
I am ready to go, and am comfortable at demigod. Sorry it took me a few days to log in.

Start looks better than many I have played, but no water start and Agri is not ideal.

EDIT: I see we are off already at emperor, I will post my turns tomorrow I think.
 
lurker's comment: I'll be following this one. I just wish I had my copy of Civ3 still with me but alas, it broke down. :(
 
I'm new to the CivFanatics forums. I posted in another thread my interest in getting involved in a TDG and this thread was called to my attention. Looks like I arrived a little too late to join in, but I will be lurking and playing along. Also, if a spot opens up, I might be interested in filling in if you'll have me. I'm looking forward to learning from you folks.
 
Fairly weak first 20 turns for me.

Spoiler :
Turn 1
Worker onto mountain see river. Settle Entrement in place building warrior. Research writing 100% looking for a Republic slingshot.
Turn 2
Worker to BG.
Turn 3
Start road
Turn 4
Nothing
Turn 5
warrior complete > warrior
Turn 6
warrior moves due north and spots barb camp.
Turn 7
warrior toward barb camp, worker to forest.
Turn 8
Pop barbs from barb camp. Worker starts choppping forest for planned granary
Turn 9
Warrior killed redlining barb! Entremont warrior>granary.
Turn 10
Barbs approach on mountiain. Warrior fortifies.
Turn 11
Chop complete, granary in 23. Switch working from deer/graddland to forest, granary in 12. Worker roading deer grassland.
Turn 12
Nothing. BArb attacks and redlines our warrior. Somehow the warrior is fully healed!?!
Turn 13
Nothing
Turn 14
Worker finished road, starts on mine. Barb moves away
Turn 15
nothing
Turn 16
nothing
Turn 17
nothing
Turn 18
Barb threatens worker. Mine done, move S of Entremont.
Turn 19
We meet Roman warrior. They have alphabet, Warrior code and bronze working.
Turn 20
Meet america. Trade Rome Ceremonial burial and pottery for warrior code. Trade America Warrior Code for bronze.And that's the end of 2900 BCE.


View attachment TrainingDayGame, 2900 BC.SAV
 
Okay, first set done.

Turn Log:
Spoiler :
Turn 1, 4000BC; I decide to take the plunge and move the settler to the river. Maybe a bad idea, but I want to see how it does compared to others. Should waste only 2 turns.

IBT; zzz

Turn 2, 3950BC; Move settler to the river square, worker starts on chopping forest on game for a granary.

IBT; zzz

Turn 3, 3900BC; Found Entremont-->granary. Alphabet, full bore, due in 34 (maybe I should have done 10%, but I am experimenting again).

IBT; zzz

Turn 4, 3850BC; zzz

IBT; zzz

Turn 5, 3800BC; zzz

IBT; zzz

Turn 6, 3750BC; Forest chopped->irrigation.

IBT; zzz

Turn 7, 3700BC; zzz

IBT; zzz

Turn 8, 3650BC; zzz

IBT; zzz

Turn 9, 3600BC; Entremont grows, works forest on river, lux to 20%.

IBT; zzz

Turn 10, 3550BC; Worker completes irrigation, starts road.

IBT; zzz

Turn 11, 3500BC; zzz

IBT; zzz

Turn 12, 3450BC; zzz

IBT; zzz

Turn 13, 3400BC; Border Expansion, see mountains in south and desert and sugar. Worker completes road and goes to BG.

IBT; zzz

Turn 14, 3350BC; Entremont grows, work gold hill to prevent riot. Worker starts mine on BG.

IBT; zzz

Turn 15, 3300BC; zzz

IBT; zzz

Turn 16, 3250BC; zzz

IBT; zzz

Turn 17, 3200BC; zzz

IBT; Roman warrior appears.

Turn 18, 3150BC; Trade cb+pottery for Alpha+16g They are up 3 (masonry, BW, WC). Start on writing, due in 23.

IBT; Light blue city founded to NW (laaaaaame).

Turn 19, 3100BC; zzz

IBT; USA scout appears.

Turn 20, 3050BC; Entremont-->Granary-->warrior. Worker starts road on BG. Trade USA Alpha and CB for Masonry and BW +10g.


Ending Pic:
Spoiler :


I took some wild-ass chances, feel free to tell me how silly it was. I am down 1 tech (WC), and know 2 civs (USA+Rome), and have my granary up.

EDIT: I see I got no barbs while splunge got some, that is odd. Lucky for me as well.

I think we need some clarification on what turn to end on, I did 20 turns and am @ 3050BC, splunge is different.
 

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OK. As long as others have begun the posting, I'll go ahead and put mine up. Please bear in mind that I goofed up and played until the end of the turn that CA2 read as "turn 20," so I may have played an extra turn.
 

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I just finished my turnset, but need to run to work. I'll have turnlog and media later, but here is a quick summary as I am pretty happy about how the turnset went

Spoiler :
3050 BC, end of turn 19

1 city
1 settler, will create city next turn
2 warriors
1 worker

2 civs met. Tech parity with one civ, up Warrior Code on the other.

68g

Known tech: Bronze Working, Masonry, Alphabet, Pottery, Warrior Code, Ceremonial Burial.
 
I played 21 turns accidentally also (to the year 3000BC) so keep that in mind.

Turnlog:
Spoiler :

0 Entremont founded in a starting position and starts working for warrior for scouting etc. Didn't think moving settler 2 squares to river was worth it. Decided to start working towards BW->IW to get GS as soon as possible, keeping research in 100% for now atleast.

1 Worker starts building mine in BG

2 No news

3 No news

4 Warrior ready, another one starting up. Going straight to east to scout.

5 American scout spotted, not willing to trade ceremonial burial to masonry.

6 No news

7 Mine ready, road started. Warrior finds the sea in east.

8 2nd warrior ready, 3rd going. 1st going towards north, 2nd to south.

9 No news

10 Entremont grows to 2, tilting lux slider to 20% for one turn to get the warrior out without losing food production. Worker finishing road.

11 Warrior 3 ready, starting 4th. I know Im soon in decifit but cant think of any better things to build for now, waiting for settler to be able to be build.

12 3 american warriors moving towards me... scary

13 4th warrior ready. Wealth for 1 turn before starting settler. 2 american workers doing mine spotted.. so tempting but probably couldn't escort them "home" safely.

14 Too tempting still. I now see the 3 warriors closer to washington, Ill kidnap the workers and hope I can make this work for me. Atleast this will set them back for many turns.

15 Their warriors heading to save the workers. Not towards Entremont yay! Disturbeb angry khazaks north from Entremont :/ Halting scouting for now because the america "war". Walking those captured workers towards west since cant get them to Entremont.

16 BW ready starting IW. Halting research to 20% since would take 30 anyway to get IW. Barbs in mountains near entremont.

17 Khazak decided not to attack Entremont. 2nd one died to my warrior. Changed tech back to 100%, now 24 turns on IW. Still making americas warriors run behind their own workers :D

18 4th american warrior (that is not in DC) encountered. Still running away from them towards north.

19 No news

20 Settler ready. Chopping the forest next to Entremont for quick barracks. America still refusing but thats not a problem atm.
Settler moving towards river area.


Overall:
Spoiler :

I think I maybe should have gone for alphabets first to get curraghs in the sea but I am really hoping to get some benefit from early as possible IW. "War" (or rather teasing) on America seems to have been good move, atleast in short run. My micromanagement skills are not very good so probably could have done many things better but I think the choise of keeping settler in place wasn't that bad since now I have a healthy stack of warriors to be upgraded later to GS.

After IW I am planning on slowing down the techrace to get some money for warrior upgrades.
 

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Here are my turns 0-19. Including: Video turnlog!

Spoiler images and video link in spoiler tag, typed turnlog in attached text file
Spoiler :
Video turnlog (WMV format, streaming server, 9 1/2 minutes including verbal strategy notes and trade negotiations)

YouTube Video Turnlog

The video turnlog was a pain in the rear. I probably won't do it again, but I will still make some short strategy videos. Actually playing and producing video aren't compatible goals!

Known world progression


The big picture. Settler is where I'm putting the city:


Military adviser:


Extra notes: I wasted some worker turns miscalculating the granary build and forgetting that forests chop in 4 turns, not 5. Also my chop plan would take longer than the granary build.

My planned city placement puts the first cities farther out than I would usually do, but aside from getting them roaded and improved a little slower I think it should work out well.

I'm committed to the granary in the capital for a settler/worker pump now, but I am concerned about looming early wars and not having my capital producing military. Still, the next two cities should be decent producers, and I will definitely need a lot of workers for this map.

I'm also putting myself in a pinch for military. My original plan for city 2 was to get a settler out ASAP, but I may have to reconsider as I feel a bit naked with the two civs contacting me so early.

On the other hand, I don't think I've ever been at tech parity on Emperor before the second city was founded. I'm usually behind until early Middle Ages.

I have done two things different than usual for me: I moved the starting settler two spaces (although the reason was pretty compelling), and I tried min research. So far so good!
 

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Since we're agricultural, putting a city on the river will give us 3fpt on the city center...

This is new to me. According to Civilopedia, agriculture means "the city square and irrigated deserts produce one more food." Is the extra food for being on a river an undocumented bonus, or am I missing something obvious?
 
This is new to me. According to Civilopedia, agriculture means "the city square and irrigated deserts produce one more food." Is the extra food for being on a river an undocumented bonus, or am I missing something obvious?

From gameplay I can say that in Despotism, agricultural civs don't get the city square food bonus unless it's touching fresh water (river or fresh lake). After Despotism all cities seem to get the extra food in the city center. Every now and then the civilopedia doesn't quite match game play. (The PDF or paper manual is more frequently wrong.)
 
It's been a few months since I last played. If you guys need another player (this is Emperor, right?), I'd like to try and play.
 
From gameplay I can say that in Despotism, agricultural civs don't get the city square food bonus unless it's touching fresh water (river or fresh lake). After Despotism all cities seem to get the extra food in the city center. Every now and then the civilopedia doesn't quite match game play. (The PDF or paper manual is more frequently wrong.)

Good to know. Thanks.
 
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