Ati Radeon IGP 345m 64 mo & Alice's cat

I have put the Radeon AGP 340/345 in Google in combination with various other search terms about T&L, Game Problems, etc, etc.... and it seems that this particular card has problems with virtually every recently released 3D game out there...... Sims 2, Railroad Tycoon 3, One Must Fall, and many other games I cannot remember now.

That does not bode well.

However, this may work for a solution:

http://www.3dfxzone.it/dir/tools/3d_analyze/

It apperantly is a T&L emulator. This may work if you have a fairly powerfull CPU.

Also see here: http://www.tommti-systems.de

Site is in German mostly, but just click on "files" on the top and 3dAnalyze is the first tool.

I have absolutely no idea whether this will work by the way. Try at your own risk :)
 
Carver said:
^ All the official drivers should be at ATI and on the website of your comp's manufacturer. Then there are the other dirvers like www.omegadrivers.net which are usermade, but there may be stability problems with Omega.

They're actually supposed to be better than the ones from ATI. And they're not user made, they're the original ATI drivers that have been tweaked here and there. I know I had less of a problem installing them than I did with those from ATI.
 
amirsan said:
BTW, If this is a widespread problem, I dont see why Firaxis wouldn't release something as soon as possible... or else they will really be losing alot of sales.

I don't think they will lose that many sales. I think they have probably sold over a 100.000 copies by now world wide, and I think there are only a few hundred people that actually bought the game and have a non-supported hardware configuration.

Most of the problems that I see in the tech support forum are related to laptops, and those same laptops will have trouble running most of the 3D games released this year (think Sims 2, Quake 4, other popular titles) and they did not lose a lot of sales either.

I have heard this dozens of times before over the years....

"If they don't make this game work in 16 Bit Windows they are going to lose a lot of sales" - when Windows 95 was released and so were 32 Bit games.... that wouldn't always run on Windows 3.1, even with their Win32 extension.

"If they don't make this DOS game work in Windows they are going to lose a lot of sales" - when DOS games were still sold to the market and you could only run them in DOS-mode in Windows 95 or 3.1x

"If they don't make this new game work in Windows 95, they are going to lose a lot of sales" - when support for Windows 95 was dropped back in 2000 or so and you had to have at least Windows 98.

"If they don't make this game work with Voodoo 1 and Voodoo 2 cards they are going to lose a lot of sales" - on the Gaming industry dropping support for the older 3dfx Voodoo type cards in 2001 or so when NVidia and ATI chips started to dominate the market.

And the general statement:

"If they don't make <insert game here> on <insert my config here> there are going to lose a lot of sales!"

The bottomline: A game company caters to 90% of the users and knows 10% of the users won't be able to play the game because of the hardware requirements. They are in this business to make money, not to spend a lot more money on development to make sure all systems can use their game.

Even MMORPG's that cost you $15 per month don't go that far. At some time you need to upgrade, or not play on a laptop.

The chances on a patch that will allow the game to be run on systems below the current system requirements is practically zero. There may be some workarounds to work around the requirements with software T&L emulation, etc, but on the core side you will continue to have certain problems if you don't meet the system requirments.

They won't lose a lot of sales. I think the majority of the people have no problem, just bought the game and started playing.
 
amirsan said:
what do you mean fairly powerful CPU?

Well, since you are emulating T&L with software, your normal CPU will have to do the calculations for T&L instead of your GPU, so that will take away CPU power from what the game would normally use anyways.

I don't know how much CPU power it would take to emulate T&L, but I would expect a significant drop in performance if you use a T&L software emulation instead of having hardware that does the T&L calculations for you.

So the more powerful the better I suppose.....
 
Willem said:
They're actually supposed to be better than the ones from ATI. And they're not user made, they're the original ATI drivers that have been tweaked here and there. I know I had less of a problem installing them than I did with those from ATI.

Yes, I read on his website that he made changes to the ATI drivers. I've also stumbled across posts on other forums where people had stability issues and had to uninstall it, so I figured people should be aware.
 
Hello friends,

I'm having the same problem here with Radeon IGP 345M on a Sony Vaio laptop. I see there has been no posts here for several days. Did anyone find a working solution?

I'm going to try the t&l emulator out tonight.
 
Hi everybody,

I have a IGP 345M on a HP/compaq nx 9010.

I have experienced the same "black terrain" problems and lost an awful amount of time in trying and fixing it... finally I've been succesful using the omega driver for the 345M

www.omegadrivers.net

dudes, this is heaven... I can play now! thanks to everyone who pointed this out.

PS: I have 512MB of shared memory with a 2,6 Mhz P4... the game is fluent with a couple of memory hungry applications like outlook and photoshop...

happy happy joy joy
 
I've got laptop and Radeon IGP 345M. I downloaded the v.1.52 patch and tried it with original Windows drivers -> black terrain etc. Then I installed latest drivers from OmegaDrivers -> black terrain again. I was sure that this is not going to work, but then the last thing i tried was OmegaDrivers version: rad_w2kxp_omega_38252 and it WORKED. Hopefully this will help.
 
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