Mango201
Chieftain
- Joined
- Apr 1, 2019
- Messages
- 71
How do you do it?
Battering rams and siege towers don't work. Which leaves you with:
* Can someone explain the palace guard defensive bonus to me? The fandom city combat wiki seems to suggest this is only applied when attacking a capital but I see it on non-capital cities all the time.
Battering rams and siege towers don't work. Which leaves you with:
- Bombards: Let's say you're attacking a moderately well defended city e.g. a one district city on a hill fortified with a Musketman. The city has a defensive CS of 76 (base 55 + 3 for hill + 4 from the district + 9 from wall defense + 5 from palace guard*) to your bombards CS 55 so if I've understood the damage formula correctly your bombard is dealing a pathetic ~13 damage... Even a Bombard Corps with a Great General only get you to CS 70 which gives you ~23 damage per shot - so it would take one bombard ~17 turns (probably a little less because the damage starts snowballing at some point as the wall loses health) or 3 bombards ~5 turns to knock out 400 HP of wall. This starts to look doable, but you really need everything to break your way.
- Frigates - same CS as bombards but with a 50% penalty for not being siege damage.
* Can someone explain the palace guard defensive bonus to me? The fandom city combat wiki seems to suggest this is only applied when attacking a capital but I see it on non-capital cities all the time.