Attacko's Elephant Rush Tactical Guide

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troytheface

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"Elephant Rush Tactical Guide"

Getting to construction and war elephants before the enemy has built up an impeneratrable defense and without having to use catapults to storm cities has baffled the minds of such leaders as Hannible and Porus. Keep in mind the term "rush" implies a swift decisive victory, ergo 2 movement is required for a 1 movement unit that comes later than a standard rush in the game. A quandry, but to quote the great chess master Capablanca , "A good player is always lucky." The theory is threefold. The army should consist of
1. spies to lower city defense to zero
2. Strong navy with good trireme or caravel support
3. Amphibeous Marine War Elephants.

The attack route should follow the coast- a land invasion in conjunction with the navy in order to get promotions to make sure your elephants make it to amphibeous and you can swap them back and forth between the fleet. Any surviving land units park outside the non target first coastal city and pillage
while that city is building reinforcements. The fleet then hits the second coastal city and razes. disembarked troops hang a second then reload and head towards the easiest Spy located target, Marine elephants attack and raze.
something Hannible should have done if he were a better general. :scan:
 
"Elephant Rush Tactical Guide"

Getting to construction and war elephants before the enemy has built up an impeneratrable defense and without having to use catapults to storm cities has baffled the minds of such leaders as Hannible and Porus. Keep in mind the term "rush" implies a swift decisive victory, ergo 2 movement is required for a 1 movement unit that comes later than a standard rush in the game. A quandry, but to quote the great chess master Capablanca , "A good player is always lucky." The theory is threefold. The army should consist of
1. spies to lower city defense to zero
2. Strong navy with good trireme or caravel support
3. Amphibeous Marine War Elephants.

The attack route should follow the coast- a land invasion in conjunction with the navy in order to get promotions to make sure your elephants make it to amphibeous and you can swap them back and forth between the fleet. Any surviving land units park outside the non target first coastal city and pillage
while that city is building reinforcements. The fleet then hits the second coastal city and razes. disembarked troops hang a second then reload and head towards the easiest Spy located target, Marine elephants attack and raze.
something Hannible should have done if he were a better general. :scan:

You're clinically insane.
 
Thank you for another advanced strategy essay. I at first didn't understand, as it's a bit above my level of thinking. However, I did print it off and read it, then re-read it, and kept studying it all weekend.

And then, it suddenly clicked. I got my first win on Settler level with it. It worked so well, I'm thinking on jumping straight into deity on my next try.

Hopefully they can patch up the AI to make things a little harder, cause this strategy makes the game too easy I think.
 
i was wondering why my elephant rushes always failed... now the answer is obvious - not enough amphibious elephants. it all makes perfect sense. thanks attacko!!
 
Thank you for another advanced strategy essay. I at first didn't understand, as it's a bit above my level of thinking.
The reason that you did not understand it, is because the strategy is dubious. Although I am glad that it still works at Settler.
troytheface, seriously stop copy and pasting other people thoughtless "articles"!
 
i can't believe this has been one stared. This article is even better than the optimum space race metastrategy.
 
DUUUUDE, you can't post this! This is practically an exploit. Sooner or later all the HOF games will have extremely high scores. I tried this on settler, and I won almost exactly when I got ellies.
 
Krick is right, it DOES feel like an exploit. Any time I get elephants now, the whole noble-game is wrapped up. Practically a sure-fire win.

We definitely need to either ban amphibious elephants, or somehow restrict their power in a way that isn't so game-breaking domineering.
 
I propose that we all make Elephants available with the discover of "Archery," as it is a late game tech which players never research! If we can't get Elephants available...then perhaps with "Fishing" as it is 10 times as expensive and requires a GREAT PERSON to lightbulb completely. Yes, you heard me, a GREAT PERSON!!!
 
I was also struggling with the elephant rush. I was a nooby rookie, making far too many catapults (aka more than 0). I often tried attacking along the coast, but never realized that I should attack amphibiously off of galleys. Thanks attacko!
 
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