Attacko's Handbook of Espionage

troytheface

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"Espionage, for the most part, involves finding a person who knows something or has something that you can induce them secretly to give to you. That almost always involves a betrayal of trust. "
Aldrich Ames

The missions, espionage points, great Spy, related building...these are alot of areas to cover and while breaking each category down in explaination may help one's ability to digest the parts it may still leave one unable to utilize the whole. Hopefully this Handbook will enable a player to not only understand the mechanics but to utilize them. And just what does Aldrich Ames in the above quote mean by "betrayal of trust"? (have open borders, be on peaceful terms with your most hated enemy)

Setting up a city to be a center for spy activity is one route to help the player focus his/her attention on this aspect of the game. Any civ that has a courthouse, jail or Castle Unique Building is optimal.
(Aztecs- Sacrifiicial Alter, Rathaus-Holy Roman Empire, Ziggurat- Summaria,
Spain - Citadel, Mausoleum - India.)

The idea is to create a city geared to creating spies and espionage points similiar to how one would set up a science or unit producing city. This means all buildings -Courthouse, Jail, Palace, Castle, Security Bereau and Intelligence Agency pertaining to espionage should be created here. Of course the granddaddy building of them all is the Great Wall. The Great Wall is to espionage as the Pyramids is to stupid players. Likewise the Kremlin enhances the chances of producing a Great Spy. Beelining to the techs of Alphabet (for Spy units)and Nationalism ( to run the civic Nationhood +25% espionage in all cities) are optimal.

After creating this out of the way spy city there are several tactics one can employ. The "Spy Flood" is a hyper espionage attack prior to military invasion. Sabotage Improvement is the name of the game here, resources and roads are the target. The second wave initialized after the invasion proper is the much ignored Forment Unhappiness. Prior to attacking a city proper is the well known Support City Revolt which brings the city defenses to 0- 2 spies in an invading stack- not 10 catapults! In the espionage game there is a saying "anyone who uses catapults is a plodding reloader with bad defenses and a putrid heart"

Then of course there is the Great Spy. A direct "use it this way" is a bit simplistic, however, as an Uber Spy -it can explore with impunity and can be saved until your ready to expend it on a target civ city in preparation to Steal Technology -a regular spy mission against target civ- make sure u have spies in that civ's cities to perform the steal tech afterwards) or joined to your spy city, or to build Scotland Yard (100% espionage bonus) in your spy city.

There is a reason espionage has its own icon - it is equal in importance to science and happiness. (Which makes the percentage 33.3- the remaining .1 % is what programmers refer to as the "binary unknown factor" a topic of another article) At first contact it is wise to set your espionage to at least 10% even before courthouses. You will adapt to the money shortage, compensate and in the end, benefit. Allocating points to a specific Civ is optional - there is always room for personal play and choice and in the spy game- as in other game aspects- this is to be encouraged.

There is not one way to victory that is not attainable or preventable (another civ) by the correct use of espionage alone. Space race- stop them Sabotage Project or Sabotage Building- no factory there Cultural -Spread Culture religion a pain? Influence Religion, going broke? Steal Treasury Feeling malicious? Poisen Water, Foil enemy spies? Counter Espionage, Nukes? not without the Manhatten or Uranium. And how will you know all this ? Your passive missions will allow Can See Research, City Visibility and Investigate City via your accumulated espionage points . Espionage- it is who you know and what you know and how to manipulate both. :scan:
 
Wow! I certainly do not want to be a plodding reloader with bad defenses and a putrid heart, so I'll follow your advice religiously. I had no idea that playing Civ had so many moral implications.

I do have one question, though. How do you suggest that I "set" my espionage to a certain number? Is there a way you can choose how much money goes to different things? The only way I know how to do it is by assigning specialists in different amounts. Normally I can't get close to a nice, even number like 10%.
 
That's okay, because a little known feature is that because both are built out of the same stone blocks you can actually dismantle the Pyramids to build a Wall. Then if you don't need the Wall anymore you can pull it down and pile the blocks in a, um, pile to make a Pyramid

You will need a lot of slaves and amphibious shock elephants for this, so you can only do it if the wonder is in a city with a population of 50+ and has access to Ivory.

Or once you've researched Plastics there is a random event that lets you build Lego and then you can do this for free.
 
That's okay, because a little known feature is that because both are built out of the same stone blocks you can actually dismantle the Pyramids to build a Wall. Then if you don't need the Wall anymore you can pull it down and pile the blocks in a, um, pile to make a Pyramid

You will need a lot of slaves and amphibious shock elephants for this, so you can only do it if the wonder is in a city with a population of 50+ and has access to Ivory.

Or once you've researched Plastics there is a random event that lets you build Lego and then you can do this for free.

AWESOME!:)
 
Setting up a city to be a center for spy activity is one route to help the player focus his/her attention on this aspect of the game. Any civ that has a courthouse, jail or Castle Unique Building is optimal.
(Aztecs- Sacrifiicial Alter, Rathaus-Holy Roman Empire, Ziggurat- Summaria,
Spain - Citadel, Mausoleum - India.)

The idea is to create a city geared to creating spies and espionage points similiar to how one would set up a science or unit producing city. This means all buildings -Courthouse, Jail, Palace, Castle, Security Bereau and Intelligence Agency pertaining to espionage should be created here. Of course the granddaddy building of them all is the Great Wall. The Great Wall is to espionage as the Pyramids is to stupid players. Likewise the Kremlin enhances the chances of producing a Great Spy. Beelining to the techs of Alphabet (for Spy units)and Nationalism ( to run the civic Nationhood +25% espionage in all cities) are optimal.

Interesting..a super-espionage city. This is actually something.
After creating this out of the way spy city there are several tactics one can employ. The "Spy Flood" is a hyper espionage attack prior to military invasion. Sabotage Improvement is the name of the game here, resources and roads are the target. The second wave initialized after the invasion proper is the much ignored Forment Unhappiness. Prior to attacking a city proper is the well known Support City Revolt which brings the city defenses to 0- 2 spies in an invading stack- not 10 catapults! In the espionage game there is a saying "anyone who uses catapults is a plodding reloader with bad defenses and a putrid heart"

Then of course there is the Great Spy. A direct "use it this way" is a bit simplistic, however, as an Uber Spy -it can explore with impunity and can be saved until your ready to expend it on a target civ city in preparation to Steal Technology -a regular spy mission against target civ- make sure u have spies in that civ's cities to perform the steal tech afterwards) or joined to your spy city, or to build Scotland Yard (100% espionage bonus) in your spy city.

There is a reason espionage has its own icon - it is equal in importance to science and happiness. (Which makes the percentage 33.3- the remaining .1 % is what programmers refer to as the "binary unknown factor" a topic of another article) At first contact it is wise to set your espionage to at least 10% even before courthouses. You will adapt to the money shortage, compensate and in the end, benefit. Allocating points to a specific Civ is optional - there is always room for personal play and choice and in the spy game- as in other game aspects- this is to be encouraged.

Now, let us think. The number of Spies required to pull off the Flood would be a heavy pull on the treasury. And the hammers spent on the Spies? Better spent on UNITS, dumbass. Sabotagin improvements? Yeah, great idea! Let's make new cities contribute nothing to our Empire, and instead have them represent a massive economic drag!! Who cares about pillaging, which makes money, or replacing improvements using Workers? Let's waste Espionage points instead! Why Bomb the Well when you can spend 100 EPs on it instead? Who knows? Attacko does! Yayyyy! :rolleyes:
There is not one way to victory that is not attainable or preventable (another civ) by the correct use of espionage alone. Space race- stop them Sabotage Project or Sabotage Building- no factory there Cultural -Spread Culture religion a pain? Influence Religion, going broke? Steal Treasury Feeling malicious? Poisen Water, Foil enemy spies? Counter Espionage, Nukes? not without the Manhatten or Uranium. And how will you know all this ? Your passive missions will allow Can See Research, City Visibility and Investigate City via your accumulated espionage points . Espionage- it is who you know and what you know and how to manipulate both.

Cultural: Spreading culture won't do a thing, stupid! Cultural involves getting a ton of culture, and adding some of yours won't hinder them!


Another crappy article by Attacko.
 
yes, an interesting user review. I am glad you found this useful.
"Sabotagin improvements? Yeah, great idea! " Yes, not as used as much as it should be. Thanks again.
 
Quote:
Originally Posted by DMOC View Post
I build the Pyramids...
__________________
that's because your stoopid

ROFLMFAO!!!!!!!!!
 
Hmm..... ...

:rolleyes:

I build the Pyramids...

That's because you are stupid. Beaten to it, I know.

That's okay, because a little known feature is that because both are built out of the same stone blocks you can actually dismantle the Pyramids to build a Wall. Then if you don't need the Wall anymore you can pull it down and pile the blocks in a, um, pile to make a Pyramid

You will need a lot of slaves and amphibious shock elephants for this, so you can only do it if the wonder is in a city with a population of 50+ and has access to Ivory.

Or once you've researched Plastics there is a random event that lets you build Lego and then you can do this for free.

I laughed so hard I had tears in my eyes. Thanks!

that's because your stoopid

What did I say? Beaten to it, I said.

Interesting..a super-espionage city. This is actually something.


Now, let us think. The number of Spies required to pull off the Flood would be a heavy pull on the treasury. And the hammers spent on the Spies? Better spent on UNITS, dumbass. Sabotagin improvements? Yeah, great idea! Let's make new cities contribute nothing to our Empire, and instead have them represent a massive economic drag!! Who cares about pillaging, which makes money, or replacing improvements using Workers? Let's waste Espionage points instead! Why Bomb the Well when you can spend 100 EPs on it instead? Who knows? Attacko does! Yayyyy! :rolleyes:


Cultural: Spreading culture won't do a thing, stupid! Cultural involves getting a ton of culture, and adding some of yours won't hinder them!


Another crappy article by Attacko.

:agree:

yes, an interesting user review. I am glad you found this useful.
"Sabotagin improvements? Yeah, great idea! " Yes, not as used as much as it should be. Thanks again.

Ehm, Attacko... :sarcasm:

ROFLMFAO!!!!!!!!!

:lol::agree::lol:
 
actually, the idea of a spy economy is intriguing, you get to fight wars without hearing that blasted trumpet. the trumpet makes my palms sweat and my heart race.

i have tried it many times, but i have concluded you cannot really have espionage as one's main strategic element. spies are a bit too tedious, and eventually they just run out of things to do. hopefully in V there will be a way to run a spy economy. steal everything and if that's not working poison and assassinate and encourage proxies and the drug trade.
 
actually, the idea of a spy economy is intriguing, you get to fight wars without hearing that blasted trumpet. the trumpet makes my palms sweat and my heart race.

i have tried it many times, but i have concluded you cannot really have espionage as one's main strategic element. spies are a bit too tedious, and eventually they just run out of things to do. hopefully in V there will be a way to run a spy economy. steal everything and if that's not working poison and assassinate and encourage proxies and the drug trade.

The EE is alive and knicking in C-IV. I suggest Virusmonsters 500K readthrough for an overview of it.
 
i suggest anything that uses an abbreviation such EE ect are poorly written, and pander to a small group of people. stick with attacko- simple, easy to understand, and no walk throughs- which he likens to facism.
 
I suggest poor grammar and improper capitalization is a sign of something that is poorly written....
 
At least it shows no care with the proper understanding of his own words.....

Oh well, another troll post for the day.....
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