Attacko's Strategy Guide

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"argument for why you should build cottages on hills if there are"

Fact- random event that destroys towns? not on a hill

Fact- Easier to defend- easier to decide where to cottage

Fact- looks much better to have towns on hills

"You must take your opponent into a deep dark forest where 2+2=5,
and the path leading out is only wide enough for one”
"

Mikhail Tal- chess guy
 
First, Chess doesn't = Civilization. Jeez, next you're gonna be saying how if you build cities randomly you can hit the AI's battleship easier. and those 3 facts worthless compared to the real implications of Cottages on open ground.
 
Cottages are good on hillside pigs/sheep if you already have the resource, I build them last though.

Fact - because truth into doubt doesn't go.
 
The 4 livestock resources are the very first ones I trade away though, so I like multiples.
 
Well I'm talking when the city can feed all the cottages without needing to work the pigs for growth, so it is late game. You can always renegotiate your trades, it's better to work a village or town than to trade a resource I think.

Of course Attacko will have killed me twice by that stage of the game though.
 
lol. thought it an odd comment considering the quote chosen was more philosphical than tactical advice.

Tal- the great attacking master i think. But for the sake of ol Civ ...


"better to lose a game that looks good and was fun than to win a game that was bad"

Attacko- Civ guy
 
hey troy, do you post online games? I'd love to watch one with your particular flavour of commentary, and no, I'm not being sarcastic. Please post an online game!!
 
i think there are two Attacko u tube videos of games. But i think they were taken down because it made the game too easy to beat.

One was "Ice Tiles, A Cigarette, and Multiplayer Slaughter" but since cigarettes cost about 4,000 dollars a pack now it might be dated.

the other was something like ,"Psychological Civ4 Play- Outwitting the Programmers" filmed from a cell phone, that accomplished the unheard of task of using a psychological attack against the artificial intelligence. (lots of Venn Diagrams used in that one but good narration.

However, there is "Attacko's Art Of Defense in Civ4" still in the strategy article section.
 
"You must take your opponent into a deep dark forest where 2+2=5,
and the path leading out is only wide enough for one”
"

Mikhail Tal- chess guy

:lol:

I just saw the Attacko Guide for the first time, and it made my day. And the Grandmaster quotes make it all the better. Three cheers!
 
This is a very good guide, and obv a good player, and a lot of newbs flaming him for it. If you play according to this guide in SP, you're obviously learning a lot more about the game, gearing up for MP. By playing like this in SP games, you basically test your MP skills in SP variant. In MP, you CANT spam cottages, you should DEF not put instructors in your cities (MP games = razing only). You should gear up from war from the get go, lagging behind the stupid SP-donkeys who think lib race has anything to offer for them on MP (:crazyeye:). If you play SP on this strategy, and NOT on noble/settler, but rather on a level where AI gets at least a nice SOD ready (monarch+ i guess), you get a decent test on MP skills. Wonderbuilding is for morons on MP, but the SoZ is EXTREMELY powerfull. You simply declare war on the whole board, THEY get WW, you DON'T, and that WITHOUT MOVING A SINGLE UNIT TOWARDS THEM! Overpowered?? YOU BET!

that thing is a friggin disaster. The SP thing i get too, the extra happy is usefull, though you don't wanna set off ai's in SP too much, so you wanna go for the happy bonus only. In MP the early religion is prob bad as it makes you lag military, and then SP is nice too, as it unlocks the rel civics w/o spending a single beaker in it that can be spend on military.

EDIT: comment on the mercenary thing. Def. a nice possibility, however, if someone is getting pounded, he's prob not very good, so isn't it better to just declare, get OB with the weak one, and go pound yourself?

VERY GOOD GUIDE! Im supercereal. Ripe for the acedemy (however, I don't read that, as I think of SP more like a puzzle, finding things out by asking/looking for help/thinking as I go).

PS: very sick that even the SP experts don't get this guide. Maybe that's why I kick so much *** in MP. I usually make my first kill around 2000BC :D. Yaaaaawn, SP-peepz are so dumb lol. Even on islands, I usually drop a big stack of swords around 500 BC. Good luck with your CS slingshot sir, that's gonna be of so much use to you now. I just went IW->construction (for target nr 2 obv). Also, nice wonders, theyll look nice on the bottom of the ocean.

Another nice addition, the 1 warrior rush. If you're on the same cont, you start with a warrior build obviously. Or I walk my lone warrior towards you and raze your capital (duuuhh).

now Im gonna reply to some comments:

Well I'm talking when the city can feed all the cottages without needing to work the pigs for growth, so it is late game. You can always renegotiate your trades, it's better to work a village or town than to trade a resource I think.
You build cottages lategame? :crazyeye: Food>>>>commerce in any game, any stage. You get 5food 1H for a pig, you really give that up for 2food 1H 1-8 coins? Sounds crazy to me, esp late, where hammers>>>coins.

Gents... stop feeding the troll!

who's the troll? I don't see the bad guide, read it again till you get it.

Fact- Easier to defend

Makes that you try to run eco's in such a way, that you gear up for MP. Makes sense to me. Single player will be a walk if you can really abuse military focus like this.

I mean you can’t get more awesomeness than amphibious war elephants.

Im cereal. PLZ LINK ME. I wanna read that guide. However, I never get so lucky on phants in MP. They are quite ez to beeline for such a smashing unit. Really sounds like a good strat, esp if you promote em to be allround city attackers.

Fact- Skipping early religious techs in favor of Animal Husbandry is the superior

Fact- Let the morons build sub par wonders like the Great Lighthouse to fullfill unconscious phallic desires - they are good to conquer

Fact- Having played over three hundred fifty five thousand games has given certain clues to wiley play

Fact- Shadowayne- Free Releigion- no need to worry the whole game -let others zap you with their religions- have better relations, have more culture

1. true story, that lighthouse especially, Ive seen it go down like a brick (literally) so often. The great library has a red roof for a reason. It's like a laser from a sniperrifle, if you wanna be a target, then it's a good idea to build it.

2. Probably still has to go AD for the first time.

3. It'll spread anyway. That makes theocracy bad, and makes that you get the free +1:) here and there. I get it.

why it was moved to "tips" is beyond me.

QFT

Hyuana Capac is the weakest leader in-game.

I def. don't doubt this on MP, on SP high level his UU is overpowered, but his traits are both worthless imo.
 
lol. yes, it is as if people need to break down items into five hundred threads and thirteen thousand walk throughs to get to the point of one Attacko paragraph.

i like this comment..."i am trying to help you"

which is somewhat akin to Santa Anna giving Alexander the Great tactical pointers.
 
This is a very good guide, and obv a good player, and a lot of newbs flaming him for it. If you play according to this guide in SP, you're obviously learning a lot more about the game, gearing up for MP. By playing like this in SP games, you basically test your MP skills in SP variant. In MP, you CANT spam cottages, you should DEF not put instructors in your cities (MP games = razing only). You should gear up from war from the get go, lagging behind the stupid SP-donkeys who think lib race has anything to offer for them on MP (:crazyeye:). If you play SP on this strategy, and NOT on noble/settler, but rather on a level where AI gets at least a nice SOD ready (monarch+ i guess), you get a decent test on MP skills. Wonderbuilding is for morons on MP, but the SoZ is EXTREMELY powerfull. You simply declare war on the whole board, THEY get WW, you DON'T, and that WITHOUT MOVING A SINGLE UNIT TOWARDS THEM! Overpowered?? YOU BET!

Two things:

1) Ummm, you know this guide was a joke right? "Great Generals should always be attached to a unit and should always lead any attack even against poor odds. you get more anyway so what does it matter and it makes the computer calculate and use memory to put up a sentence saying he died." Does that sound serious to you? :hmm: I seriously hope that you were joking when you said all that above. Funny "guide" :lol: but not intended to be ACTUALLY used.

2) Why'd you say noble/settler?? They are nothing alike. Nothing. alike. nothing.
 
Yes they are. They're both incredibly easy to beat, on any settings.

To you it may be extremely easy, to noobs like me Noble is a pretty challenging level...:blush:
 
sorry for the double post... this is from the Civ 4 BtS reference guide

Settler:
Base Bonuses
+4 health
+6 happy
24 free units
+2 AI attitude
3 free techs:
Wheel, Agriculture, Mining
Tribal Village results
20% technology, high gold
10% low gold
10% Settler, Worker, Warrior
5% Scout, experience, healing, maps
no barbarians
modifiers
research ×0.60
unit cost ×0.20
distance maint. ×0.45
civic upkeep ×0.50
inflation ×0.60
AI costs•• ×1.60
others
25% animal attack probability
animal strength: –70%
barbarians in 50 turns•••
barb. city creation prob.: 40%
5 free wins vs. barbarians
barbarian strength: –40%

Noble:

base bonuses
+2 health
+4 happy
8 free units
–1 AI attitude
tribal village results
20% low gold
15% high gold
10% Warrior, technology, exp., maps
5% Scout, healing
5% strong barbarians
10% weak barbarians
modifiers
research ×1.00
unit cost ×0.50
distance maint. ×0.75
civic upkeep ×0.80
inflation ×0.90
AI costs ×1.00
others
85% animal attack probability
animal strength: –40%
barbarians in 35 turns•••
barb. city creation prob.: 60%
2 free wins vs. barbarians
barbarian strength: –10%

So there you go. There is a HUGE difference.
 
“You have to have the fighting spirit. You have
to force moves and take chances”
(Bobby Fischer)

Most people, plan to the point of no risk, and plan to the point of reducing options.
I refer to these as "catapult and cottage building slugs".

Spies negate catapults, building new cites near ruins and tile improvements negate cottage cry home to mama building.

“Some part of a mistake is always correct”(Savielly Tartakover)
 
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