"Attacko's -What is "Strategy"

troytheface

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Strategy as defined in the Holypedia -A strategy is a plan of action designed to achieve a particular goal. The word strategy has military connotations, because it derives from the Greek word for general

Seems like we could delete alot of words and have a more clear understanding of what the hell is being explained if we just had definitions and not the word- there would be no need for dictionaries- (i say with pique)

What is more clear to someone? "it is located at a latititude of whatever and a longitude of whatever". Instead of a map of the earth with a red square around the area being talked about.

Herein lies the flaw of many a "strategy" article. They are nonsense- jargon, and an attempt to sound smart- instead of actually being smart.

Think about it. Most players are kids i assume. They probably got into the game because taking over the world and having special spearmen or whatever sounds like it might be fun.

Wanting to up their game is probably less a concern then talking about and extending it. A 12 year old coming into a "What is better SE or PE - and Cottages" thread is probably thinking like - "man what a bunch of dorks."

Take this example- a start - simple enough- there are some obvious special stuff on a couple tiles- since pac man i assume people can figure out that special graphic things are usually good and you should eat them or build a farm or something.

Yet you actually read on here "two food resources are good and you should build near them and work them because it is good" - i think good for an SE or a PE...

In the example below - i will move the warrior and have the settler follow him
because moving two is more then one and movement is more interesting then building a granery for many people.
 

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To continue- and back to "strategy"

There seems to be an underlying assumption (insanity) that a a "Diety" player is competent and a great player with great advice. Which is kinda interesting since as stated i assume most players are young and don't get into mathematical formulas and bad advice and the systematic destroying of anything fun or creative.

On multiplayer there are games titled "no noobs" and cries of "your a noob".
Lets get this straight, someone who is trying something new, striking out into unknown territory is somehow not in favor? But the guys that play all the time - have reached a certain level, and pound all of those into submission coupled with derogatory statements are better? Better at what? Repetition? Strange stuff.

And herin is a grand irony - People want to look smart- so they say stupid things that they think smart people would agree upon.

"An artist will paint the sky red because they know it is blue, while most will paint it blue because they don't want anyone to think they are stupid" - or something like that

Here is an image of the next move which means little except this is a "strategy and tips" board and i guess some kind of tip is needed
which is this- "strategy" from its beginning (remember - it is from the greek word "general" ) implies you will be at war and the leader of your civ - the tip is this- war and losing has more action, emotion, etc- then non war and winning. unless you are a sims player in which case go to a sims board.

built in a desert near an oasis which allows for a city to be built on the start spot which is usually pretty good and it is already explored territory, and its safe and i can build a Fort in the desert which may look cool.
 

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I was pissing by the door, when I heard two shats. You are holding in your hand a smoking goon; you are clearly the guilty potty.[/random]
 
Speaking of cottages - in the screenshot, who would cottage that banana? Calendar cottages are something I really hate doing, but I might break down on that one (hard to say without seeing more tiles though).

cottage cottage cottage

(this is the strategy known as Trolling the Troll)
 
Daylight come an' me wan' go home!
 
Levels. Here is a tip read on here that i agree with- play at a level one above what you can beat. Again, tension, drama, etc. - of course you can't post a win and screenshots of it- oh wait- yes you can-
It does not matter what level you are at- i have actually read on here from some cottage face proponent a thread making fun of winning on the lowest level.
Again, what is really being said?
"i am a twenty eight year old that really knows cottages so i will make fun of 10 year olds playing on a low level". Lovely. i know your brilliant - tell me more.

Levels as some indication of anything?- they are meaningless, a distraction, a comparison by stupid cottage builders because they like to compare to feel good about themselves or something- oh yeah- they are the "good players".

Here is another screenshot of a built city. Can't cottage a desert so i guess the really intelligent players will point that out and suggest something else stellar. Zulu scout, I usually kill all scouts-
in multiplayer people get really mad- they call me "noob".
 

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If you're asking me out, the answer is no. :banana:

Heyy guys, please stop being so enigmatic ... :(( Ok we're not 12 so we can discuss our arguments. I would cottage the banana until calendar, I feel it like having a floodplain w/o health penalty. Could anyone explain why should it be wrong ? :confused:
 
i don't understand why we moved away from the banana stuff i thought the banana stuff is good? or are they bad bananas that kill you?

continue, troy, though, you are brilliant.
 
If I knew the right answer, I wouldn't be asking, but I can say why I think it's open to debate - on the one hand, it has the benefit you describe, but on the other hand, the worker-turns become "wasted" later on. Certainly depends on the map (how tight am I for worker turns, would the cottage defend against jungle spread, could I farm it instead, etc.), but I'm thinking more "all things being equal."
 
Loving your points about repetition being different than skill, and comparison, Troy... though what is this famous greek word? hegemon?

Cottage or farm bananas? Are you crazy guys? Eat them :lol:

edit: tx Smokey!
 
One of the more memorable games played on multiplayer panned out like this.

Bacon was burning or someone was yelling at me to get a job and i walked away from the game i was in to manipulate the person yelling at me (think i ended up getting about 300 dollars to buy some software so i could pretend i was working on something) but whatever the cause i returned to the game and read this on the script thing "everyone find him and kill him" - since it was a fast game and i was not clicking "end".

(a good tactic by the way on multiplayer- frustrate your opponents- whatever demands are written or voiced do the exact opposite- what people are trying to do is get you to play their game which they know will benefit them- ergo if you kill scouts- attack early- anything to mess those plans up - they will call you names and become angry-)

at any rate - so i come back into the game to this message - and really kicked into to gear-
sent off every unit to attack- expected three or so opponents to invade- and fully expected to die-

Killed three players. Three. In about 5 minutes. How? Simple- everyone else thought the other guy was going to attack- so they would take the time to build- I did not have to completley kill them either- took a city, the guy quit, then took a capitol - another guy quit, then had a ship near an unprotected city- a third quits.

The tip? I built on tundra- hidden away, - and i attacked without feeling confident about the result. I suggest most will not attack unless they are "certain" and we all know that tundra sux, and you need two food resources and zzzzzzzz. If i had played like this i suggest i would have lost.

Struggling to overcome handicaps will improve your game morseso then "i specialized, then i had two cow and gold - but i still can't win". More importantly it is more challenging , more satisfaction at overcoming the odds etc.

what you read on here is often the exact opposite. Do this and this and this and your on your way- to someone else's ideas, creativity and game. Great

"he built on gold, lol" i read someone script out during a game- and it was like something you don't do or something- oh yeah- i killed him too.

Here is a screenshot of this game which i forgot what it was trying to illuminate
Outgunned, aggressive neighbor with an early unique unit located at a choke point.
Here is the tip- attack or be friends, wait for them to attack, or be friends and then attack. I suggest most do the latter because it is who they are.
 

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Loving your points about repetition being different than skill, and comparison, Troy... though what is this famous greek word? hegemon?

Cottage or farm bananas? Are you crazy guys? Eat them :lol:

The Greek work is Strategos, which means general in Greek and is where Strategy (Strategiki in Greek...i.e the general's plan) came from.

Hegemon (Hegemonas in Greek) means sole ruler (like Monarch). ;)
 
One of the more memorable games played on multiplayer panned out like this.

Bacon was burning or someone was yelling at me to get a job and i walked away from the game i was in to manipulate the person yelling at me (think i ended up getting about 300 dollars to buy some software so i could pretend i was working on something) but whatever the cause i returned to the game and read this on the script thing "everyone find him and kill him" - since it was a fast game and i was not clicking "end".

(a good tactic by the way on multiplayer- frustrate your opponents- whatever demands are written or voiced do the exact opposite- what people are trying to do is get you to play their game which they know will benefit them- ergo if you kill scouts- attack early- anything to mess those plans up - they will call you names and become angry-)

at any rate - so i come back into the game to this message - and really kicked into to gear-
sent off every unit to attack- expected three or so opponents to invade- and fully expected to die-

Killed three players. Three. In about 5 minutes. How? Simple- everyone else thought the other guy was going to attack- so they would take the time to build- I did not have to completley kill them either- took a city, the guy quit, then took a capitol - another guy quit, then had a ship near an unprotected city- a third quits.

The tip? I built on tundra- hidden away, - and i attacked without feeling confident about the result. I suggest most will not attack unless they are "certain" and we all know that tundra sux, and you need two food resources and zzzzzzzz. If i had played like this i suggest i would have lost.

Struggling to overcome handicaps will improve your game morseso then "i specialized, then i had two cow and gold - but i still can't win". More importantly it is more challenging , more satisfaction at overcoming the odds etc.

what you read on here is often the exact opposite. Do this and this and this and your on your way- to someone else's ideas, creativity and game. great
"he built on gold" i read someone script out during a game- and it was like something you don't do or something- oh yeah- i killed him too.

Here is a screenshot of this game which i forgot what it was trying to illuminate
Outgunned, aggressive neighbor with an early unique unit located at a choke point.
Here is the great tip- attack or be friends, or be friends and then attack. I suggest most do the latter because it is who they are.

This is hilarious...you should stop playing and write a book....seriously you are way to talented to just post here!
 
All that banana talking make me remember the brave banana from Tibet.



A good strategy:
Destroy your enemy bananas. His citizens will get mad about the lack of fruits, and their monkeys won't have fruits. All buildings in CIV are built by trained monkeys, that's why getting a suply of bananas is so important in this game.
 
I must admt there is some interesting advice by many, often repeated, it must have some merit.

Such is the case with building the infamous 1.5 worker. Also, if you notice, i started with a Barracks first build. Many have proof that worker before barracks is better- And building a 1.5 workerman is the way to go.

Even tho i stole a worker -plus now have a barracks- and a higher population

But no one likes a know it all- they tend to get uptight and you might get put on "ignore" by smart people because ignoring other's opinion is what the smart thing to do is.

So here i have my 1.5 worker man and i met Carthage.
Impi's , Numideans, - Bowmen can handle Impis- but i might need Impis in a fight with Numideans- since i am going for horse. My worker is building towards the Zulu so that he was facing forward for the screenshot.

Once again- "Strategy" from the word "general" - i figure a strategy post should reflect war and tactics since it is what the word means.
Impis and Numideans. Bowmen. Horse- Choke point, roads- War.... Action
"I am thinking of playing a SE is it better than The Temple of Artemis and a Liberalism slingshot?" zzzzzzz
 

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The Unexpected

Again - throughout time there have been many quotes from generals talking about how plans fail in the face of things. And yet, many posts suggest the reverse of this.

Which is to say- do certain builds, tech to certain techs, etc- in order to avoid anything that might be in any way unexpected, beneficial, or fun.

While positioning the worker for a frontal screenshot i built right into a Horse resource.
There was no reason for that worker to build where he built. Yet now a road to horse.
Gee , i guess i should have teched to mining and built a mine on those hills because thats the best thing to do while i try to get rid of anything that may be unforseeable and to increase my insanity.

Then - the second image- this message comes up.

There really is no idea of war without peace, or vice versa. When someone plays an "all" anything game i think of sewage water with the top of a 55 galleon drum sticking up. Contrast- or we can't see. Music- ups or downs- high or lows etc.
The point is - this too is unexpected- how did i know what the Zulu would do, and because of the unexpected message - options -
war or peace, non "still waters".

and the last bit is from an event- "Bowery"- again- unexpected, beneficial, out of routine, adds tactical considerations- Bowmen now can have Guerilla and Combat or Double Combat or Combat and Drill, etc. since i built that stupid Barracks, and teched to useless archery.
 

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I must admt there is some interesting advice by many, often repeated, it must have some merit.

Such is the case with building the infamous 1.5 worker. Also, if you notice, i started with a Barracks first build. Many have proof that worker before barracks is better- And building a 1.5 workerman is the way to go.

Even tho i stole a worker -plus now have a barracks- and a higher population

But no one likes a know it all- they tend to get uptight and you might get put on "ignore" by smart people because ignoring other's opinion is what the smart thing to do is.

So here i have my 1.5 worker man and i met Carthage.
Impi's , Numideans, - Bowmen can handle Impis- but i might need Impis in a fight with Numideans- since i am going for horse. My worker is building towards the Zulu so that he was facing forward for the screenshot.

Once again- "Strategy" from the word "general" - i figure i strategy post should reflect war and tactics since it is what the word means.
Impis and Numideans. Bowmen. Horse- Choke point, roads- War.... Action
"I am thinking of playing a SE is it better than The Temple of Artemis and a Liberalism slingshot?" zzzzzzz

I must admit I quite like the 1.5 worker screeny, althought it looks more like a 1.4 to me
 
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