... but it still wasn't working, so I've downloaded MainScreenMod (by NeverMind), but same result... he told be about the other existing tga-file in which I saw the new position of the icons... I've modified both tga-files from BtS myself for such mods and now it's working finethe link does not work.

Here is a fix for BtS
In CvMainInterface.py after the lines:
Code:szTempBuffer = u"%d: %s" %(gc.getGame().getPlayerScore(ePlayer), gc.getPlayer(ePlayer).getName()) szBuffer = szBuffer + szTempBuffer
Add this:
Code:#attitude icons - start if not gc.getPlayer(ePlayer).isHuman(): iAtt = gc.getPlayer(ePlayer).AI_getAttitude(gc.getGame().getActivePlayer()) szTempBuffer = u"%c" %(CyGame().getSymbolID(FontSymbols.POWER_CHAR) + 4 + iAtt) szBuffer = szBuffer + szTempBuffer #attitude icons - end
And decompress the attached file into CustomAssets/res/fonts/
i did everything you listed, but when i play the game and meet new civilizations, all i see are 2 neutral faces, no name and stuff
any idea why? maybe i need the GameFont file? i only put the GameFont_75 one in fonts folder...I've posted my copy of GameFont_75.tga - it is the Gods of Old file which of course includes both the GoO religion icons and the corporation icons.
Could someone who is familiar with the attitude icons paste those into this tga file? I cannot figure out how to work with the so-called alpha channel and it seems the system MUST point to this file to grab all icons (meaning I can't have a second font file from which I grab only the smilies for attitudes).
I will appreciate your doing me this quick favor - thank you in advance!
Spocko