if tresspassing will automaticly result in war, then what about the territory changes? when your territory expand, and ur neighbough's land suddenly become urs, and he have a military unit on it? war?
my suggestion is attrition idea borrowed from "rise of nation"
when some military unit entering your territory without ROP agreement, that unit should suffer damages from attrition. the effects could be:
can be attacked and killed without cause war (after second move)
strength decrease
every turn after the first move will have a chance of being automaticly captured
every turn after the first move may have a chance of decrease in HP,(number of unit)
none military will not decrease in hp, will not be automaticly captured. worker and slaves are always allowed to enter other territory, if you capture some one's worker/slave, u declare war.
other non military units such as the settlers, king/prince?? can be attacked after the second move.
(first move is a warning for that nation that they are at the wrong spot)
after being captured, the unit may have a chance to:
switch side(to ur side ofcos)
die
spit out random infomation, then release him back to his nation.(interrogation)
(random information can be a random diplomatic/spy mission such as city infomation, military plan, territory map etc. but not steal technology)
but there is always some problems, if this eliminates tresspassing both AI and player, then there is no fun, because as a gamer, u want to see that their units be captured. and thus, the capturing % should be low, and its unlocked from research. so before u research that tech, you have all the right to kill a tresspassing unit without causing war.
tresspassing will still have some use, for example, surprise attack, pillage border improovement(pillage shouldnt result in war straight away, history prooves this)
my suggestion is attrition idea borrowed from "rise of nation"
when some military unit entering your territory without ROP agreement, that unit should suffer damages from attrition. the effects could be:
can be attacked and killed without cause war (after second move)
strength decrease
every turn after the first move will have a chance of being automaticly captured
every turn after the first move may have a chance of decrease in HP,(number of unit)
none military will not decrease in hp, will not be automaticly captured. worker and slaves are always allowed to enter other territory, if you capture some one's worker/slave, u declare war.
other non military units such as the settlers, king/prince?? can be attacked after the second move.
(first move is a warning for that nation that they are at the wrong spot)
after being captured, the unit may have a chance to:
switch side(to ur side ofcos)
die
spit out random infomation, then release him back to his nation.(interrogation)
(random information can be a random diplomatic/spy mission such as city infomation, military plan, territory map etc. but not steal technology)
but there is always some problems, if this eliminates tresspassing both AI and player, then there is no fun, because as a gamer, u want to see that their units be captured. and thus, the capturing % should be low, and its unlocked from research. so before u research that tech, you have all the right to kill a tresspassing unit without causing war.
tresspassing will still have some use, for example, surprise attack, pillage border improovement(pillage shouldnt result in war straight away, history prooves this)
GTA: SA / Rock*North said:WARNING, tresspassing will be shot, survivor will be shot again