Audio Quotes

A dictionary is a book. A book is like a stone that contains words. It is not the words that cause the pain but the stone. :D

Only in Case of the Book, the more Words the Heavier the book, So it is the Words being the contributor of the pain, And as we all know, A Dictionary is quite Heavy and extensive,
 
:) love the Great work on the Audio Quotes, Also When i find the person that did "Sticks and Stones might break my bones, but words will never hurt me" I Will hit you with a Dictionary :P :D love it :) although i do get the urge to pick up a Dictionary and say, Oh yeah Words will never hurt you? :D

Haha, the current version was done by Grimith, great voice, and totally hilarious.

And thanks strategyonly that helps a lot. I'll start putting up changes when I can get SVN access.
 
And thanks strategyonly that helps a lot. I'll start putting up changes when I can get SVN access.

Well, normaly we have a short "testing" phase before you get acess. What you can do, however, is that you change the files and then upload the data here. We can check your work, merge it in and then we will quickly see if you do it perfectly or if there are some small errors that might cause annoying bugs.
 
Haha, the current version was done by Grimith, great voice, and totally hilarious.

And thanks strategyonly that helps a lot. I'll start putting up changes when I can get SVN access.

for now just put them here in a zip.
 
Well, normaly we have a short "testing" phase before you get acess. What you can do, however, is that you change the files and then upload the data here. We can check your work, merge it in and then we will quickly see if you do it perfectly or if there are some small errors that might cause annoying bugs.

That makes sense, what was I thinking lol? :)
Ok during my work I noticed a few things (ok more than a few things):

But first, color code...
Red - Things that are more relevant to audio quotes
Green - Gimme the XML files, I lost track of the rest of this **** :lol:


Here are the files.
http://www.mediafire.com/download/njb48xzgt1e939b/JH_Quote_XML_Work.zip

And in a package for convenience, the mp3s I have recorded so far.
http://www.mediafire.com/download/927nniavl6adrgk/C2CAudioQuotes_JH_1-12.zip


Now to the things I noticed...

In Audio2DScripts.xml...

1) Most of the sounds have <iMinVolume> and <iMaxVolume> set to 100. It is only the last few sounds at the bottom of the file that are set to 75. Why is this?

2) Some techs are formatted AS2D_TECH_WORD1_WORD2, while some others are formatted as AS2D_TECH_Word1Word2. Just thought I'd mention this.

3) I found that ArmoredWarfare tech was spelt ArmoreWarfare in both Audio2DScripts.xml and AudioDefines.xml. So there's an extra tech there that should be working now!


In CIV4TechInfos.xml...

4) I cannot find Canal Systems

5) <Type>TECH_BARK_WORKING</Type> had the property <Quote>TXT_KEY_TECH_WOOD_WORKING_QUOTE</Quote>
This is confusing. The quote tag should match the tech tag right?

5a) I found in RoM_GameText_Civilopedia_Quotes.xml, that the quote for Bark Working in C2C is tagged TXT_KEY_TECH_WOOD_WORKING_QUOTE

5b) Fix this later, audio quotes is what I was meant to do now. I have a feeling this problem is just a bit big for now.

6) Damn I found something similar to 5). TECH_PARIETAL_ART is actually PETROGLYPHS, I assume some of these are RoM names.


EDIT:
 
Now to the things I noticed...

In Audio2DScripts.xml...

1) Most of the sounds have <iMinVolume> and <iMaxVolume> set to 100. It is only the last few sounds at the bottom of the file that are set to 75. Why is this?

Yes should be 100, the ones that have 75 were just copy/pasted is all.

2) Some techs are formatted AS2D_TECH_WORD1_WORD2, while some others are formatted as AS2D_TECH_Word1Word2. Just thought I'd mention this.

That is correct, some are upper and some lower(remember what i said they have to match EXACTLY the same), because the "lower" cased ones were a again copy/pasted from another modmod, SHOULD all be capital letters.

3) I found that ArmoredWarfare tech was spelt ArmoreWarfare in both Audio2DScripts.xml and AudioDefines.xml. So there's an extra tech there that should be working now!

Again more than likely just a copy/paste from another modmod, stuff there doesn't mean they are correct, just go ny MY example i had in the above referenced thread.

In CIV4TechInfos.xml...

4) I cannot find Canal Systems

You need a program called "grepWin" its the best search program for files and a very fast one at that.

5) <Type>TECH_BARK_WORKING</Type> had the property <Quote>TXT_KEY_TECH_WOOD_WORKING_QUOTE</Quote>
This is confusing. The quote tag should match the tech tag right?

Again more than likely a copy/paste (mainly this was done just to put something that was not there before) again go by the example i used. They need to match.

5a) I found in RoM_GameText_Civilopedia_Quotes.xml, that the quote for Bark Working in C2C is tagged TXT_KEY_TECH_WOOD_WORKING_QUOTE

See above

5b) Fix this later, audio quotes is what I was meant to do now. I have a feeling this problem is just a bit big for now.

Not really, actually really simple to do. Again just go by the example ONLY.

6) Damn I found something similar to 5). TECH_PARIETAL_ART is actually PETROGLYPHS, I assume some of these are RoM names.

Again "could be" i was lazy before and just put stuff there to have at least something there is all.

I actually dont like the Petroglyph one right now, sorry, just can understand some of it.:crazyeye:
 
That's all right, the other day I was trying to rerecord it, but I wasn't satisfied with my retakes. It is part of a poem after all.
To be honest I'm happy with about 1/2 of my quotes.
 
4) I cannot find Canal Systems
You need a program called "grepWin" its the best search program for files and a very fast one at that.

I've been using the Notepad++ find tool, but grepWin could help when I'm searching for something in particular across multiple files.

Anyway I overlooked Canal Systems before. It's actually TECH_WATERWORKS. The quote in RoM_GameText_Civilopedia_Quotes.xml is the same one.


5b) Fix this later, audio quotes is what I was meant to do now. I have a feeling this problem is just a bit big for now.

Not really, actually really simple to do. Again just go by the example ONLY.

What I meant was that it was too big for me to fix at that time when I was doing my best to fit in the quotes that I had. Now that's mostly done, I can concentrate on other stuff, such as finding what's happening with the different tech names.
 
The tech names are most certainly just fine. The Tags, like TECH_WATERWORKS, are used in many files. They are the "name" of the tech for the program. If you decide to change the actual name, that is visible for the player, you also CAN change the tags to match again. But then you have to change ALL of them in all files (for example tech tags are used in: Resource, units, buildings, tech, event, etc etc files). BEcause this is a boring work, most prefer to skip that, change just the presented name and leave the tag as it is. They just remember: Cannal Systems = TECH_WATERWORKS. It's just less work, though harder for new modders ;)
 
@Faustmouse
Ah yes, I've heard of this in other games development if they change the name of something, the old name would still be in the code.

@strategyonly
Ok, the perfectionist side of my kicked in and I rerecorded Petroglyphs
I changed the tone of what I said a bit though. http://www.mediafire.com/listen/u1pv17czjvsy3c8/PetroglyphsOld2.mp3
 
@Faustmouse
Ah yes, I've heard of this in other games development if they change the name of something, the old name would still be in the code.

@strategyonly
Ok, the perfectionist side of my kicked in and I rerecorded Petroglyphs
I changed the tone of what I said a bit though. http://www.mediafire.com/listen/u1pv17czjvsy3c8/Petroglyphs.mp3

Can you do it in a deeper voice?? Like James Earl Jones type?

On post 336, everything after Fundamentalism is new correct?
 
I believe so, at least for Audio2Dscripts.xml and AudioDefines.xml
However some techs already existed, so I edited those entries as well.
 
I just looked an i dont see a tech call for this??

3) I found that ArmoredWarfare tech was spelt ArmoreWarfare in both Audio2DScripts.xml and AudioDefines.xml.

Also when doing these ion the Tech Info area, you cant have 2 different things named like this, unless you make 2 different files also, ie

<Sound>AS2D_TECH_HUNTING</Sound>
<SoundMP>AS2D_TECH_MP_HUNTING</SoundMP>

The "MP" doe not belong there, again unless you make a NEW MP 2D script one for it, otherwise you just delete it, thx.
 
I think because I fixed it in my XML edits. Or do you mean you can't find it on the SVN?
 
I think because I fixed it in my XML edits. Or do you mean you can't find it on the SVN?

I dont think there is even an Armored Warfare anyplace UNless, again they named it something else again, which is more than likely they did??
 
Yes I think so, I cannot find it in CIV4TechUnits.xml. However I found Armored Cavalry, which is not in the other 2 XML files. Perhaps?
 
@Grimith

So strategyonly REALLY likes your voice (and so do I) so we are requesting that you do more. Please do more!

Hydromancerx said:
In addition there are still a set of audio quotes waiting for you to do. Please take the time to make them . . . Seriously we LOVE them!

Oh, fine. Fine! I had an hour of free time today.

Also When i find the person that did "Sticks and Stones might break my bones, but words will never hurt me" I Will hit you with a Dictionary :P

I can take it.

Anyway, to business. I read the quotes for every blurb provided in the first quoted post, although they may already have been done by someone else. We're big people. We can handle it... hopefully better than I handled the quote provided for Carpentry. Archaic words, man.

This is SO's nospacescompiledfileofeverything:
https://www.dropbox.com/s/07tiil7yj10x3et/C2CBlurbsNoSpaces3.zip

And here are the individual files:

Spoiler :

53 Nanomining
https://www.dropbox.com/s/rbnhvp00zwg5du9/C2C - Nanomining.mp3

54 Superstrong Alloys
https://www.dropbox.com/s/wcblsr9ebht2o9k/C2C - Superstrong Alloys.mp3

55 Quantum Computers
https://www.dropbox.com/s/w7nxnxo78brp9c3/C2C - Quantum Computers.mp3

56 Androids
https://www.dropbox.com/s/69mhkvsyskzq817/C2C - Androids.mp3

57 Superstring Theory
https://www.dropbox.com/s/pxhnyuvuomv0xda/C2C - Superstring Theory.mp3

58 Modern Healthcare
https://www.dropbox.com/s/0irc5deyszik0nq/C2C - Modern Healthcare.mp3

59 Carpentry
[ This was the hardest quote asked of me. ]
https://www.dropbox.com/s/olnkp9owoz2of7x/C2C - Carpentry.mp3

60 Modern Warfare
https://www.dropbox.com/s/n17uujnva1748sj/C2C - Modern Warfare.mp3

61 Tourism
https://www.dropbox.com/s/733q1i5qdjkxzki/C2C - Tourism.mp3

62 3D Modeling
https://www.dropbox.com/s/iugmkkth3kotaig/C2C - 3D Modeling.mp3

63 Realism
https://www.dropbox.com/s/sgd4ueicwwtyll5/C2C - Realism.mp3

64 Ion Propulsion (TECH_INTERSTELLAR_TRAVEL)
https://www.dropbox.com/s/evo3kbyewg0kp3b/C2C - Ion Propulsion.mp3

65 Dualism
https://www.dropbox.com/s/4awh088hmyv5b24/C2C - Dualism.mp3

66 Glassblowing
https://www.dropbox.com/s/jmdbj3ybtgih1i4/C2C - Glassblowing.mp3

67 Invention
https://www.dropbox.com/s/nx758lt88q9o3c0/C2C - Invention.mp3

68 Ship Building
https://www.dropbox.com/s/p29hbwc576gvdod/C2C - Ship Building.mp3

69 Political Philosophy
https://www.dropbox.com/s/iuna2jx2fsms4pt/C2C - Political Philosophy.mp3

70 Free Artistry
https://www.dropbox.com/s/mmys3w8tvnjshv4/C2C - Free Artistry.mp3

71 Justprudence
https://www.dropbox.com/s/s9hw2wmxpcja6fa/C2C - Justprudence.mp3

72 Social Contract
https://www.dropbox.com/s/z6dplwwj0xsiu30/C2C - Social Contract.mp3

73 Explosives
https://www.dropbox.com/s/9vgpakry7ese37k/C2C - Explosives.mp3

74 Refining
https://www.dropbox.com/s/xtwm9phf6zypjl6/C2C - Refining.mp3

75 Stealth
https://www.dropbox.com/s/6tynfy3kuwzatxr/C2C - Stealth.mp3
 
Can someone pls change the words for Canine Domestication, i just dont like certain word(s) there, sorry.

Also need these 2 audio ones done, this is as far as i got in NEW start . . more to follow. . . . thx everyone SO
 
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