Silverdawn
Prince
- Joined
- Jul 24, 2008
- Messages
- 505
Whether it's optimal necessarily might depend. Certainly, I think it should always come with strategic costs and I don't think any of the previous games have ever dealt with that idea appropriately. Beelining shouldn't be a catch-all winning strategy, but a strategic option that comes with benefits and costs.
The boosts I think are meant to make what you beeline for more tied to the map. For instance, in game one you bee-lined your favorite tech in 35 turns, but in the second game you could only get 3/5 boosts so it would have taken you 48 turns. You could still go for your favorite tech or decide that a different approach might work better on this map.
Marbozir mentioned several times in the later episodes of his playthrough that the timing of several boosts was because of planning he had been doing. Past the early techs there are clearly boosts you are going to need to forgo or delay depending on the terrain you've been given and what you've had to deal with since starting.