Australians Mod

Any tips on how to get this mod to work with an existing scenario?

I'd like to play as the Australians on a World Map, but when I try loading the scenario it does not give me the option to pick them.

I'm new to mods so there is probably something I am missing.

I can chose them fine from a regular game startup screen.
 
I know they aren't Aussies but how about Lieutenant James Cook (He was promoted to Captain after he died - something far too many Aussies are ignorant about!! :o ), and William Bligh (ok, so he lost the Bounty, but he was the Governer of Sydney and a major figure in our history), and Phillip Macquarie as an early governer was also important to the development of Sydney. So too was Governer Phillips.

Eddie Mabo is the most famous Aboriginal Elder I can think of off the top of my head, but he was only really famous for winning a land rights court case - however it was extremely significant for Aboriginals, so I guess that ensures he qualifies as a leader. Oooh, just thought of another, don't know his first name (it is an Aboriginal name though), ........ Arnhem. Most of the Northern Territory bears his name, so he must of been important!!! :)

We don't really have a history of Militaristic leaders except for Monash, so you could try a different tact and just look at historically important people such as -

Ned Kelly
Captain Moonlight (Can't remember his real name! :confused: )
Banjo Patterson
Charles Sturt
Bourke & Wills (Shamefully can't remember their first names either!!!! :( )
Henry Lawson
Donald Bradman
James Druitt
etc...
 
I'm having the same problem; trying to play the Australians on Marla's world map. Anyone have any suggestions?

Originally posted by Dale BU
Any tips on how to get this mod to work with an existing scenario?

I'd like to play as the Australians on a World Map, but when I try loading the scenario it does not give me the option to pick them.

I'm new to mods so there is probably something I am missing.

I can chose them fine from a regular game startup screen.
 
Unfortunately, this mod won't be working with Marla's world map at all. The problem is that Marla's map is in its own .BIC file with its own set of rules (and a new list of city names for each civ).

Since the Australians mod is a different .BIC file, it has a different set of rules to other .BIC files, such as the world map.
 
Heh, nice work... a few ideas.

As great leaders, we should have John Monash, Weary Dunlop, Simpson & his Donkey, Peter Cosgrove... I could search around on the AWM site for VC earners too...

And can I suggest changing our attributes to Scientific and Commercial... we care about money heaps, but *really*, do we work all that hard? We have public holidays for just about anything. I don't think we really earn the right to be called an Industrial nation.

And Whitlam was a crook. Menzies should be the leader. :) Or perhaps Johnnie... not every PM get 3 terms in a row... and I wouldn't go past a fourth either...

But all of that's just window dressing. Good work!
 
It looks like another mod that I will add to my collection. Now, if I just get them all to interchange right, LOL
 
Nice MOD. I want to make a few mods myself, and I was wondering how you made the civilization and unit mod. thanks

what prog. do you use to animate people?

moses
 
NOT HOWARD
IF YOU PUT IN HOWARD I WILL NEVER PLAY THIS MOD AGAIN!!!!
But apart from that it sounds like a heaps cool idea. Why don't you put the kiwis with the australians?? that way you could have more city names and so on, and besides weren't they colonized at the same time.
oh yeah try making a separate colloseum for australia if you want it to have more happiness.

GO BRAZIL (only because australia ain't there)
 
Originally posted by Wyvern

As great leaders, we should have John Monash, Weary Dunlop, Simpson & his Donkey, Peter Cosgrove... I could search around on the AWM site for VC earners too...

I added Monash as a GL in the latest version, and I always had Cosgrove in as GL. As for Dunlop, I'll keep him in mind for the next version.

And can I suggest changing our attributes to Scientific and Commercial... we care about money heaps, but *really*, do we work all that hard? We have public holidays for just about anything. I don't think we really earn the right to be called an Industrial nation.

It was either Scientific/Industrious, Commerical/Industrious or Scientific/Commercial. Commercial/Industrious was already taken by France, who were also in the European cultural group. Seemed senseless to have two European civs with the same traits.

A comment above in this thread said that we have a greater work ethic than other parts of the world, and I agree with that. Also, most of us are of the working class, and I wanted to capture that in this mod.

I also felt that Commerical isn't all that appropriate because the reduction in corruption in that trait hardly suits us at all. I mean we're descendants of petty criminals here.

And Whitlam was a crook. Menzies should be the leader. :) Or perhaps Johnnie... not every PM get 3 terms in a row... and I wouldn't go past a fourth either...

I didn't put Whitlam in, didn't want to put Menzies in, and DEFINITELY DIDN'T WANT JOHNNIE IN!!!:mad:

It doesn't matter how long Johnny has been in office, he is perhaps our WORST prime minister in history, and he straight out LIES to get in and stay in, and to save his own a$$. Furthermore, the way he and his party are treating asylum seekers is just too shocking for words, and has placed a black mark on our country that will be difficult to erase.

I would have preferred Whitlam myself, and Menzies would also have been a strong choice, however I wanted this mod to appeal universally to both liberal and labour supporters. Edmund Barton seemed to be the less controversial choice, wasn't in either party, and he was the successor of Henry Parkes, the Father of Federation in his party. That's why Barton is leader of the Australians in this mod.
 
Originally posted by cassa61
NOT HOWARD
IF YOU PUT IN HOWARD I WILL NEVER PLAY THIS MOD AGAIN!!!!

Don't worry. So long as I am the one working on this mod, Evil 'Honest' Johnny will never see a place here. EVER :mad:

But apart from that it sounds like a heaps cool idea. Why don't you put the kiwis with the australians?? that way you could have more city names and so on, and besides weren't they colonized at the same time.

Hmmm, I don't know. I mean, aren't the Kiwis already mad enough that Russell Crowe is being claimed as Australian?

oh yeah try making a separate colloseum for australia if you want it to have more happiness.

I don't know how to add extra city improvements, and AFAIK you can't make any specific to a particular civ. I would've thought that an MCG, SCG or Stadium Australia Great Wonder to double effect of colosseums could've been a better idea. But still, I don't know how to do it.
 
Originally posted by New_York_Flyer
Nice MOD. I want to make a few mods myself, and I was wondering how you made the civilization and unit mod. thanks

I used Gramphos' Civ III Multitool to make the Australians. Basically, I copied the Greeks and renamed the copy to Australians, added city names and GLs. I also used this tool to copy the Infantry to make the Anzac.

What prog. do you use to animate people?

Sorry, but I didn't add any new unit animations... yet. Apparantly Flicster is a good program for unit animations, but I haven't delved into that yet.
 
And can I suggest changing our attributes to Scientific and Commercial... we care about money heaps, but *really*, do we work all that hard? We have public holidays for just about anything. I don't think we really earn the right to be called an Industrial nation.

I agree with LordAzreal on this point. You may not think we are that industrious, and I agree we are not in general workaholics, but once you see the rest of the world you wonder how we do it. Australian famers are really an international marvel for productivity levels given the dryness of the country and people are generally expected and required to work much harder in the urban economy than most other countries in the world. I am speaking from personal experience it is often a talking point amongst my ex-pats mates (who work in a broad range of jobs) how we never work as hard as we did back home.

And hey if you love public holidays check out Europe! Spain has 14 alone not including the local ones which seem to happen every month or so. 3-4 hour snooze in the afternoon and rock up to work for 10am!
 
But apart from that it sounds like a heaps cool idea. Why don't you put the kiwis with the australians?? that way you could have more city names and so on, and besides weren't they colonized at the same time.

IIRC, the Brits decided to colonize Australia first because they felt the Maoris would be too troublesome in NZ.

I don't know how to add extra city improvements, and AFAIK you can't make any specific to a particular civ. I would've thought that an MCG, SCG or Stadium Australia Great Wonder to double effect of colosseums could've been a better idea. But still, I don't know how to do it.

I think it actually is possible... Use the Multitool to create a new tech, set it to Era: None and give it to Australia as a starting tech. If you want to have the building pop up later, you can make a different building which costs nothing and gives no benefit except allowing the wonder to be built. I am not sure what would happen if another Civ captured the city that contained the improvement though...
 
The Colins class sub could be an OK UU. But the Anzacs have much more historical significance for this country. I think it makes more sense that a victorious Anzac regiment starts our golden age than for a submarine to do so. They forged a tradition that is still being firmly held today.
 
I am now working on a new version of this mod. It will be including era-specific leaderheads, and extra entries in the Diplomacy.txt file.

Though I have the graphics for the foreign advisor and endgame screens, I am having trouble implementing them. I know that I need to add entries to PediaIcons.txt for them to work properly. However, even though I do that, Lizzie comes up instead of Barton, and the game crashes as the endgame screen is meant to be brought up, reporting a 'missing entry in text\PediaIcons.txt'. I was wondering why this could be happening. Below is one of the entries I added as an example:


#START LEADER/RACE ART
.
.
.
.
#RACE_AUSTRALIANS
art\leaderheads\BA.pcx
art\advisors\BA_all.pcx

and I am certain that I DID get the filenames correct. If anyone knows what I might be doing wrong and possibly how to fix it, I'd be grateful.

Anyway, here is a preview of the leaderhead in all four eras (of course, I can never claim this to be as good as the effort of the leadehead masters here and on Apolyton)
 

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Nobody mentioned Breaker Morant as a great leader?

There is another thread of a guy doing an Aussie mod I'll just rehash what I typed there:

Ideas for Great Leaders (or leaderheads)

Breaker Morant
Weary Dunlop
Don Bradman
Vincent Lingnari
Peter Cosgrove
Errol Flynn
Ned Kelly
Gough Whitlam
Robert Menzies
Edith Cowan

Albany (WA's first settlement) should probably get a mention there somewhere.

The Bush Veldt Carbineers were Breaker Morant's infantry and would make a good Infantry substitute (Boer War). The Light Horse, WW1 Digger and Catalina Flying Boat were also quite significant. Anzac isn't really a unit as such it's just a name given to any AU/NZ soldier.

Have to agree with the industrious nature of australia...we have made significant contributions to agriculture: The Stump-Jump plough and Combine Harvester...since Industrious mainly affects workers it seems to make sense. Industrious Civs are the best anyway ;-)
 
Ned Kelly isn't what I'd call leaderhead material, he was afterall a criminal. He didn't do anything for the country outside of making himself a famous criminal.

:D
 
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