Originally posted by Gouom
Great idea mate,
but all it does is crash my system, regardless of what version of Civ 3 I use. Surely there is a way to Add Civ's without removing or overwriting other civs?
Originally posted by wozzza33
LordA - I played the scenario quite a few times and really enjoyed not having to manually rename cities.
However when i went to build an anzac the game crashed everytime (illegal operation error).
I tested this by restarting and switching the builds from anzac to infantry and the crashes stopped. The anzac would queue ok but crash on the turn when it was about to be produced. I probably tried this over 5 times just to make sure it was the anzac causing the error.
Any ideas ???
Also - thought this worth the mention - the civlopedia entry for anzac still has the description of the hopilite - no big deal but i thought you might want to know.
Originally posted by strider44
If you really wanted to make the civ accurate, you'll have all of the neighbouring civs have -5 morale as they keep getting beaten in sports and the anzacs getting +5 food every turn as they all get anzac buscuits. And is there a humour statistic? A "hacking on america cause they aren't really an ancient civilization" statistic? No. I mean - you've left so much out!