CainStar
Warlord
- Joined
- Aug 15, 2007
- Messages
- 223
So I have the option on that allows cities to use mountains. So when you get access to donkey worker, which has the promotion that allows it to move to mountain plots, and if you automate them to "improve infrastructure" they will, at some point, move to mountain plots and create road(no problem there), but if the mountain has resource(copper ex.), they will try build workshop/mine there even thou they you do not have the tech yet to actually build anything on mountain plots. This leads to the workers to just "work/idle" on the plot, but nothing ever gets build. This didn't go away even thou I disabled workshop/mine building from 'bug menu' in the worker automation section.
Also I've been wondering are units, that are grouped together, supposed to move on plots that not all units can move on to in the group? Ex. I always have 10 workers + single mounted unit for security. And as I explained above, donkey workers can move to mountain plots, but mounted units can't(at least not in the early game). So when automated DW move to mountain plot, the mounted unit is left next plot over. Just wondering.
Oh and one other thing. In early(pre sea travel game) I usually builld a group of 10 ships to hunt water animals, and everything works fine exempt for one thing. It is absolutely great that the automated hunting units, even on land, know when stop and heal them selfs, but on water there is a little problem. While ships are moving from plot to plot hunting, and if they happen to pass over on coral reef, or any other plot that damages them, they sometimes not always, stop to heal them selfs on that same plot. So few turns later the unit dies on that coral plot trying to heal itself. This is actually nothing new just noticed it again when my 10 previously build Decremes, for hunting, had disappeared. And the thing is when they die, while trying heal them self on hostile plot, you do not get any message or notification on the event. Sorry for being a ball buster again.
P.S Thanks T-Bird for the "no quick march" SVN updated, works like a charm
Also I've been wondering are units, that are grouped together, supposed to move on plots that not all units can move on to in the group? Ex. I always have 10 workers + single mounted unit for security. And as I explained above, donkey workers can move to mountain plots, but mounted units can't(at least not in the early game). So when automated DW move to mountain plot, the mounted unit is left next plot over. Just wondering.
Oh and one other thing. In early(pre sea travel game) I usually builld a group of 10 ships to hunt water animals, and everything works fine exempt for one thing. It is absolutely great that the automated hunting units, even on land, know when stop and heal them selfs, but on water there is a little problem. While ships are moving from plot to plot hunting, and if they happen to pass over on coral reef, or any other plot that damages them, they sometimes not always, stop to heal them selfs on that same plot. So few turns later the unit dies on that coral plot trying to heal itself. This is actually nothing new just noticed it again when my 10 previously build Decremes, for hunting, had disappeared. And the thing is when they die, while trying heal them self on hostile plot, you do not get any message or notification on the event. Sorry for being a ball buster again.
P.S Thanks T-Bird for the "no quick march" SVN updated, works like a charm