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- Aug 12, 2010
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- 18,950
By the way, Ed liked my response asking if the canal research is for Civ.
Is it needed? my ships are already OP
I just see ships being awesome land cannons easily if its not handled right, even as a district.would be a great addition
They would compete with aquaeducts in that and would be redundant (or make aquaeducts even more useless). So I think that‘s what they should not do: providing fresh water. I also think that they should be limited to a tile between two water tiles and not allow longer canals. Or if you make them a district, things would end up like that in most cases anyway.I think canals would be a great addition if they allow you to provide fresh water to locations that otherwise wouldn't have any. I frequently turn down potentially interesting city locations because they lack a decent water source. I'm not sure I'd want massive ships to be able to move up and down them though.
And +2 gold for each adjacent canal when worked or something like that? It would be a shame if canals were reduced to passageways for the actual naval units...What if the canals are to be designed like a tile improvement instead, which would allow for multi-tile passage for naval units?
Why not both.Canals can mean two very different things. It could be something like Suez or Panama which allows (very) large ships to cross between two different bodies of water. These are short (probably 1-2 tiles civ wide) but are very deep and wide. It can also be a transportation system consisting of a network of channels for barges to transport goods pre-industrial era. These are long (distance between cities in civ) but only a metre of two wide and even shallower.
I'd wager that the first type is more interesting to more people. The second is basically just an early version of railways which appeared a century or two before.
I don't really understand either, didn't realise it was a 'thing' before the discussion here.I believe that canals are the number one most wanted feature in Civ that would make the very least interesting impact in the game itself.
Their use case would be extremely specific, their tech position quite late, and all to give the dominant naval power a bigger advantage.
I really don’t get why people are so keen on them...
I was thinking they could be useful only as longish stretches to connect cities to water but I take your point! I haven't really thought about it in much depth, just personally find I'm always short of housing even with a source of fresh water, let alone without.They would compete with aquaeducts in that and would be redundant (or make aquaeducts even more useless). So I think that‘s what they should not do: providing fresh water. I also think that they should be limited to a tile between two water tiles and not allow longer canals. Or if you make them a district, things would end up like that in most cases anyway.
I believe that canals are the number one most wanted feature in Civ that would make the very least interesting impact in the game itself.
Their use case would be extremely specific, their tech position quite late, and all to give the dominant naval power a bigger advantage.
I really don’t get why people are so keen on them...
I really like the idea of the cost multiplying as you add them.I think they could be implemented similar to the great wall where you can build multiple sections. I might suggest the cost increase prohibitively so as more than a couple together wouldn't be reasonable... but still possible.
A followup to yesterday's Ed Beach Tweet:
https://twitter.com/EdBeach23/status/934562036075417601
Now he is "researching" a section of the Berlin Wall in an American museum. Late-game Wonder?
Or ideologies? I kinda have my doubts... about a Berlin Wall wonder... (well unless maybe... its a national wonder again)
Canals can mean two very different things. It could be something like Suez or Panama which allows (very) large ships to cross between two different bodies of water. These are short (probably 1-2 tiles civ wide) but are very deep and wide. It can also be a transportation system consisting of a network of channels for barges to transport goods pre-industrial era. These are long (distance between cities in civ) but only a metre of two wide and even shallower.
I'd wager that the first type is more interesting to more people. The second is basically just an early version of railways which appeared a century or two before.
But, it's quite controversal isnt it? Also, how and on what tiles are you going to build it? Around your city? ^^" I'd rather think this wasnt about revolutions and tearing the wall down.There is evidence of new Wonders being tied to governments in the game files. It could be one for communism. And it might have something for the revamped espionage.