The estimates are too high. Emp 300-350, Immo 250-350 (there is a large difference between earliest and last finishing time as the human player usally starts to interact with the AI quite early, preventing certain runaway moments and becoming more powerful meanwhile) and 220-280 for Diety. Unless the player puts considerable effort in cutting AIs down, you will see runaways nearly every time on Emp+.
AI estimates with human interference are not very meaningful imo as you are going to beat the living daylights out of an AI which is running away. Better rule is to take non-human interference values and calculate how much you delay the AI each game individually.
An example from my last game (Emp diff): Persia became a runaway around T190 on the other half of a Pangea continent. He started to tech like a madman and hit Industrial era T200 iirc. Cleaning up my half I was knocking on his door around T250, at this point he had rocketry and started to build the Apollo programm. I put a serious dent in his dreams of space vic by wiping him out (GWB FTW btw), but if left alone, I'm pretty sure he would've finished around T310-320. Maybe I'm just going to skip through the turns to see how it would've worked out