PotatoSamurai
ChooseReligion enthusiast
An Angel, a Mage, both from Ancient Ruins near my starting location, Auric Ulvin, a great Healer, and a Ranger (thanks to Classical start and Animal Handling on a Ruins).
That got me thinking... why not have the effects of the Dungeon correspond to the visiting units? For example, when I lead Auric in with a healer, maybe he ends up diseased instead of not returning at all. Then the player would be rewarded for bringing support, and would emphasize the value of teammates hanging around watching your back -- maybe he wouldn't have fallen in the pit trap if the Healer weren't there!
That got me thinking... why not have the effects of the Dungeon correspond to the visiting units? For example, when I lead Auric in with a healer, maybe he ends up diseased instead of not returning at all. Then the player would be rewarded for bringing support, and would emphasize the value of teammates hanging around watching your back -- maybe he wouldn't have fallen in the pit trap if the Healer weren't there!