Awn of an Ynasty

Aabraxan

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Chapter 1: Awn of an Ynasty

I've heard it said by players far better than I that, below a certain level (Monarch or Emperor is often cited), you simply should not build defensive units. . . nothing but offensive ones. I have decided to put that theory to the test. In this game, the only military units I will build will be offensive ones. Hence the title: No D. :D

For clarity, here's the exact variant rule:
I may never build any defensive units, unless its attack value currently exceeds all other units available to me. A "defensive unit" is defined, for purposes of this game, as any land combat unit whose defensive value exceeds its offensive value. The only exception to this rule is when a defensive unit is also the unit with the highest attack value. Once a unit with an equal or higher attack value is available, I must immediately quit building the unit whose defense exceeds its offense and begin disbanding them. I am not required to disband all of them at once, and I am allowed to move them to my own cities to reclaim their shields. Artillery, aircraft, and watercraft are expressly excluded from the definition of a "defensive" unit.

I've chosen the Chinese for this adventure, thinking that it will be immensely helpful to have early archers and industrious workers. Besides, you just gotta love the Rider!

The Statistics:
Version: Civ III Conquests
Level: Monarch
Civ: China
Victory Conditions Allowed: All
Victory Condition On: Domination, SS, Diplo, Conquest, Cultural
Opponents: Random
Barbarians: Restless
Scientific Great Leaders: On
Land mass: Continents
Water: 70%
Map size: Standard
Age: 4 Billion
Climate: Normal
Temperature: Temperate

And here is the beginning:

Spoiler :
01beginningscp8.jpg


Not too bad. Fresh water, a lux, a BG and forests. As I'm not standing on a BG, I plant Beijing on the spot, start a warrior and send my worker to the BG. I don't know just how war-heavy this is going to be, but my variant does not automatically demand war, so I start with Alphabet. I'll probably shoot for the Republic slingshot.

I find a goody hut just outside Beijing's borders, but the first expansion does nothing more than disturb 3 angry warriors. They don't bother me much. In fact, in 2800 BC, they allow 1 of my 2 first veteran archers to reach elite.

And in 2470, I discover that the Chinese people aren't alone on this planet. Enter Theodora:
Spoiler :
02theodorags2.jpg


I also see a green border to my east that looks like either Japan or the Celts, but I don't figure out who it is until 2350 BC:
Spoiler :
03brennuskd0.jpg


Here's the trade situation:
Brennus is up BW, Pots and CB, has 60 gold and is down Alpha and Masonry.
Theodora is up BW and CB and has 10 gold. Down nothing.

So I really need to get Pots and Brennus' 60 gold. Then I can trade pots to Theodora, don'cha think?

Hmm, looks like Brennus will pretty much turn his pockets inside out for Masonry and Alpha. I take it.

Spoiler :
04brennustradeaa1.jpg


Unfortunately, right after the trade, I also discover that he's up Mysticism, too. . . .

In 2110 BC, the Celts begin the Pyramids. I know that they're already at least one town up on me, so they've got some good ground to work with. Here's hoping they finish those Pyramids just in time to make a donation to my empire. :beer:

By 1990 BC, I am, at the very least, the wealthiest nation in the world:
05gibbonya7.jpg

And now I know most of my opponents . . .

In 1725, Writing comes in. I discover that Theo already has it, so I opt not to go for the Republic slingshot. I will, however, go for the Philosophy slingshot. I suspect, unfortunately, that my expansion may not have been rapid enough to pull it off, though. The Dutch are out there, and they always seem to research pretty quickly in my games.

In that same year, I also establish an embassy in Entremont.

Spoiler :
06entremontrd1.jpg


I'll establish an embassy with Theo soon enough, but for now, I need the gold for a hard burn towards Philosophy.

You know, I've always like having Warrior Code early. I have small packs of archers farming barbs right now and, at restless and 25 gold a pop, the barbs are making a nice little supplement to my income.

In 1550 BC, Theodora builds an embassy in Beijing, robbing me of my free look! :gripe:

IN 1475 BC, I succeed in getting the Philosophy slingshot and take Maps as my free tech. It was the most expensive thing available to me.

In 1350, I discover that Brennus has IW. Oh, crap! Now I've got to deal with those red-headed, pajama-wearing pain-in-the-hineys! I don't have enough to trade him out of IW, but I can still get The Wheel and 96 gold for Philosophy. Well, that's a start. As is my usual, I promptly turn around and trade Philo to Theo for Mysticism, just to keep Brennus from being able to trade it around.

No clue as to whether I've got Iron, but, unlike The Unluckiest Lucky Start, at least horses aren't far.
Spoiler :
07horsesjp1.jpg


1275 BC - Germans complete The Colossus & the Byzantines switch to the Pyramids.

And in 1250 BC, I buy my first slave from Brennus. It cost me 110 gold, not unusual, but this an earlier buy than I usually get to make.

In 1025, I discover CoL. Brennus won't take it for IW, but Theodora will not only take it, she'll throw in 100 gold!

Turns out that I'm not exactly sitting on iron, but it's not too far away, either.
Spoiler :
08horssesirongp1.jpg


Looks like I need to expand North, eh?

Anyway, in 975, I get the following invitation to go kick down some doors.

09pyramidsdonefq7.jpg

I just have to try to do it before the Celts get those pigstickers built. Fortunately, when I open the trade window, I see this:

Spoiler :
10brennusnoironwo2.jpg


And In 730 BC, the game is afoot!

Spoiler :
11firstwarbrennusjf5.jpg


The war goes until 590 BC, when I get this:

12firstleaderlb4.jpg

Oh, and I just got my first Swords, too . . . I guess the First Sword Army is just about to be born.

Wish me luck! Questions, comments and unsolicited advice are welcome.
 
Yeah killem all & get those free granaries... just hope they dont get Iron ... :evil:
 
I'll definitely be watching this with interest. As Sun Tzu (Who is also Chinese) said, "Offense is the Best Defense."
 
Chapter 2: The Siege of Entremont

570 BC:
The Celts send their warriors to rob me of my latest prize (MGL), and succeed in killing off one of my archers. That's the bad news. The good news is that they also succeed in promoting a second one. I send the archers back to heal and the MGL to form an army.

I notice that Brennus is already willing to talk, so in 530 BC, I call him to the negotiating table. My advisor says he'll be insulted by a straight up peace treaty, so I ask him what he wants.

Spoiler :
01brennuspeaceofferwa8.jpg


:lol::rotfl::lol:

Yeah, right. I'll get right on that.

In 530, I also learn that the Celts have started the ToA. Never build it myself, but I wouldn't mind having it, if I can capture it.

490 BC:
Theodora's people complete the Great Lighthouse.

And in 470 BC, my archers once again serve me well:

Spoiler :
02secondleaderfz4.jpg


Apparently, the Dutch have ivory . . .

03dutchsoznz0.jpg

In 430 BC, Sun Tzu, my last leader arrives in Beijing. I use him (appropriately, I think) to build the Heroic Epic. Richborough falls the same year. The First Sword Army is slowly, but surely, making its way to Entremont. Owning the Pyramids would be a great help to my people.

In the winter of 430, Brennus approaches me for peace. I'm not sure if this is all he'll give, but it looks like his tune has changed a bit.

Spoiler :
04brennuspeaceoffer2ht7.jpg


Shortly thereafter,

05heroidepicnj4.jpg

Sadly, I leave Shanghai underdefended and in ~390 BC, it is captured by 2 horsemen. Sure enough, the Celts get to pop-rush before my turn again and I have to recapture it from 2 horsemen and a spear. . . No, I'm absolutely certain that they didn't walk a spear in.

In 230 BC, The Republic finally comes in. I love being first to a tech:

Spoiler :
06theodorarepubliccm9.jpg


The real problem with fighting Brennus is that it seems like he can pop-rush units just about as fast as I can kill them. My First Sword army has been at their gates for ages and, as it turns out would remain there until 130 BC:
Spoiler :
07entremontev3.jpg


At long last, the Pyramids are mine! And now for some peace negotiations.

I can live with this, don't you think?
Spoiler :
08celticpeacepk0.jpg
 
lurker's comment: Another good one. It will be interesting to watch you unfold this one. :cowboy:
 
I'll be watching this story closely.
 
Great to have a new Story that looks as if it'll last.

The Civ III story forums have been a bit slow lately, looking forward to more:goodjob:
 
:clap: Oh, good! Another tale by Aabraxan. Posting to subscribe. :D

So, does your "no defensive units" mean you cannot have infantry when you have cavs...both at attack 6? Ouch!!! It's a very long time between cavs and tanks.
 
Yes, it does. I thought long and hard about the Infantry issue. I thought about allowing myself to build defensive units with an attack value "as high or higher" than my best attacker, but that seemed to defeat the purpose of the variant. If, for some reason, I cannot build cavs, I would be allowed to build Infantry, as Infantry would be the unit with the highest attack value. But as long as I can build cavs, no Infantry. Besides the "Infantry-artillery-cavalry" combination wouldn't be much of a variant, given that I use that combination in almost every game. Guess I'll have to protect my artillery with MDI, LBs, and Cavs. :eek:
 
check the spelling of your thread title cause it is gibberish
Check out the first paragraph.
. . . . I've heard it said by players far better than I that, below a certain level (Monarch or Emperor is often cited), you simply should not build defensive units. . . nothing but offensive ones. I have decided to put that theory to the test. In this game, the only military units I will build will be offensive ones. Hence the title: No D. . . . .
Does it make sense yet?
 
Unscratched foot, is it your goal to insult everyone on the forums??

When you are as good a player as Aabraxan is, it is fun to try out new variants. Haven't you ever tried 5CC, OBC, no culture, ICS, etc? These new variants provide new styles of gameplay and challenges you have yet to experience.

He is testing and documenting whether no defense is a successful variant.

Last, surely you've heard the phrase, "Team, we need to step up the D!" D is just a shortened form of defense, like Cell is a shortened form of cellular.

All in all, if you don't like something, there is no need to comment.

EDIT: Also, you really could learn how to quote a paragraph rather than a post/
 
No. D is not a word. Defense is. I think the whole concept of restricting yourself is just an expression of extreme boredom. Why don't you find a new game to play that's fresh and exciting?

I've had enough of you. Reported to the mods for unbelievable amounts of trolling. :gripe:
 
Is he finally gone?
 
This is the worst Game EVER!!!



................

Spoiler :
APRIL FOOLS! :)

Good Story tho :goodjob:
 
Chapter 3: A Time for Swords

I haven't had much time to play lately, but I've been thinking about this game a lot. It's clear that, without defensive units, this game could quickly devolve into a hyperaggressive bloodbath . . . Oh, well, ya gotta hate that. :rolleyes:

Anyway, as of 130 BC, I've got tech parity, my neighbors are broke and a I've granary in every town. I'd say now's the time for Rapid Expansion and building swords.

I notice that the Celts are sending horses out with their settlers. As far as I can tell, they still haven't hooked up that iron. If I'm lucky, this peace treaty will end before they do.

In 70 BC, I get reports of a massive uprising near Shanghai.

In 10 AD, I get the report that the Germans have Completed the Temple of Artemis. Great . . . an aggressive cultural powerhouse. Just what I needed. It also means that the Byzantines cascade to the Great Wall. I will need to take them down a peg before that gets built. Or capture it, I guess. UNfortunately, there's a lot of jungle and Byz territory between me and Constantinople, where it's under construction.

Then again, maybe not:

01greatpersianwallme3.jpg


So now Theodora opts for the Hanging Gardens.

In 50 AD, I enter the Middle Ages and begin Feudalism. That's also when:

02greatdutchlibrarysa9.jpg


By 70 AD, I think my economy is ready for the Switch to Republic, so my civilization descends into anarchy! (5 Turns)

At this point, I realize that I've also placed a couple of cities fairly poorly, so I'm going to abandon and resettle them. Xinjan, in particular, is places in such a way that it leaves a 4-tile hole in the middle of my empire. Can't have that.

Right as I'm about to come out of Anarchy, I get some bad, bad news.

03entremontdeposedqr8.jpg


The Celts grow fast enough, just from being Agri. I don't really need them being agri and having a free granary in every city, now do I? Fortunately, the PT is just about up. With 5 turns left, it's time to start gathering the troops.

Unfortunately, my economy has taken the usual hit when I shift to Republic, so science is way down and I'm still losing gold. I wake up lots of troops and send them towards the Celtic Front. I still own Gergovia, but it's way behind enemy lines. Just so's I don't have to worry about losing it (& increasing WW), I abandon it in 270 AD.

In 280 AD, my treasury is suffering. I have too many units and only one lux. Speaking of too many units, I decide to go use some of them:

Spoiler :
04secondcelticwarxc9.jpg


I call up Theo to discuss an alliance and discover that she has Feudalism! This game just got tougher.

Spoiler :
05theohasfeudalismfr4.jpg


Clearly, I need to take this opportunity to take Brennus out of the picture. Unfortunately, Theo won't even discuss an alliance. Early in the war (right after I take the first town, Agedincum, I think), I get a little more luck.

06thirdleaderjr2.jpg


In 340 AD, Entremont once again falls:

07entremontretakenym1.jpg


If It didn't contain the Pyramids, I'd burn it to the ground. Only when a city contains a really powerful wonder do I risk a second flip.

I was unable to get a screenshot, but in ~360 AD, I discovered that the Celts had finally hooked up that iron. Unfortunately, I discovered this because a Gallic Swordsman came out of the fog and killed one of my swords.

And in 390 AD . . . *sigh*

08entremontreflipstx0.jpg


Fortunately, the First Sword Army is on an adjacent tile.
09entremontretakenagainog1.jpg

Unfortunately, I really mess up and leave the Second Sword Army, with 1 HP, out in the open and it's killed by a Celtic Horse. This hasn't been the smartest war I've fought. Having lost a sword army, I think it's time to put this down until my cranial rectitis goes away.

Here's the empire:

Spoiler :
10empireqt5.jpg
 
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