It's an empire building game.
The most effective way of "building your empire" is by waging war. And even if you don't play warmonger, you'll still have to defend yourself from possible invasions. Why do I even need to state the obvious? (Admittedly, I've heard of people who have won without building a single military unit, but those are the odd exceptions, not the norm.) Let's not play with words. If you want to call it an "empire building" wargame, be my guest. But no matter what you want to call it, civ is essentially a wargame at its heart.
War games involve the real life soldiers of nations running around and doing their thing. Even if this were a computer war game, why can you build economic and religious buildings? Methinks you have somewhat missed the idea. There is a warfare aspect, but just because you choose to ignore other aspects doesn't mean that everyone else has to follow suit.
Warfare is one of the most crucial aspects of the game, with most of the other aspects being largely instrumental to warfare. Lets face it: stuff like is religion is a dispensable addition to the underlying wargaming mechanics.
I think you'd find that at the very best.... less than half of the Victory conditions favour the warmonger approach.... 2 to be specific.
Wrong. Space race, diplomatic and time victory are much easier if you play warmonger than if you don't. The only exception is cultural victory (which by the way is a joke of victory).
The others do not require a warmonger approach whatsoever.
You are confusing favouring an approach with "requiring" it. Sure, you can win the diplomatic way without going to war, but warmongering makes it much easier and quicker.
So, now you have made a statement that is entirely false and therefore the rest of your argument is based upon a very shaky proposition, let's continue to enjoy the depths of your wisdom: The Grand Axe Rush of 1000BC..... oh bugger, this is an island.... axe rush ends here.... apparently, your knowledge of the game ends here too.
Set your entire game up to Axe rush and then, strike a light, you win by axe rushing. You'd think you might have noticed the problem there....
No, I notice no problem there. Please drop the futile sarcasm and explain yourself.
1) Ahh yes, the "Only if you play on Pangaea" part that you are missing there IS rather crucial to your reference isnt it.
As a matter of fact I don't like Pangea at all, and have rarely played it. What exactly is your point?
2) Culture domination is boring?
Yes, it is.
Have youever tried it? Didn't think so - axes dont have culture ratings
Tried it. Have three primary cities plus 3-6 crap cities (depending on world size). Move around missionaries, build cathedrals, rise to 100% the culture slider after liberalism. Yawn.
Again, you are showing that you are a 1 trick pony. There's simply no truth to there being an absolute requisite for lots of land to achieve a space victory, small empires do just fine here - lower running costs, higher investment into techs etc etc.
Who ever talked about "absolute requisites"? A bigger empire means more productive land which means a quicker and easier space race. That's a fact. The axe rush puts you into a strong position for winning any sort of victory. The strongest possible position, in fact.
As in.... a diplo win is more dull than building one single unit and throwing it en masse against every other civ on your pre determined single continent with all favourable conditions pre-sorted? The mind truly boggles.
There is no need to tweak the initial conditions. Unless you start isolated or without bronze (which are comparatively uncommon occurrences), the axe rush rules.
You and I (and many others) are just going to have to disagree here because having "Axe Rush" as the sole strategy to every game is the boring thing that you are complaining about.... in fact, the very reason why you posted this thread in the first place!!
I didn't say that the axe rush is the only strategy. What I said is that the "Axe Rush" is the most effective strategy, by far more effective than any of the alternatives. I have yet to see a valid objection to this.
See last point - I enjoy this.... others enjoy it.... you dont.... doesnt make it boring or ineffective. A win is a win is a win.
What are you trying to say here?
Ahhh I really see what you are getting at now - this narrow minded view of the game is espoused by some players after all..... generally by the ones who claim to be living Civ gods. It's really tiresome when everyone has such a giant e-penis. All pay homage to the Axe Rush God with the giant e-peen!!
Are you trying to be funny or what?
For the record, I play to play..... the idea of "playing" is that you do something that is not serious, that is separate from the normal stresses and worries of real life, to relax and to take a break from reality. I don't have any need to prove myself in Single Player..... I dont have to beat the game by 500 B.C. to consider it a victory. There have been challenging and interesting games where I have had fun right up to the last moment, where winning by Time was never actually guaranteed! I'm sorry that you have never experienced this extremely valuable and interesting element to the game.
How is this stuff relevant to the axe rush being an unreasonably effective strategy?
To summarise your problem here:
You have stated that:
a) Axe Rushing is so effective that its now boring.
b) Everything else in Civ is boring...
Can I summarise therefore that your main point is "Civ is boring"?
The main point is that the most effective strategy in the standard game is repetitive and nearly always successful. But I have to admit that "the standard game is boring" pretty much summarizes it.
Great, so time to find something else to play
I play Rhye's mod, which is how civ is meant to be played. Rhye's is the only reason why BtS may be worth buying.