On neighbor relation front Wu had the idea that a city near Babylon would be nice. NOT!?
She settled on the position of my grey worker?!
I had to reload and put the worker there block her. Also I demanded that 'she not settle near us' and it worked.
Don't know was it because my worker was there (now on time) or because of my request but it worked. Nice
Our happiness was running low and the next policy came just in time for us to keep up with the rapid growth!
Gold income is always welcome
Stables done and we are on the way of producing our first Pikeman. You can see the juicy Cattle and Sheep tiles with 2 and 3hammers. The upper one is not yet improved hence nott worked as the main concern is food... I kinda switch to production when city is 2-3 turns to pop. Then I have a feeling of not loosing so much growth and gaining much production.
Turns to grow 2->3 and turns to produce 20->14
It's all in my head of course
It's quite expensive - 22 turns for such a lowly unit.
Well.... Strength 10 is not quite 12 of Swordsman but wit superior Human tactics we can get away with it.
Not near 18 of Longswordsman
AI wages war like a and with inferior units we'll prove it!
Interestingly enough Wu was behind us to reach Medieval Era.
The training is business as usual as you can see all the AI's are about double our points and Catherine is the rightful first.
Only one to have full cash must be respected
She settled on the position of my grey worker?!
Spoiler :

I had to reload and put the worker there block her. Also I demanded that 'she not settle near us' and it worked.
Don't know was it because my worker was there (now on time) or because of my request but it worked. Nice

Our happiness was running low and the next policy came just in time for us to keep up with the rapid growth!
Spoiler :

Gold income is always welcome

Stables done and we are on the way of producing our first Pikeman. You can see the juicy Cattle and Sheep tiles with 2 and 3hammers. The upper one is not yet improved hence nott worked as the main concern is food... I kinda switch to production when city is 2-3 turns to pop. Then I have a feeling of not loosing so much growth and gaining much production.
Turns to grow 2->3 and turns to produce 20->14
It's all in my head of course

Spoiler :

It's quite expensive - 22 turns for such a lowly unit.
Well.... Strength 10 is not quite 12 of Swordsman but wit superior Human tactics we can get away with it.
Not near 18 of Longswordsman

AI wages war like a and with inferior units we'll prove it!
Interestingly enough Wu was behind us to reach Medieval Era.
Spoiler :

The training is business as usual as you can see all the AI's are about double our points and Catherine is the rightful first.
Only one to have full cash must be respected
