@tootall_2012: thanks for your support, but the ToT files don't seem to work for MPGE: redfront.bat tells me it can't find the specified files (sprite file is obvious, but shouldn't it access rules and units and terrain??); not so sure about delevent as there is no notification when I launch it (is it normal? I don't remember how it worked)
Sorry taking a closer look at the ToT version of the bat file, I now realize it was using different file name extensions (i.e. bmp vs gif for images, bak vs txt for events files, etc), hence the reason you were getting messages that it coudn't find files. I've corrected the file and attached it to this post (to be able to attach it I changed the extension to txt, just change it back to bat).
The newer version delevent.exe file should work. Though it's not always the case, typically a designer will make it obvious when you load a new event by adding a message indicating so when you reload the scenario, which allows you to confirm that the delevent worked correctly.
Looking at RF event1, I see that it will ask you to save and reload the scenario at the end of turn7. Looking at event2 file I see that you should get the following message on turn 8:
Code:
@IF
TURN
turn=8
@THEN
TEXT
^Finnish troops, very well trained in winter warfare take the offensive on the
^Karelian front, North of Leningrad.
^Meanwhile the Germans tighten their grip on Leningrad from the South by closing the
^last access roads to the city... Citizens face fuel shortages, starvation and a
^sustained artillery bombardment...The siege has begun!
ENDTEXT
@ENDIF
If you don't then the event switch didn't work. A trick I've used in the past to ensure the delevent works is after running the bat file, but before reloading the scenario, is to physicaly grab your saved game file in the scenario folder with your mouse and drag it on top of the delevent.exe file and release the mouse. This should ensure that the delevent event worked.